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Locky overrides
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@@ -114,9 +114,9 @@ public class PlannedStructure {
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int xx = i.getPosition().getX() + sx;
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int zz = i.getPosition().getZ() + sz;
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int offset = i.getPosition().getY() - startHeight;
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int height = (i.getStructure().getStructure().getLockY() != -1
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? i.getStructure().getStructure().getLockY()
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: placer.getHighest(xx, zz, getData())) + offset + (v.getH() / 2);
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int height = (i.getStructure().getStructure().getLockY() == -1 ? i.getStructure().getStructure().getOverrideYRange() != null
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? (int)i.getStructure().getStructure().getOverrideYRange().get(rng, xx, zz, getData())
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: i.getStructure().getStructure().getLockY() : placer.getHighest(xx, zz, getData())) + offset + (v.getH() / 2);
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if (options.getMode().equals(ObjectPlaceMode.PAINT) || options.isVacuum()) {
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height = -1;
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@@ -23,6 +23,7 @@ import com.volmit.iris.core.project.loader.IrisRegistrant;
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import com.volmit.iris.engine.data.cache.AtomicCache;
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import com.volmit.iris.engine.object.annotations.*;
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import com.volmit.iris.engine.object.feature.IrisFeature;
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import com.volmit.iris.engine.object.noise.IrisStyledRange;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.json.JSONObject;
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import com.volmit.iris.util.plugin.VolmitSender;
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@@ -61,7 +62,10 @@ public class IrisJigsawStructure extends IrisRegistrant {
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@Desc("If set to true, iris will look for any pieces with only one connector in valid pools for edge connectors and attach them to 'terminate' the paths/piece connectors. Essentially it caps off ends. For example in a village, Iris would add houses to the ends of roads where possible. For terminators to be selected, they can only have one connector or they wont be chosen.")
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private boolean terminate = true;
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@Desc("Set to lock the starting peice to a y coordinate, otherwise the surface will be used.")
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@Desc("Override the y range instead of placing on the height map")
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private IrisStyledRange overrideYRange = null;
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@Desc("Force Y to a specific value")
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private int lockY = -1;
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private transient AtomicCache<Integer> maxDimension = new AtomicCache<>();
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