Initial spawn fixes

This commit is contained in:
Daniel Mills 2021-07-18 18:39:36 -04:00
parent 986cf025a0
commit 21d8ceacf0

View File

@ -82,7 +82,7 @@ public class IrisEntityInitialSpawn {
return null;
}
if (rng.aquire(() -> new RNG(g.getTarget().getWorld().getSeed() + 4)).i(1, getRarity()) == 1) {
if (rng.aquire(() -> new RNG(g.getTarget().getWorld().seed() + 4)).i(1, getRarity()) == 1) {
return spawn100(g, at);
}
@ -90,6 +90,6 @@ public class IrisEntityInitialSpawn {
}
private Entity spawn100(Engine g, Location at) {
return getRealEntity(g).spawn(g, at.clone().add(0.5, 1, 0.5), rng.aquire(() -> new RNG(g.getTarget().getWorld().getSeed() + 4)));
return getRealEntity(g).spawn(g, at.clone().add(0.5, 1, 0.5), rng.aquire(() -> new RNG(g.getTarget().getWorld().seed() + 4)));
}
}