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Infinite energy option
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@ -87,8 +87,15 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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looper = new Looper() {
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@Override
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protected long loop() {
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if(getDimension().isInfiniteEnergy())
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{
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energy += 1000;
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fixEnergy();
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}
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if (M.ms() < charge) {
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energy += 70;
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fixEnergy();
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}
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if (cln.flip()) {
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@ -316,6 +316,9 @@ public class IrisDimension extends IrisRegistrant {
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@Desc("Define carve layers")
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private KList<IrisCarveLayer> carveLayers = new KList<>();
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@Desc("If true, the spawner system has infinite energy. This is NOT recommended because it would allow for mobs to keep spawning over and over without a rate limit")
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private boolean infiniteEnergy = false;
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@MinNumber(0.0001)
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@MaxNumber(512)
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@Desc("The rock zoom mostly for zooming in on a wispy palette")
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