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Update compound worlds on the fly
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@ -35,7 +35,7 @@ import java.util.concurrent.CompletableFuture;
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public class IrisEngineCompound implements EngineCompound {
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@Getter
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private final World world;
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private World world;
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private final AtomicRollingSequence wallClock;
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@ -361,6 +361,11 @@ public class IrisEngineCompound implements EngineCompound {
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return defaultEngine;
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}
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@Override
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public void updateWorld(World world) {
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this.world = world;
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}
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@Override
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public void hotload() {
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for(int i = 0; i < getSize(); i++)
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