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Refined existing noise
- Hexagon styles produce coherent solid cells with contained subdivisions - Sierpinski triangles use equilateral recursive geometry - Noise styles share a 64-block base scale - Zoom scales the complete pattern with its distortion - Octaves preserve the base seed and feature scale - Coordinate dispatch uses the native dimensional sampler - Classic kernels retain seed precision and bounded output - Interpolation preserves fractional coordinates and symmetric curves - Noise caches respect sampling bounds and generation identity - Clover sampling reuses vertices and cached trigonometry - Noise and terrain tests cover corrected sampling behavior
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@@ -87,7 +87,7 @@ import static org.junit.Assert.assertThrows;
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import static org.junit.Assert.assertTrue;
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public class NativeStructurePostProcessorSurfaceTerrainTest {
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private static final int SLAB_DEPTH = 128;
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private static final int SLAB_DEPTH = 512;
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private static final int SLAB_MIN_Y = 64;
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private static final int SLAB_PADDING = 14;
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private static final int SLAB_WIDTH = 16;
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