mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2026-04-04 06:46:09 +00:00
Clean up
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@@ -25,15 +25,14 @@ import com.volmit.iris.engine.framework.EngineMode;
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import com.volmit.iris.engine.framework.IrisEngineMode;
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public class ModeEnclosure extends IrisEngineMode implements EngineMode {
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public ModeEnclosure(Engine engine)
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{
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public ModeEnclosure(Engine engine) {
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super(engine);
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var terrain = new IrisTerrainNormalActuator(getEngine());
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var biome = new IrisBiomeActuator(getEngine());
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registerStage(burst(
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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));
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}
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}
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@@ -25,15 +25,14 @@ import com.volmit.iris.engine.framework.EngineMode;
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import com.volmit.iris.engine.framework.IrisEngineMode;
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public class ModeIslands extends IrisEngineMode implements EngineMode {
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public ModeIslands(Engine engine)
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{
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public ModeIslands(Engine engine) {
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super(engine);
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var terrain = new IrisTerrainNormalActuator(getEngine());
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var biome = new IrisBiomeActuator(getEngine());
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registerStage(burst(
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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));
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}
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}
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@@ -31,8 +31,7 @@ import com.volmit.iris.engine.modifier.IrisPostModifier;
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import org.bukkit.block.data.BlockData;
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public class ModeOverworld extends IrisEngineMode implements EngineMode {
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public ModeOverworld(Engine engine)
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{
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public ModeOverworld(Engine engine) {
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super(engine);
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var terrain = new IrisTerrainNormalActuator(getEngine());
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var biome = new IrisBiomeActuator(getEngine());
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@@ -43,9 +42,9 @@ public class ModeOverworld extends IrisEngineMode implements EngineMode {
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var perfection = new IrisPerfectionModifier(getEngine());
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registerStage(burst(
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(x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m),
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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(x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m),
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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));
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registerStage((x, z, k, p, m) -> cave.modify(x >> 4, z >> 4, k, m));
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registerStage((x, z, k, p, m) -> deposit.modify(x, z, k, m));
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@@ -25,15 +25,14 @@ import com.volmit.iris.engine.framework.EngineMode;
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import com.volmit.iris.engine.framework.IrisEngineMode;
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public class ModeSuperFlat extends IrisEngineMode implements EngineMode {
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public ModeSuperFlat(Engine engine)
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{
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public ModeSuperFlat(Engine engine) {
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super(engine);
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var terrain = new IrisTerrainNormalActuator(getEngine());
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var biome = new IrisBiomeActuator(getEngine());
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registerStage(burst(
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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));
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}
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}
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