- Update ender eye usage to ignore portal frame clicks

This commit is contained in:
simon44556 2022-12-25 17:33:04 +01:00 committed by BuildTools
parent 065b748036
commit 3e36f57f14

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@ -106,6 +106,10 @@ public abstract class EngineAssignedWorldManager extends EngineAssignedComponent
return; return;
} }
if (e.getPlayer().getWorld().equals(getTarget().getWorld().realWorld()) && e.getItem().getType() == Material.ENDER_EYE) { if (e.getPlayer().getWorld().equals(getTarget().getWorld().realWorld()) && e.getItem().getType() == Material.ENDER_EYE) {
if (e.getClickedBlock() != null && e.getClickedBlock().getType() == Material.END_PORTAL_FRAME) {
return;
}
KList<Position2> positions = getEngine().getDimension().getStrongholds(getEngine().getSeedManager().getSpawn()); KList<Position2> positions = getEngine().getDimension().getStrongholds(getEngine().getSeedManager().getSpawn());
if (positions.isEmpty()) { if (positions.isEmpty()) {
return; return;