Fix Warnings & Setup noise biome tests

This commit is contained in:
Daniel Mills 2020-01-18 02:49:28 -05:00
parent 3a699d34eb
commit 596c3368e0
2 changed files with 2 additions and 3 deletions

View File

@ -38,9 +38,9 @@ public class Settings
public int seaLevel = 63;
public double caveDensity = 4;
public double caveScale = 1.45;
public double biomeScale = 1.25;
public double biomeScale = 5;
public boolean flatBedrock = true;
public boolean genObjects = true;
public boolean genObjects = false;
public boolean genCarving = true;
public boolean genCaverns = true;
public boolean genCaves = true;

View File

@ -147,7 +147,6 @@ public class IrisGenerator extends ParallelChunkGenerator
IrisBiome real = glBiome.getBiome(wxx, wzx, true);
boolean frozen = getRegion(biome) != null ? getRegion(biome).isFrozen() : false;
int height = computeHeight(wxx, wzx, new ChunkPlan(), biome);
int max = Math.max(height, Iris.settings.gen.seaLevel);
IrisBiome nbiome = height < 63 ? getOcean(real, height) : biome;
biome = nbiome;
biome = height > 61 && height < 65 ? frozen ? biome : getBeach(real) : biome;