Fluid body configuration

This commit is contained in:
cyberpwn 2021-09-04 13:55:59 -04:00
parent 238243a7d4
commit 3aa0fac852
4 changed files with 93 additions and 0 deletions

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@ -103,6 +103,9 @@ public class IrisBiome extends IrisRegistrant implements IRare {
@Desc("Carving configuration for the dimension") @Desc("Carving configuration for the dimension")
private IrisCarving carving = new IrisCarving(); private IrisCarving carving = new IrisCarving();
@Desc("Configuration of fluid bodies such as rivers & lakes")
private IrisFluidBodies fluidBodies = new IrisFluidBodies();
@MinNumber(1) @MinNumber(1)
@MaxNumber(512) @MaxNumber(512)
@Desc("The rarity of this biome (integer)") @Desc("The rarity of this biome (integer)")

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@ -165,6 +165,9 @@ public class IrisDimension extends IrisRegistrant {
@Desc("Carving configuration for the dimension") @Desc("Carving configuration for the dimension")
private IrisCarving carving = new IrisCarving(); private IrisCarving carving = new IrisCarving();
@Desc("Configuration of fluid bodies such as rivers & lakes")
private IrisFluidBodies fluidBodies = new IrisFluidBodies();
@Desc("The world environment") @Desc("The world environment")
private Environment environment = Environment.NORMAL; private Environment environment = Environment.NORMAL;

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@ -0,0 +1,84 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
import com.volmit.iris.core.loader.IrisData;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.mantle.MantleWriter;
import com.volmit.iris.engine.object.annotations.ArrayType;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.object.annotations.Snippet;
import com.volmit.iris.util.collection.KList;
import com.volmit.iris.util.documentation.BlockCoordinates;
import com.volmit.iris.util.math.RNG;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Snippet("carving")
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("Represents a carving configuration")
@Data
public class IrisFluidBodies {
@ArrayType(type = IrisCavePlacer.class, min = 1)
@Desc("Define cave placers")
private KList<IrisCavePlacer> rivers = new KList<>();
@ArrayType(type = IrisRavinePlacer.class, min = 1)
@Desc("Define ravine placers")
private KList<IrisRavinePlacer> lakes = new KList<>();
@BlockCoordinates
public void doCarving(MantleWriter writer, RNG rng, Engine engine, int x, int y, int z) {
doCarving(writer, rng, engine, x, y, z, -1);
}
@BlockCoordinates
public void doCarving(MantleWriter writer, RNG rng, Engine engine, int x, int y, int z, int waterHint) {
if (rivers.isNotEmpty()) {
for (IrisCavePlacer i : rivers) {
i.generateCave(writer, rng, engine, x, y, z, waterHint);
}
}
if (lakes.isNotEmpty()) {
for (IrisRavinePlacer i : lakes) {
i.generateRavine(writer, rng, engine, x, y, z, waterHint);
}
}
}
public int getMaxRange(IrisData data) {
int max = 0;
for (IrisCavePlacer i : rivers) {
max = Math.max(max, i.getSize(data));
}
for (IrisCavePlacer i : rivers) {
max = Math.max(max, i.getSize(data));
}
return max;
}
}

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@ -131,6 +131,9 @@ public class IrisRegion extends IrisRegistrant implements IRare {
@Desc("Carving configuration for the dimension") @Desc("Carving configuration for the dimension")
private IrisCarving carving = new IrisCarving(); private IrisCarving carving = new IrisCarving();
@Desc("Configuration of fluid bodies such as rivers & lakes")
private IrisFluidBodies fluidBodies = new IrisFluidBodies();
@RegistryListResource(IrisBiome.class) @RegistryListResource(IrisBiome.class)
@Required @Required
@ArrayType(min = 1, type = String.class) @ArrayType(min = 1, type = String.class)