fix stronghold locate using wrong seed

This commit is contained in:
Julian Krings committed 2024-08-11 12:03:47 +02:00
1 parent de670ddfd5
commit 288bead792
2 files changed
+2 -2

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@@ -840,7 +840,7 @@ public interface Engine extends DataProvider, Fallible, LootProvider, BlockUpdat
default void gotoJigsaw(IrisJigsawStructure s, Player player, boolean teleport) {
if (s.getLoadKey().equals(getDimension().getStronghold())) {
KList<Position2> p = getDimension().getStrongholds(getSeedManager().getSpawn());
KList<Position2> p = getDimension().getStrongholds(getSeedManager().getMantle());
if (p.isEmpty()) {
player.sendMessage(C.GOLD + "No strongholds in world.");
@@ -110,7 +110,7 @@ public abstract class EngineAssignedWorldManager extends EngineAssignedComponent
return;
}
KList<Position2> positions = getEngine().getDimension().getStrongholds(getEngine().getSeedManager().getSpawn());
KList<Position2> positions = getEngine().getDimension().getStrongholds(getEngine().getSeedManager().getMantle());
if (positions.isEmpty()) {
return;
}