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Chunk regeneration
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@@ -407,7 +407,7 @@ public class IrisEngine implements Engine {
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}
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}
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} else {
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getMantle().generateMatter(x >> 4, z >> 4, true);
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getMantle().generateMatter(x >> 4, z >> 4, multicore);
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burst().burst(multicore,
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() -> getTerrainActuator().actuate(x, z, vblocks, multicore),
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() -> getBiomeActuator().actuate(x, z, vbiomes, multicore)
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@@ -419,7 +419,7 @@ public class IrisEngine implements Engine {
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);
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getPostModifier().modify(x, z, vblocks, multicore);
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burst().burst(multicore,
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() -> getMantle().insertMatter(x >> 4, z >> 4, BlockData.class, blocks, true),
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() -> getMantle().insertMatter(x >> 4, z >> 4, BlockData.class, blocks, multicore),
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() -> getDepositModifier().modify(x, z, vblocks, multicore)
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);
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}
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