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Port the v3 map as iris std map
- iris std map opens the v3 map window; noise, palettes, objects, procedural and image maps are views in it - Rivers view draws v4 hydrology, with an empty state when the pack has rivers off - 3D views fall back to software when LWJGL isn't on the classpath; modded jars use the game's LWJGL - FlatLaf and LWJGL join core; v4's separate studio windows are removed
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@@ -131,6 +131,8 @@ configurations.named('bundle').configure {
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exclude(group: 'de.crazydev22.slimjar.helper')
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exclude(group: 'de.crazydev22.slimjar')
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exclude(group: 'io.github.slimjar')
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// The game ships its own LWJGL; without the modules it leaves out, the map's 3D views draw in software.
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exclude(group: 'org.lwjgl')
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}
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configurations.compileClasspath.extendsFrom(configurations.devBundle)
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@@ -216,7 +218,9 @@ dependencies {
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libs.caffeine,
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'com.fulcrumgenomics:jlibdeflate:0.2.0',
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libs.dom4j,
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libs.jaxen
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libs.jaxen,
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libs.flatlaf,
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libs.flatlaf.extras
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]
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shared.each { Object notation ->
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['bundle', 'devBundle'].each { String configuration ->
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