Precache Noise double chunk speed!

This commit is contained in:
Daniel Mills 2021-07-21 08:11:47 -04:00
parent cde9dbe406
commit 434fe894bc

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@ -25,6 +25,8 @@ import com.volmit.iris.engine.object.IrisBiome;
import com.volmit.iris.engine.object.IrisBiomePaletteLayer;
import com.volmit.iris.engine.object.IrisDecorator;
import com.volmit.iris.engine.object.IrisObjectPlacement;
import com.volmit.iris.engine.parallel.BurstExecutor;
import com.volmit.iris.engine.parallel.MultiBurst;
import com.volmit.iris.util.documentation.ChunkCoordinates;
import com.volmit.iris.util.math.RNG;
import com.volmit.iris.util.scheduling.J;
@ -160,12 +162,29 @@ public class IrisEngine extends BlockPopulator implements Engine {
public void generate(int x, int z, Hunk<BlockData> vblocks, Hunk<Biome> vbiomes) {
try {
PrecisionStopwatch p = PrecisionStopwatch.start();
BurstExecutor b = burst().burst(16);
// This is a very weird optimization, but it works
// Basically we precache multicore the biome stream which effectivley
// makes the biome stream, interpolation & noise engine run in parallel without mca
for(int i = 0; i < vblocks.getWidth(); i++)
{
int finalI = i;
b.queue(() -> {
for(int j = 0; j < vblocks.getDepth(); j++)
{
getFramework().getComplex().getTrueBiomeStream().get(x+ finalI,z+j);
}
});
}
b.complete();
switch (getDimension().getTerrainMode()) {
case NORMAL -> {
getFramework().getEngineParallax().generateParallaxArea(x >> 4, z >> 4);
getFramework().getBiomeActuator().actuate(x, z, vbiomes);
getFramework().getTerrainActuator().actuate(x, z, vblocks);
getFramework().getBiomeActuator().actuate(x, z, vbiomes);
getFramework().getCaveModifier().modify(x, z, vblocks);
getFramework().getRavineModifier().modify(x, z, vblocks);
getFramework().getPostModifier().modify(x, z, vblocks);