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Pregen method api
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.core.pregenerator;
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/**
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* Represents something that is capable of generating in chunks or regions, or both
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*/
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public interface PregeneratorMethod {
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/**
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* This is called before any generate methods are called. Setup your generator here
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*/
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void init();
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/**
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* This is called after the pregenerator is done. Save your work and stop threads
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*/
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void close();
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/**
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* This is called every X amount of chunks or regions. Save work,
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* but no need to save all of it. At the end, close() will still be called.
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*/
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void save();
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/**
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* Return true if regions can be generated
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* @return true if they can be
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* @param x the x region
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* @param z the z region
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*/
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boolean supportsRegions(int x, int z);
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/**
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* Return the name of the method being used
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* @return the name
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* @param x the x region
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* @param z the z region
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*/
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String getMethod(int x, int z);
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/**
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* Called to generate a region. Execute sync, if multicore internally, wait
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* for the task to complete
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* @param x the x
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* @param z the z
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* @param listener signal chunks generating & generated. Parallel capable.
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*/
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void generateRegion(int x, int z, PregenListener listener);
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/**
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* Called to generate a chunk. You can go async so long as save will wait on the threads to finish
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* @param x the x
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* @param z the z
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*/
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void generateChunk(int x, int z);
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}
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