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Added OreGeneration, New generation mode
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@ -21,6 +21,8 @@ package com.volmit.iris.engine.actuator;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.framework.EngineAssignedActuator;
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import com.volmit.iris.engine.object.IrisBiome;
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import com.volmit.iris.engine.object.IrisDimension;
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import com.volmit.iris.engine.object.IrisRegion;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.documentation.BlockCoordinates;
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import com.volmit.iris.util.hunk.Hunk;
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@ -76,16 +78,20 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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*/
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@BlockCoordinates
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public void terrainSliver(int x, int z, int xf, Hunk<BlockData> h) {
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//
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int zf, realX, realZ, hf, he;
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IrisBiome biome;
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IrisRegion region;
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for (zf = 0; zf < h.getDepth(); zf++) {
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realX = xf + x;
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realZ = zf + z;
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biome = getComplex().getTrueBiomeStream().get(realX, realZ);
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region = getComplex().getRegionStream().get(realX, realZ);
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he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
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hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
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// this 0 is where we are going to need to modify the world base height, the Zero, not this instance...
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if (hf < 0) {
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continue;
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}
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@ -94,11 +100,13 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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KList<BlockData> fblocks = null;
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int depth, fdepth;
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// Fluid height and lower
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for (int i = hf; i >= 0; i--) {
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if (i >= h.getHeight()) {
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if (i >= h.getHeight()) { // h.getheight is terrain height
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continue;
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}
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// will need to change
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if (i == 0) {
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if (getDimension().isBedrock()) {
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h.set(xf, i, zf, BEDROCK);
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@ -123,6 +131,7 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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continue;
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}
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// top of surface
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if (i <= he) {
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depth = he - i;
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if (blocks == null) {
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@ -133,12 +142,22 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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getComplex());
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}
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if (blocks.hasIndex(depth)) {
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h.set(xf, i, zf, blocks.get(depth));
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continue;
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}
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h.set(xf, i, zf, getComplex().getRockStream().get(realX, realZ));
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BlockData ore = biome.generateOres(realX, i, realZ, rng, getData());
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ore = ore == null ? region.generateOres(realX, i, realZ, rng, getData()) : ore;
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ore = ore == null ? getDimension().generateOres(realX, i, realZ, rng, getData()) : ore;
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if (ore != null) {
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h.set(xf, i, zf, ore);
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} else {
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h.set(xf, i, zf, getComplex().getRockStream().get(realX, realZ));
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}
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}
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}
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}
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@ -30,6 +30,7 @@ import com.volmit.iris.engine.modifier.IrisPerfectionModifier;
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import com.volmit.iris.engine.modifier.IrisPostModifier;
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import org.bukkit.block.data.BlockData;
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public class ModeOverworld extends IrisEngineMode implements EngineMode {
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public ModeOverworld(Engine engine) {
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super(engine);
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@ -83,6 +83,8 @@ public class IrisCarveModifier extends EngineAssignedModifier<BlockData> {
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positions.computeIfAbsent(Cache.key(rx, rz), (k) -> new KList<>()).qadd(yy);
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//todo: Fix chunk decoration not working on chunk's border
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if (rz < 15 && mantle.get(xx, yy, zz + 1, MatterCavern.class) == null) {
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walls.put(new IrisPosition(rx, yy, rz + 1), c);
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}
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@ -178,6 +178,24 @@ public class IrisBiome extends IrisRegistrant implements IRare {
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@Desc("Define biome deposit generators that add onto the existing regional and global deposit generators")
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private KList<IrisDepositGenerator> deposits = new KList<>();
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private transient InferredType inferredType;
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@Desc("Collection of ores to be generated")
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@ArrayType(type = IrisOreGenerator.class, min = 1)
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private KList<IrisOreGenerator> ores = new KList<>();
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public BlockData generateOres(int x, int y, int z, RNG rng, IrisData data) {
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if (ores.isEmpty()) {
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return null;
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}
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BlockData b = null;
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for (IrisOreGenerator i : ores) {
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b = i.generate(x,y,z,rng,data);
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if(b != null ){
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return b;
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}
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}
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return null;
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}
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public Biome getVanillaDerivative() {
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return vanillaDerivative == null ? derivative : vanillaDerivative;
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@ -221,6 +221,24 @@ public class IrisDimension extends IrisRegistrant {
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private IrisMaterialPalette fluidPalette = new IrisMaterialPalette().qclear().qadd("water");
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@Desc("Cartographer map trade overrides")
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private IrisVillagerOverride patchCartographers = new IrisVillagerOverride().setDisableTrade(false);
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@Desc("Collection of ores to be generated")
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@ArrayType(type = IrisOreGenerator.class, min = 1)
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private KList<IrisOreGenerator> ores = new KList<>();
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public BlockData generateOres(int x, int y, int z, RNG rng, IrisData data) {
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if (ores.isEmpty()) {
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return null;
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}
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BlockData b = null;
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for (IrisOreGenerator i : ores) {
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b = i.generate(x,y,z,rng,data);
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if(b != null ){
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return b;
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}
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}
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return null;
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}
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public KList<Position2> getStrongholds(long seed) {
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return strongholdsCache.aquire(() -> {
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@ -0,0 +1,70 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object;
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import com.volmit.iris.core.loader.IrisData;
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import com.volmit.iris.engine.data.cache.AtomicCache;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.object.annotations.Desc;
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import com.volmit.iris.util.math.RNG;
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import com.volmit.iris.util.noise.CNG;
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import jdk.jfr.Description;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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import org.bukkit.block.data.BlockData;
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@Accessors(chain = true)
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@NoArgsConstructor
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@AllArgsConstructor
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@Desc("Ore Layer")
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@Data
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public class IrisOreGenerator {
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@Desc("The palette of 'ore' generated")
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private IrisMaterialPalette palette = new IrisMaterialPalette().qclear();
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@Desc("The generator style for the 'ore'")
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private IrisGeneratorStyle chanceStyle = new IrisGeneratorStyle(NoiseStyle.STATIC);
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@Desc("Will ores generate on the surface of the terrain layer")
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private boolean generateSurface = false;
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@Desc("Threshold for rate of generation")
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private double threshold = 0.5;
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@Desc("Height limit (min, max)")
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private IrisRange range = new IrisRange(30, 80);
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private transient AtomicCache<CNG> chanceCache = new AtomicCache<>();
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public BlockData generate(int x, int y, int z, RNG rng, IrisData data){
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if(palette.getPalette().isEmpty()){
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return null;
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}
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if(!range.contains(y)){
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return null;
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}
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CNG chance = chanceCache.aquire(() -> chanceStyle.create(rng, data));
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if (chance.noise(x,y,z ) > threshold){
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return null;
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}
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return palette.get( rng, x,y,z, data);
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}
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}
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@ -44,6 +44,7 @@ import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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import org.bukkit.block.data.BlockData;
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import java.awt.Color;
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import java.util.Random;
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@ -176,6 +177,24 @@ public class IrisRegion extends IrisRegistrant implements IRare {
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private double riverThickness = 0.1;
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@Desc("A color for visualizing this region with a color. I.e. #F13AF5. This will show up on the map.")
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private String color = null;
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@Desc("Collection of ores to be generated")
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@ArrayType(type = IrisOreGenerator.class, min = 1)
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private KList<IrisOreGenerator> ores = new KList<>();
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public BlockData generateOres(int x, int y, int z, RNG rng, IrisData data) {
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if (ores.isEmpty()) {
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return null;
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}
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BlockData b = null;
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for (IrisOreGenerator i : ores) {
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b = i.generate(x,y,z,rng,data);
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if(b != null ){
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return b;
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}
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}
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return null;
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}
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public String getName() {
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return name;
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