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Overlay biome mob spawns
- 26.3 custom biomes write natural_mob_spawns as an overlay modifier with its argument, matching vanilla biomes - NeoForge biome modifiers can add spawns to Iris biomes again - The 26.3 custom biome codec test checks the overlay modifier
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@@ -13,6 +13,7 @@ import net.minecraft.data.registries.VanillaRegistries;
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import net.minecraft.resources.RegistryOps;
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import net.minecraft.server.Bootstrap;
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import net.minecraft.world.attribute.EnvironmentAttributes;
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import net.minecraft.world.attribute.modifier.MobSpawnSettingsModifier;
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import net.minecraft.world.entity.MobCategory;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.MobSpawnSettings;
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@@ -53,5 +54,7 @@ public class CustomBiomeCodecTest {
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assertEquals(2, decoded.count().minInclusive());
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assertEquals(4, decoded.count().maxInclusive());
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assertEquals(0x102030, biome.getWaterColor() & 0xFFFFFF);
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assertEquals(MobSpawnSettingsModifier.overlay(),
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biome.getAttributes().get(EnvironmentAttributes.NATURAL_MOB_SPAWNS).modifier());
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}
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}
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