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Port the v3 map as iris std map
- iris std map opens the v3 map window; noise, palettes, objects, procedural and image maps are views in it - Rivers view draws v4 hydrology, with an empty state when the pack has rivers off - 3D views fall back to software when LWJGL isn't on the classpath; modded jars use the game's LWJGL - FlatLaf and LWJGL join core; v4's separate studio windows are removed
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@@ -136,6 +136,13 @@ dependencies {
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implementation('com.moandjiezana.toml:toml4j:0.7.2') {
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transitive = false
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}
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// Shaded: the runtime downloader can neither fetch the natives classifiers nor relocate lwjgl's own jar.
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implementation(libs.lwjgl)
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implementation(libs.lwjgl.opengl)
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implementation(libs.lwjgl.egl)
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implementation(libs.lwjgl.jawt)
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runtimeOnly(variantOf(libs.lwjgl) { classifier('natives-linux') })
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runtimeOnly(variantOf(libs.lwjgl.opengl) { classifier('natives-linux') })
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// Dynamically Loaded
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slim(libs.gson)
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slim(libs.lru)
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@@ -161,6 +168,8 @@ dependencies {
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slim(libs.byteBuddy.agent)
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slim(libs.dom4j)
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slim(libs.jaxen)
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slim(libs.flatlaf)
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slim(libs.flatlaf.extras)
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testFixturesImplementation('junit:junit:4.13.2')
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testFixturesImplementation('org.mockito:mockito-core:5.23.0')
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