Port the v3 map as iris std map

- iris std map opens the v3 map window; noise, palettes, objects, procedural and image maps are views in it
- Rivers view draws v4 hydrology, with an empty state when the pack has rivers off
- 3D views fall back to software when LWJGL isn't on the classpath; modded jars use the game's LWJGL
- FlatLaf and LWJGL join core; v4's separate studio windows are removed
This commit is contained in:
piexel committed 2026-10-25 16:00:17 +01:00
1 parent 2d211cf106
commit 29cca99947
214 files changed
+27582 -4368

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@@ -136,6 +136,13 @@ dependencies {
implementation('com.moandjiezana.toml:toml4j:0.7.2') {
transitive = false
}
// Shaded: the runtime downloader can neither fetch the natives classifiers nor relocate lwjgl's own jar.
implementation(libs.lwjgl)
implementation(libs.lwjgl.opengl)
implementation(libs.lwjgl.egl)
implementation(libs.lwjgl.jawt)
runtimeOnly(variantOf(libs.lwjgl) { classifier('natives-linux') })
runtimeOnly(variantOf(libs.lwjgl.opengl) { classifier('natives-linux') })
// Dynamically Loaded
slim(libs.gson)
slim(libs.lru)
@@ -161,6 +168,8 @@ dependencies {
slim(libs.byteBuddy.agent)
slim(libs.dom4j)
slim(libs.jaxen)
slim(libs.flatlaf)
slim(libs.flatlaf.extras)
testFixturesImplementation('junit:junit:4.13.2')
testFixturesImplementation('org.mockito:mockito-core:5.23.0')