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Added forceBlock field for surface decorator.
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@@ -53,6 +53,8 @@ public class IrisDecorator {
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private IrisGeneratorStyle variance = NoiseStyle.STATIC.style();
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@Desc("Forcefully place this decorant anywhere it is supposed to go even if it should not go on a specific surface block. For example, you could force tallgrass to place on top of stone by using this.")
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private boolean forcePlace = false;
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@Desc("Forced the surface block of this decorant to be the specified block. Assumes forcePlace.")
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private IrisBlockData forceBlock;
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@DependsOn({"scaleStack", "stackMin", "stackMax"})
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@Desc("If stackMax is set to true, use this to limit its max height for large caverns")
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private int absoluteMaxStack = 30;
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