Cheaper ellipsoid deposit cells

- squared y/z offsets computed once per sphere row, same evaluation order
- test pins cells, order and RNG draws against the per-cell form
This commit is contained in:
Brian Neumann-Fopiano
2026-09-28 15:54:22 -04:00
parent 6bcf90bb79
commit 6202ae5d06
2 changed files with 146 additions and 10 deletions
@@ -304,7 +304,12 @@ public class IrisDepositGenerator {
return new ClumpFootprint(cells.extentX * 2 + 1, cells.minY, false); return new ClumpFootprint(cells.extentX * 2 + 1, cells.minY, false);
} }
private static void vanillaEllipsoidCells(RNG rng, int size, CellSink sink) { /**
* Emits the clump's cells sphere by sphere in x, y, z order, duplicates included. The squared y and z
* offsets are computed once per sphere row; the sums keep the per-cell evaluation order, so every cell
* test is bit-identical to evaluating {@code nx * nx + ny * ny + nz * nz} in place.
*/
static void vanillaEllipsoidCells(RNG rng, int size, CellSink sink) {
float angle = rng.nextFloat() * (float) Math.PI; float angle = rng.nextFloat() * (float) Math.PI;
float reach = size / 8F; float reach = size / 8F;
double startX = Math.sin(angle) * reach; double startX = Math.sin(angle) * reach;
@@ -347,6 +352,8 @@ public class IrisDepositGenerator {
} }
} }
double[] squaredY = new double[16];
double[] squaredZ = new double[16];
for (int i = 0; i < size; i++) { for (int i = 0; i < size; i++) {
double radius = nodes[i * 4 + 3]; double radius = nodes[i * 4 + 3];
if (radius < 0D) { if (radius < 0D) {
@@ -361,21 +368,37 @@ public class IrisDepositGenerator {
int maxY = Math.max((int) Math.floor(centerY + radius), minY); int maxY = Math.max((int) Math.floor(centerY + radius), minY);
int minZ = (int) Math.floor(centerZ - radius); int minZ = (int) Math.floor(centerZ - radius);
int maxZ = Math.max((int) Math.floor(centerZ + radius), minZ); int maxZ = Math.max((int) Math.floor(centerZ + radius), minZ);
int spanY = maxY - minY + 1;
int spanZ = maxZ - minZ + 1;
if (spanY > squaredY.length) {
squaredY = new double[spanY];
}
if (spanZ > squaredZ.length) {
squaredZ = new double[spanZ];
}
for (int y = 0; y < spanY; y++) {
double ny = (minY + y + 0.5D - centerY) / radius;
squaredY[y] = ny * ny;
}
for (int z = 0; z < spanZ; z++) {
double nz = (minZ + z + 0.5D - centerZ) / radius;
squaredZ[z] = nz * nz;
}
for (int x = minX; x <= maxX; x++) { for (int x = minX; x <= maxX; x++) {
double nx = (x + 0.5D - centerX) / radius; double nx = (x + 0.5D - centerX) / radius;
if (nx * nx >= 1D) { double squaredX = nx * nx;
if (squaredX >= 1D) {
continue; continue;
} }
for (int y = minY; y <= maxY; y++) { for (int y = 0; y < spanY; y++) {
double ny = (y + 0.5D - centerY) / radius; double squaredXY = squaredX + squaredY[y];
if (nx * nx + ny * ny >= 1D) { if (squaredXY >= 1D) {
continue; continue;
} }
for (int z = minZ; z <= maxZ; z++) { for (int z = 0; z < spanZ; z++) {
double nz = (z + 0.5D - centerZ) / radius; if (squaredXY + squaredZ[z] < 1D) {
if (nx * nx + ny * ny + nz * nz < 1D) { sink.add(x, minY + y, minZ + z);
sink.add(x, y, z);
} }
} }
} }
@@ -601,7 +624,7 @@ public class IrisDepositGenerator {
} }
@FunctionalInterface @FunctionalInterface
private interface CellSink { interface CellSink {
void add(int x, int y, int z); void add(int x, int y, int z);
} }
@@ -0,0 +1,113 @@
package art.arcane.iris.generation.decoration;
import art.arcane.volmlib.util.math.RNG;
import org.junit.Test;
import java.util.ArrayList;
import java.util.List;
import static org.junit.Assert.assertEquals;
public class IrisDepositEllipsoidCellsTest {
@Test
public void cellsAndDrawsMatchThePerCellEvaluation() {
int[] sizes = {1, 2, 3, 4, 5, 7, 8, 9, 12, 16, 17, 24, 32, 33, 48, 64, 96, 200};
for (int size : sizes) {
long seeds = size <= 64 ? 300L : 8L;
for (long seed = 0L; seed < seeds; seed++) {
long mixedSeed = seed * 0x9E3779B97F4A7C15L + size;
RNG expectedRng = new RNG(mixedSeed);
RNG actualRng = new RNG(mixedSeed);
List<Long> expected = new ArrayList<>();
List<Long> actual = new ArrayList<>();
referenceCells(expectedRng, size, (x, y, z) -> expected.add(pack(x, y, z)));
IrisDepositGenerator.vanillaEllipsoidCells(actualRng, size, (x, y, z) -> actual.add(pack(x, y, z)));
assertEquals("size " + size + " seed " + seed, expected, actual);
assertEquals("size " + size + " seed " + seed, expectedRng.nextLong(), actualRng.nextLong());
}
}
}
private static long pack(int x, int y, int z) {
return ((long) (x & 0x1FFFFF) << 42) | ((long) (y & 0x1FFFFF) << 21) | (z & 0x1FFFFF);
}
private static void referenceCells(RNG rng, int size, IrisDepositGenerator.CellSink sink) {
float angle = rng.nextFloat() * (float) Math.PI;
float reach = size / 8F;
double startX = Math.sin(angle) * reach;
double endX = -Math.sin(angle) * reach;
double startZ = Math.cos(angle) * reach;
double endZ = -Math.cos(angle) * reach;
double startY = rng.nextInt(3) - 2;
double endY = rng.nextInt(3) - 2;
double[] nodes = new double[size * 4];
for (int i = 0; i < size; i++) {
float progress = (float) i / size;
double radiusNoise = rng.nextDouble() * size / 16D;
nodes[i * 4] = startX + (endX - startX) * progress;
nodes[i * 4 + 1] = startY + (endY - startY) * progress;
nodes[i * 4 + 2] = startZ + (endZ - startZ) * progress;
nodes[i * 4 + 3] = ((Math.sin(Math.PI * progress) + 1D) * radiusNoise + 1D) / 2D;
}
for (int i = 0; i < size - 1; i++) {
if (nodes[i * 4 + 3] <= 0D) {
continue;
}
for (int j = i + 1; j < size; j++) {
if (nodes[j * 4 + 3] <= 0D) {
continue;
}
double dx = nodes[i * 4] - nodes[j * 4];
double dy = nodes[i * 4 + 1] - nodes[j * 4 + 1];
double dz = nodes[i * 4 + 2] - nodes[j * 4 + 2];
double dr = nodes[i * 4 + 3] - nodes[j * 4 + 3];
if (dr * dr <= dx * dx + dy * dy + dz * dz) {
continue;
}
if (dr > 0D) {
nodes[j * 4 + 3] = -1D;
} else {
nodes[i * 4 + 3] = -1D;
}
}
}
for (int i = 0; i < size; i++) {
double radius = nodes[i * 4 + 3];
if (radius < 0D) {
continue;
}
double centerX = nodes[i * 4];
double centerY = nodes[i * 4 + 1];
double centerZ = nodes[i * 4 + 2];
int minX = (int) Math.floor(centerX - radius);
int maxX = Math.max((int) Math.floor(centerX + radius), minX);
int minY = (int) Math.floor(centerY - radius);
int maxY = Math.max((int) Math.floor(centerY + radius), minY);
int minZ = (int) Math.floor(centerZ - radius);
int maxZ = Math.max((int) Math.floor(centerZ + radius), minZ);
for (int x = minX; x <= maxX; x++) {
double nx = (x + 0.5D - centerX) / radius;
if (nx * nx >= 1D) {
continue;
}
for (int y = minY; y <= maxY; y++) {
double ny = (y + 0.5D - centerY) / radius;
if (nx * nx + ny * ny >= 1D) {
continue;
}
for (int z = minZ; z <= maxZ; z++) {
double nz = (z + 0.5D - centerZ) / radius;
if (nx * nx + ny * ny + nz * nz < 1D) {
sink.add(x, y, z);
}
}
}
}
}
}
}