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@ -14,6 +14,9 @@ public class CommandIris extends MortarCommand
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@Command
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@Command
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private CommandIrisStudio studio;
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private CommandIrisStudio studio;
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@Command
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private CommandIrisJigsaw jigsaw;
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@Command
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@Command
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private CommandIrisStructure structure;
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private CommandIrisStructure structure;
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@ -0,0 +1,57 @@
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package com.volmit.iris.manager.command;
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import com.volmit.iris.Iris;
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import com.volmit.iris.IrisSettings;
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import com.volmit.iris.util.Command;
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import com.volmit.iris.util.KList;
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import com.volmit.iris.util.MortarCommand;
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import com.volmit.iris.util.MortarSender;
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public class CommandIrisJigsaw extends MortarCommand
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{
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@Command
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private CommandIrisJigsawNew create;
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@Command
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private CommandIrisJigsawEdit edit;
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@Command
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private CommandIrisJigsawSave save;
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public CommandIrisJigsaw()
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{
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super("jigsaw", "jig", "jsw");
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requiresPermission(Iris.perm);
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setCategory("Jigsaw");
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setDescription("Iris jigsaw commands");
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}
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@Override
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public void addTabOptions(MortarSender sender, String[] args, KList<String> list) {
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}
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@Override
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public boolean handle(MortarSender sender, String[] args)
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{
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if(!IrisSettings.get().isStudio())
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{
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sender.sendMessage("To use Iris Studio Jigsaw, please enable studio in Iris/settings.json");
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return true;
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}
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if(!sender.isPlayer())
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{
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sender.sendMessage("Ingame only");
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return true;
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}
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printHelp(sender);
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return true;
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}
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@Override
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protected String getArgsUsage()
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{
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return "";
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}
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}
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@ -0,0 +1,61 @@
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package com.volmit.iris.manager.command;
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import com.volmit.iris.Iris;
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import com.volmit.iris.IrisSettings;
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import com.volmit.iris.manager.IrisDataManager;
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import com.volmit.iris.manager.edit.JigsawEditor;
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import com.volmit.iris.object.IrisStructurePiece;
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import com.volmit.iris.util.KList;
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import com.volmit.iris.util.MortarCommand;
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import com.volmit.iris.util.MortarSender;
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import java.io.File;
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public class CommandIrisJigsawEdit extends MortarCommand
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{
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public CommandIrisJigsawEdit()
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{
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super("edit", "e", "*");
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requiresPermission(Iris.perm);
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setCategory("Jigsaw");
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setDescription("Create a new jigsaw piece");
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}
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@Override
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public void addTabOptions(MortarSender sender, String[] args, KList<String> list) {
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}
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@Override
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public boolean handle(MortarSender sender, String[] args)
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{
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if(!IrisSettings.get().isStudio())
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{
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sender.sendMessage("To use Iris Studio Jigsaw, please enable studio in Iris/settings.json");
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return true;
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}
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if(!sender.isPlayer())
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{
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sender.sendMessage("Ingame only");
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return true;
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}
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IrisStructurePiece piece = IrisDataManager.loadAnyStructurePiece(args[0]);
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if(piece != null)
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{
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File dest = piece.getLoadFile();
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new JigsawEditor(sender.player(), piece, IrisDataManager.loadAnyObject(piece.getObject()), dest);
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}
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return true;
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}
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@Override
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protected String getArgsUsage()
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{
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return "<name>";
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}
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}
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@ -0,0 +1,65 @@
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package com.volmit.iris.manager.command;
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import com.volmit.iris.Iris;
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import com.volmit.iris.IrisSettings;
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import com.volmit.iris.manager.IrisDataManager;
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import com.volmit.iris.manager.edit.JigsawEditor;
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import com.volmit.iris.object.IrisObject;
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import com.volmit.iris.util.KList;
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import com.volmit.iris.util.MortarCommand;
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import com.volmit.iris.util.MortarSender;
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import java.io.File;
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public class CommandIrisJigsawNew extends MortarCommand
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{
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public CommandIrisJigsawNew()
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{
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super("create", "new", "+");
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requiresPermission(Iris.perm);
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setCategory("Jigsaw");
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setDescription("Create a new jigsaw piece");
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}
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@Override
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public void addTabOptions(MortarSender sender, String[] args, KList<String> list) {
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}
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@Override
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public boolean handle(MortarSender sender, String[] args)
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{
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if(!IrisSettings.get().isStudio())
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{
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sender.sendMessage("To use Iris Studio Jigsaw, please enable studio in Iris/settings.json");
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return true;
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}
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if(!sender.isPlayer())
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{
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sender.sendMessage("Ingame only");
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return true;
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}
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if(args.length != 3)
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{
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sender.sendMessage(getArgsUsage());
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return true;
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}
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IrisObject object = IrisDataManager.loadAnyObject(args[2]);
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File dest = Iris.instance.getDataFile("packs", args[1], "structure-pieces", args[0] + ".json");
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new JigsawEditor(sender.player(), null, object, dest);
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sender.sendMessage("* Right Click blocks to make them connectors");
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sender.sendMessage("* Right Click connectors to orient them");
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sender.sendMessage("* Shift + Right Click connectors to remove them");
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sender.sendMessage("Remember to use /iris jigsaw save");
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return true;
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}
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@Override
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protected String getArgsUsage()
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{
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return "<name> <project> <object>";
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}
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}
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@ -0,0 +1,57 @@
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package com.volmit.iris.manager.command;
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import com.volmit.iris.Iris;
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import com.volmit.iris.IrisSettings;
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import com.volmit.iris.manager.edit.JigsawEditor;
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import com.volmit.iris.util.KList;
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import com.volmit.iris.util.MortarCommand;
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import com.volmit.iris.util.MortarSender;
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public class CommandIrisJigsawSave extends MortarCommand
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{
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public CommandIrisJigsawSave()
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{
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super("save");
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requiresPermission(Iris.perm);
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setCategory("Jigsaw");
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setDescription("Save a currently open piece");
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}
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@Override
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public void addTabOptions(MortarSender sender, String[] args, KList<String> list) {
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}
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@Override
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public boolean handle(MortarSender sender, String[] args)
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{
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if(!IrisSettings.get().isStudio())
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{
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sender.sendMessage("To use Iris Studio Jigsaw, please enable studio in Iris/settings.json");
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return true;
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}
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if(!sender.isPlayer())
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{
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sender.sendMessage("Ingame only");
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return true;
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}
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JigsawEditor editor = JigsawEditor.editors.get(sender.player());
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if(editor == null)
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{
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sender.sendMessage("You don't have any pieces open to save!");
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return true;
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}
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editor.close();
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return true;
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}
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@Override
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protected String getArgsUsage()
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{
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return "";
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}
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}
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@ -2,6 +2,7 @@ package com.volmit.iris.manager.edit;
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import com.volmit.iris.util.J;
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import com.volmit.iris.util.J;
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import com.volmit.iris.scaffold.parallel.MultiBurst;
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import com.volmit.iris.scaffold.parallel.MultiBurst;
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import com.volmit.iris.util.SR;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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@ -20,6 +21,48 @@ public class BlockSignal {
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of(block, 100);
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of(block, 100);
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}
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}
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public static Runnable forever(Block block)
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{
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Location tg = block.getLocation().clone().add(0.5, 0, 0.5).clone();
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FallingBlock e = block.getWorld().spawnFallingBlock(tg.clone(), block.getBlockData());
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e.setGravity(false);
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e.setInvulnerable(true);
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e.setGlowing(true);
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e.teleport(tg.clone());
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e.setDropItem(false);
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e.setHurtEntities(false);
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e.setSilent(true);
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e.setTicksLived(1);
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e.setVelocity(new Vector(0, 0, 0));
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new SR(20) {
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@Override
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public void run() {
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if(e.isDead())
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{
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cancel();
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return;
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}
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e.setTicksLived(1);
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e.teleport(tg.clone());
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e.setVelocity(new Vector(0, 0, 0));
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}
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};
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return () -> {
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e.remove();
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BlockData type = block.getBlockData();
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MultiBurst.burst.lazy(() -> {
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for(Player i : block.getWorld().getPlayers())
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{
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i.sendBlockChange(block.getLocation(), block.getBlockData());
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}
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});
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};
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}
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public BlockSignal(Block block, int ticks)
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public BlockSignal(Block block, int ticks)
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{
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{
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Location tg = block.getLocation().clone().add(0.5, 0, 0.5).clone();
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Location tg = block.getLocation().clone().add(0.5, 0, 0.5).clone();
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193
src/main/java/com/volmit/iris/manager/edit/JigsawEditor.java
Normal file
193
src/main/java/com/volmit/iris/manager/edit/JigsawEditor.java
Normal file
@ -0,0 +1,193 @@
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package com.volmit.iris.manager.edit;
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import com.google.gson.Gson;
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import com.volmit.iris.Iris;
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import com.volmit.iris.object.*;
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import com.volmit.iris.util.*;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.util.Vector;
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import java.io.File;
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import java.io.IOException;
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public class JigsawEditor implements Listener {
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public static final KMap<Player, JigsawEditor> editors = new KMap<>();
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private final Player player;
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private final IrisObject object;
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private final File targetSaveLocation;
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private final IrisStructurePiece piece;
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private final Location origin;
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private final Cuboid cuboid;
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private final int ticker;
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private Location target;
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private final KMap<IrisPosition, Runnable> falling = new KMap<>();
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private final ChronoLatch cl = new ChronoLatch(100);
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public JigsawEditor(Player player, IrisStructurePiece piece, IrisObject object, File saveLocation)
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{
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if(editors.containsKey(player))
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{
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editors.get(player).close();
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}
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editors.put(player, this);
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this.object = object;
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this.player = player;
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origin = player.getLocation().clone().add(0, 7, 0);
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target = origin;
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this.targetSaveLocation = saveLocation;
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this.piece = piece == null ? new IrisStructurePiece() : piece;
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this.piece.setObject(object.getLoadKey());
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cuboid = new Cuboid(origin.clone(), origin.clone().add(object.getW()-1, object.getH()-1, object.getD()-1));
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ticker = J.sr(this::onTick, 0);
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object.placeCenterY(origin);
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Iris.instance.registerListener(this);
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}
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@EventHandler
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public void on(PlayerMoveEvent e)
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{
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if(e.getPlayer().equals(player))
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{
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try
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{
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target = player.getTargetBlockExact(7).getLocation();
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}
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catch(Throwable ex)
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{
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target = player.getLocation();
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return;
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}
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if(cuboid.contains(target))
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{
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for(IrisPosition i : falling.k())
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{
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||||||
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Location at = origin.clone().add(new Vector(i.getX()+1, i.getY()+1, i.getZ()+1)).getBlock().getLocation();
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if(at.equals(target))
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{
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||||||
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falling.remove(i).run();
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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||||||
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@EventHandler
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||||||
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public void on(PlayerInteractEvent e)
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||||||
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{
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||||||
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if(e.getAction().equals(Action.RIGHT_CLICK_BLOCK))
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||||||
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{
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||||||
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if(e.getClickedBlock() != null && cuboid.contains(e.getClickedBlock().getLocation()) && e.getPlayer().equals(player))
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||||||
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{
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||||||
|
Vector v = e.getClickedBlock().getLocation().clone().subtract(origin.clone()).toVector();
|
||||||
|
IrisPosition pos = new IrisPosition(v.getBlockX(), v.getBlockY(), v.getBlockZ());
|
||||||
|
IrisStructurePieceConnector connector = null;
|
||||||
|
for(IrisStructurePieceConnector i : piece.getConnectors())
|
||||||
|
{
|
||||||
|
if(i.getPosition().equals(pos))
|
||||||
|
{
|
||||||
|
connector = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!player.isSneaking() && connector == null)
|
||||||
|
{
|
||||||
|
connector = new IrisStructurePieceConnector();
|
||||||
|
connector.setDirection(IrisDirection.getDirection(e.getBlockFace()));
|
||||||
|
connector.setPosition(pos);
|
||||||
|
piece.getConnectors().add(connector);
|
||||||
|
player.playSound(e.getClickedBlock().getLocation(), Sound.ENTITY_ITEM_FRAME_ADD_ITEM, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(player.isSneaking() && connector != null)
|
||||||
|
{
|
||||||
|
piece.getConnectors().remove(connector);
|
||||||
|
player.playSound(e.getClickedBlock().getLocation(), Sound.ENTITY_ITEM_FRAME_REMOVE_ITEM, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(connector != null && !player.isSneaking())
|
||||||
|
{
|
||||||
|
connector.setDirection(IrisDirection.getDirection(e.getBlockFace()));
|
||||||
|
player.playSound(e.getClickedBlock().getLocation(), Sound.ENTITY_ITEM_FRAME_ROTATE_ITEM, 1f, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void close()
|
||||||
|
{
|
||||||
|
J.car(ticker);
|
||||||
|
Iris.instance.unregisterListener(this);
|
||||||
|
object.unplaceCenterY(origin);
|
||||||
|
editors.remove(player);
|
||||||
|
falling.v().forEach(Runnable::run);
|
||||||
|
try {
|
||||||
|
IO.writeAll(targetSaveLocation, new JSONObject(new Gson().toJson(piece)).toString(4));
|
||||||
|
} catch (IOException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onTick()
|
||||||
|
{
|
||||||
|
if(cl.flip())
|
||||||
|
{
|
||||||
|
Iris.wand.draw(cuboid, player);
|
||||||
|
|
||||||
|
f: for(IrisPosition i : falling.k())
|
||||||
|
{
|
||||||
|
for(IrisStructurePieceConnector j : piece.getConnectors())
|
||||||
|
{
|
||||||
|
if(j.getPosition().equals(i))
|
||||||
|
{
|
||||||
|
continue f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
falling.remove(i).run();
|
||||||
|
}
|
||||||
|
|
||||||
|
for(IrisStructurePieceConnector i : piece.getConnectors())
|
||||||
|
{
|
||||||
|
IrisPosition pos = i.getPosition();
|
||||||
|
Location at = origin.clone().add(new Vector(pos.getX()+1, pos.getY()+1, pos.getZ()+1));
|
||||||
|
|
||||||
|
Vector dir = i.getDirection().toVector().clone();
|
||||||
|
|
||||||
|
|
||||||
|
for(int ix = 0; ix < RNG.r.i(1, 3); ix++)
|
||||||
|
{
|
||||||
|
at.getWorld().spawnParticle(Particle.SOUL_FIRE_FLAME, at.clone().getBlock().getLocation().add(0.25, 0.25, 0.25).add(RNG.r.d(0.5), RNG.r.d(0.5), RNG.r.d(0.5)), 0, dir.getX(), dir.getY(), dir.getZ(), 0.092 + RNG.r.d(-0.03, 0.08));
|
||||||
|
}
|
||||||
|
|
||||||
|
if(at.getBlock().getLocation().equals(target))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!falling.containsKey(pos))
|
||||||
|
{
|
||||||
|
if(at.getBlock().getType().isAir())
|
||||||
|
{
|
||||||
|
at.getBlock().setType(Material.STONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
falling.put(pos, BlockSignal.forever(at.getBlock()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,15 +1,11 @@
|
|||||||
package com.volmit.iris.object;
|
package com.volmit.iris.object;
|
||||||
|
|
||||||
import java.io.DataInputStream;
|
import com.volmit.iris.Iris;
|
||||||
import java.io.DataOutputStream;
|
import com.volmit.iris.manager.IrisDataManager;
|
||||||
import java.io.File;
|
import com.volmit.iris.util.*;
|
||||||
import java.io.FileInputStream;
|
import lombok.Data;
|
||||||
import java.io.FileOutputStream;
|
import lombok.EqualsAndHashCode;
|
||||||
import java.io.IOException;
|
import lombok.experimental.Accessors;
|
||||||
import java.io.InputStream;
|
|
||||||
import java.io.OutputStream;
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.data.BlockData;
|
import org.bukkit.block.data.BlockData;
|
||||||
@ -17,20 +13,8 @@ import org.bukkit.block.data.Waterlogged;
|
|||||||
import org.bukkit.block.data.type.Leaves;
|
import org.bukkit.block.data.type.Leaves;
|
||||||
import org.bukkit.util.BlockVector;
|
import org.bukkit.util.BlockVector;
|
||||||
|
|
||||||
import com.volmit.iris.Iris;
|
import java.io.*;
|
||||||
import com.volmit.iris.manager.IrisDataManager;
|
import java.util.function.Consumer;
|
||||||
import com.volmit.iris.util.B;
|
|
||||||
import com.volmit.iris.util.BlockPosition;
|
|
||||||
import com.volmit.iris.util.CarveResult;
|
|
||||||
import com.volmit.iris.util.ChunkPosition;
|
|
||||||
import com.volmit.iris.util.IObjectPlacer;
|
|
||||||
import com.volmit.iris.util.IrisLock;
|
|
||||||
import com.volmit.iris.util.KMap;
|
|
||||||
import com.volmit.iris.util.RNG;
|
|
||||||
|
|
||||||
import lombok.Data;
|
|
||||||
import lombok.EqualsAndHashCode;
|
|
||||||
import lombok.experimental.Accessors;
|
|
||||||
|
|
||||||
@Accessors(chain = true)
|
@Accessors(chain = true)
|
||||||
@Data
|
@Data
|
||||||
@ -672,4 +656,30 @@ public class IrisObject extends IrisRegistrant
|
|||||||
at.clone().add(0, getCenter().getY(), 0).add(i).getBlock().setBlockData(blocks.get(i), false);
|
at.clone().add(0, getCenter().getY(), 0).add(i).getBlock().setBlockData(blocks.get(i), false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void placeCenterY(Location at)
|
||||||
|
{
|
||||||
|
if(shitty)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(BlockVector i : blocks.keySet())
|
||||||
|
{
|
||||||
|
at.clone().add(getCenter().getX(), getCenter().getY(), getCenter().getZ()).add(i).getBlock().setBlockData(blocks.get(i), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unplaceCenterY(Location at)
|
||||||
|
{
|
||||||
|
if(shitty)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(BlockVector i : blocks.keySet())
|
||||||
|
{
|
||||||
|
at.clone().add(getCenter().getX(), getCenter().getY(), getCenter().getZ()).add(i).getBlock().setBlockData(Material.AIR.createBlockData(), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
package com.volmit.iris.object;
|
package com.volmit.iris.object;
|
||||||
|
|
||||||
import com.volmit.iris.scaffold.cache.AtomicCache;
|
|
||||||
import com.volmit.iris.generator.noise.CNG;
|
|
||||||
import com.volmit.iris.scaffold.data.DataProvider;
|
import com.volmit.iris.scaffold.data.DataProvider;
|
||||||
import com.volmit.iris.util.*;
|
import com.volmit.iris.util.*;
|
||||||
import lombok.AllArgsConstructor;
|
import lombok.AllArgsConstructor;
|
||||||
import lombok.Data;
|
import lombok.Data;
|
||||||
|
import lombok.EqualsAndHashCode;
|
||||||
import lombok.NoArgsConstructor;
|
import lombok.NoArgsConstructor;
|
||||||
import lombok.experimental.Accessors;
|
import lombok.experimental.Accessors;
|
||||||
|
|
||||||
|
@EqualsAndHashCode(callSuper = true)
|
||||||
@Accessors(chain = true)
|
@Accessors(chain = true)
|
||||||
@NoArgsConstructor
|
@NoArgsConstructor
|
||||||
@AllArgsConstructor
|
@AllArgsConstructor
|
||||||
@Desc("Represents an iris object placer. It places objects.")
|
@Desc("Represents an iris object placer. It places objects.")
|
||||||
@Data
|
@Data
|
||||||
public class IrisObjectPlacement
|
public class IrisObjectPlacement extends IrisObjectPlacementOptions
|
||||||
{
|
{
|
||||||
@RegistryListObject
|
@RegistryListObject
|
||||||
@Required
|
@Required
|
||||||
@ -23,118 +23,6 @@ public class IrisObjectPlacement
|
|||||||
@Desc("List of objects to place")
|
@Desc("List of objects to place")
|
||||||
private KList<String> place = new KList<>();
|
private KList<String> place = new KList<>();
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If the place mode is set to CENTER_HEIGHT_RIGID and you have an X/Z translation, Turning on translate center will also translate the center height check.")
|
|
||||||
private boolean translateCenter = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("The placement mode")
|
|
||||||
private ObjectPlaceMode mode = ObjectPlaceMode.CENTER_HEIGHT;
|
|
||||||
|
|
||||||
@ArrayType(min = 1, type = IrisObjectReplace.class)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("Find and replace blocks")
|
|
||||||
private KList<IrisObjectReplace> edit = new KList<>();
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("Translate this object's placement")
|
|
||||||
private IrisObjectTranslate translate = new IrisObjectTranslate();
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("Rotate this objects placement")
|
|
||||||
private IrisObjectRotation rotation = new IrisObjectRotation();
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("Limit the max height or min height of placement.")
|
|
||||||
private IrisObjectLimit clamp = new IrisObjectLimit();
|
|
||||||
|
|
||||||
@MinNumber(0)
|
|
||||||
@MaxNumber(1)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.")
|
|
||||||
private double snow = 0;
|
|
||||||
|
|
||||||
@Required
|
|
||||||
@MinNumber(0)
|
|
||||||
@MaxNumber(1)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.")
|
|
||||||
private double chance = 1;
|
|
||||||
|
|
||||||
@MinNumber(1)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If the chance check passes, place this many in a single chunk")
|
|
||||||
private int density = 1;
|
|
||||||
|
|
||||||
@MaxNumber(64)
|
|
||||||
@MinNumber(0)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If the place mode is set to stilt, you can over-stilt it even further into the ground. Especially useful when using fast stilt due to inaccuracies.")
|
|
||||||
private int overStilt = 0;
|
|
||||||
|
|
||||||
@MaxNumber(64)
|
|
||||||
@MinNumber(0)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("When boar is enabled, expand max-y of the cuboid it removes")
|
|
||||||
private int boarExtendMaxY = 0;
|
|
||||||
|
|
||||||
@MaxNumber(64)
|
|
||||||
@MinNumber(0)
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("When boar is enabled, lower min-y of the cuboid it removes")
|
|
||||||
private int boarExtendMinY = 0;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, objects will place on the terrain height, ignoring the water surface.")
|
|
||||||
private boolean underwater = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, objects will place in carvings (such as underground) or under an overhang.")
|
|
||||||
private CarvingMode carvingSupport = CarvingMode.SURFACE_ONLY;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, Iris will try to fill the insides of 'rooms' and 'pockets' where air should fit based off of raytrace checks. This prevents a village house placing in an area where a tree already exists, and instead replaces the parts of the tree where the interior of the structure is. \n\nThis operation does not affect warmed-up generation speed however it does slow down loading objects.")
|
|
||||||
private boolean smartBore = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, Blocks placed underwater that could be waterlogged are waterlogged.")
|
|
||||||
private boolean waterloggable = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, objects will place on the fluid height level Such as boats.")
|
|
||||||
private boolean onwater = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!")
|
|
||||||
private boolean meld = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, this object will place from the ground up instead of height checks when not y locked to the surface. This is not compatable with X and Z axis rotations (it may look off)")
|
|
||||||
private boolean bottom = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("If set to true, air will be placed before the schematic places.")
|
|
||||||
private boolean bore = false;
|
|
||||||
|
|
||||||
@DontObfuscate
|
|
||||||
@Desc("Use a generator to warp the field of coordinates. Using simplex for example would make a square placement warp like a flag")
|
|
||||||
private IrisGeneratorStyle warp = new IrisGeneratorStyle(NoiseStyle.FLAT);
|
|
||||||
|
|
||||||
private final transient AtomicCache<CNG> surfaceWarp = new AtomicCache<>();
|
|
||||||
|
|
||||||
public CNG getSurfaceWarp(RNG rng)
|
|
||||||
{
|
|
||||||
return surfaceWarp.aquire(() ->
|
|
||||||
{
|
|
||||||
return getWarp().create(rng);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public double warp(RNG rng, double x, double y, double z)
|
|
||||||
{
|
|
||||||
return getSurfaceWarp(rng).fitDouble(-(getWarp().getMultiplier() / 2D), (getWarp().getMultiplier() / 2D), x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
public IrisObject getSchematic(DataProvider g, RNG random)
|
public IrisObject getSchematic(DataProvider g, RNG random)
|
||||||
{
|
{
|
||||||
if(place.isEmpty())
|
if(place.isEmpty())
|
||||||
@ -144,19 +32,4 @@ public class IrisObjectPlacement
|
|||||||
|
|
||||||
return g.getData().getObjectLoader().load(place.get(random.nextInt(place.size())));
|
return g.getData().getObjectLoader().load(place.get(random.nextInt(place.size())));
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getTriesForChunk(RNG random)
|
|
||||||
{
|
|
||||||
if(chance <= 0)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(chance >= 1 || random.nextDouble() < chance)
|
|
||||||
{
|
|
||||||
return density;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,170 @@
|
|||||||
|
package com.volmit.iris.object;
|
||||||
|
|
||||||
|
import com.volmit.iris.generator.noise.CNG;
|
||||||
|
import com.volmit.iris.scaffold.cache.AtomicCache;
|
||||||
|
import com.volmit.iris.util.*;
|
||||||
|
import lombok.AllArgsConstructor;
|
||||||
|
import lombok.Data;
|
||||||
|
import lombok.NoArgsConstructor;
|
||||||
|
import lombok.experimental.Accessors;
|
||||||
|
|
||||||
|
@Accessors(chain = true)
|
||||||
|
@NoArgsConstructor
|
||||||
|
@AllArgsConstructor
|
||||||
|
@Desc("Represents an iris object placer. It places objects.")
|
||||||
|
@Data
|
||||||
|
public class IrisObjectPlacementOptions
|
||||||
|
{
|
||||||
|
@Desc("Rotate this objects placement")
|
||||||
|
private IrisObjectRotation rotation = new IrisObjectRotation();
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("Limit the max height or min height of placement.")
|
||||||
|
private IrisObjectLimit clamp = new IrisObjectLimit();
|
||||||
|
|
||||||
|
@MinNumber(0)
|
||||||
|
@MaxNumber(1)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.")
|
||||||
|
private double snow = 0;
|
||||||
|
|
||||||
|
@Required
|
||||||
|
@MinNumber(0)
|
||||||
|
@MaxNumber(1)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.")
|
||||||
|
private double chance = 1;
|
||||||
|
|
||||||
|
@MinNumber(1)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If the chance check passes, place this many in a single chunk")
|
||||||
|
private int density = 1;
|
||||||
|
|
||||||
|
@MaxNumber(64)
|
||||||
|
@MinNumber(0)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If the place mode is set to stilt, you can over-stilt it even further into the ground. Especially useful when using fast stilt due to inaccuracies.")
|
||||||
|
private int overStilt = 0;
|
||||||
|
|
||||||
|
@MaxNumber(64)
|
||||||
|
@MinNumber(0)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("When boar is enabled, expand max-y of the cuboid it removes")
|
||||||
|
private int boarExtendMaxY = 0;
|
||||||
|
|
||||||
|
@MaxNumber(64)
|
||||||
|
@MinNumber(0)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("When boar is enabled, lower min-y of the cuboid it removes")
|
||||||
|
private int boarExtendMinY = 0;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, objects will place on the terrain height, ignoring the water surface.")
|
||||||
|
private boolean underwater = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, objects will place in carvings (such as underground) or under an overhang.")
|
||||||
|
private CarvingMode carvingSupport = CarvingMode.SURFACE_ONLY;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, Iris will try to fill the insides of 'rooms' and 'pockets' where air should fit based off of raytrace checks. This prevents a village house placing in an area where a tree already exists, and instead replaces the parts of the tree where the interior of the structure is. \n\nThis operation does not affect warmed-up generation speed however it does slow down loading objects.")
|
||||||
|
private boolean smartBore = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, Blocks placed underwater that could be waterlogged are waterlogged.")
|
||||||
|
private boolean waterloggable = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, objects will place on the fluid height level Such as boats.")
|
||||||
|
private boolean onwater = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!")
|
||||||
|
private boolean meld = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, this object will place from the ground up instead of height checks when not y locked to the surface. This is not compatable with X and Z axis rotations (it may look off)")
|
||||||
|
private boolean bottom = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, air will be placed before the schematic places.")
|
||||||
|
private boolean bore = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("Use a generator to warp the field of coordinates. Using simplex for example would make a square placement warp like a flag")
|
||||||
|
private IrisGeneratorStyle warp = new IrisGeneratorStyle(NoiseStyle.FLAT);
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If the place mode is set to CENTER_HEIGHT_RIGID and you have an X/Z translation, Turning on translate center will also translate the center height check.")
|
||||||
|
private boolean translateCenter = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("The placement mode")
|
||||||
|
private ObjectPlaceMode mode = ObjectPlaceMode.CENTER_HEIGHT;
|
||||||
|
|
||||||
|
@ArrayType(min = 1, type = IrisObjectReplace.class)
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("Find and replace blocks")
|
||||||
|
private KList<IrisObjectReplace> edit = new KList<>();
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("Translate this object's placement")
|
||||||
|
private IrisObjectTranslate translate = new IrisObjectTranslate();
|
||||||
|
|
||||||
|
public IrisObjectPlacement toPlacement(String... place)
|
||||||
|
{
|
||||||
|
IrisObjectPlacement p = new IrisObjectPlacement();
|
||||||
|
p.setPlace(new KList<>(place));
|
||||||
|
p.setTranslateCenter(translateCenter);
|
||||||
|
p.setMode(mode);
|
||||||
|
p.setEdit(edit);
|
||||||
|
p.setTranslate(translate);
|
||||||
|
p.setWarp(warp);
|
||||||
|
p.setBore(bore);
|
||||||
|
p.setMeld(meld);
|
||||||
|
p.setWaterloggable(waterloggable);
|
||||||
|
p.setOnwater(onwater);
|
||||||
|
p.setSmartBore(smartBore);
|
||||||
|
p.setCarvingSupport(carvingSupport);
|
||||||
|
p.setUnderwater(underwater);
|
||||||
|
p.setBoarExtendMaxY(boarExtendMaxY);
|
||||||
|
p.setBoarExtendMinY(boarExtendMinY);
|
||||||
|
p.setOverStilt(overStilt);
|
||||||
|
p.setDensity(density);
|
||||||
|
p.setChance(chance);
|
||||||
|
p.setSnow(snow);
|
||||||
|
p.setClamp(clamp);
|
||||||
|
p.setRotation(rotation);
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
private final transient AtomicCache<CNG> surfaceWarp = new AtomicCache<>();
|
||||||
|
|
||||||
|
public CNG getSurfaceWarp(RNG rng)
|
||||||
|
{
|
||||||
|
return surfaceWarp.aquire(() ->
|
||||||
|
{
|
||||||
|
return getWarp().create(rng);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public double warp(RNG rng, double x, double y, double z)
|
||||||
|
{
|
||||||
|
return getSurfaceWarp(rng).fitDouble(-(getWarp().getMultiplier() / 2D), (getWarp().getMultiplier() / 2D), x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getTriesForChunk(RNG random)
|
||||||
|
{
|
||||||
|
if(chance <= 0)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(chance >= 1 || random.nextDouble() < chance)
|
||||||
|
{
|
||||||
|
return density;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
@ -22,6 +22,10 @@ public class IrisStructurePiece extends IrisRegistrant
|
|||||||
@Desc("The object this piece represents")
|
@Desc("The object this piece represents")
|
||||||
private String object = "";
|
private String object = "";
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("Options for placement")
|
||||||
|
private IrisObjectPlacementOptions placementOptions = new IrisObjectPlacementOptions();
|
||||||
|
|
||||||
@Required
|
@Required
|
||||||
@DontObfuscate
|
@DontObfuscate
|
||||||
@ArrayType(type = IrisStructurePieceConnector.class, min = 1)
|
@ArrayType(type = IrisStructurePieceConnector.class, min = 1)
|
||||||
|
@ -27,6 +27,10 @@ public class IrisStructurePieceConnector
|
|||||||
@Desc("Rotates the placed piece on this connector. If rotation is enabled, this connector will effectivley rotate, if this connector is facing the Z direction, then the connected piece would rotate in the X,Y direction in 90 degree segments.")
|
@Desc("Rotates the placed piece on this connector. If rotation is enabled, this connector will effectivley rotate, if this connector is facing the Z direction, then the connected piece would rotate in the X,Y direction in 90 degree segments.")
|
||||||
private boolean rotateConnector = false;
|
private boolean rotateConnector = false;
|
||||||
|
|
||||||
|
@DontObfuscate
|
||||||
|
@Desc("If set to true, this connector is allowed to place pieces inside of it's own piece. For example if you are adding a light post, or house on top of a path piece, you would set this to true to allow the piece to collide with the path bounding box.")
|
||||||
|
private boolean innerConnector = false;
|
||||||
|
|
||||||
@DontObfuscate
|
@DontObfuscate
|
||||||
@Desc("The relative position this connector is located at for connecting to other pieces")
|
@Desc("The relative position this connector is located at for connecting to other pieces")
|
||||||
@Required
|
@Required
|
||||||
|
Loading…
x
Reference in New Issue
Block a user