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import { readFile, writeFile } from 'node:fs/promises'
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import path from 'node:path'
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import { setup, openStudio, closeStudio, sampleTerrain, readJson, writeJson,
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logPosition, logSince } from './studio-support.mjs'
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export default {
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name: 'iris-studio-hotload-lifecycle',
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description: 'Generate cold chunks during Studio edits and close after saving an edit.',
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async run(context) {
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const fixture = await setup(context)
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const biomeFile = path.join(fixture.pack, 'biomes', 'flat.json')
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const original = await readFile(biomeFile, 'utf8')
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const logOffset = await logPosition(fixture)
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let active
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let x = 16384
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try {
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active = await openStudio(context, fixture)
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await sampleTerrain(context, fixture, 0, fixture.state.material)
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for (let cycle = 0; cycle < 3; cycle++) {
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await context.step(`Load cold chunks during hotload ${cycle + 1}`, async () => {
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const manifestFile = fixture.manifestPath(active.key)
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const before = await readJson(manifestFile)
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const biome = await readJson(biomeFile)
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const material = cycle % 2 === 0 ? 'gold_block' : 'diamond_block'
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biome.name = `Lifecycle terrain ${cycle + 1}`
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biome.layers[0].palette[0].block = `minecraft:${material}`
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const startedAt = Date.now()
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await writeJson(biomeFile, biome)
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x += 512
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await context.command(`/minecraft:tp @s ${x + 0.5} 101 0.5`, /Teleported/i, 15000)
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const after = await fixture.wait(async () => {
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const manifest = await readJson(manifestFile)
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return manifest.activeActivationId !== before.activeActivationId ? manifest : false
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}, 'Hotload did not complete while the player requested fresh chunks', 90000)
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const activationDurationMs = Date.now() - startedAt
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await fixture.wait(() => Math.abs(context.bot.entity.position.x - x - 0.5) < 1,
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'Cold chunk teleport did not arrive after hotload', 30000)
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context.report.iris.activations.push({ before: before.activeActivationId,
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after: after.activeActivationId, material, coldChunkRequests: 1, activationDurationMs })
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x += 2048
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await sampleTerrain(context, fixture, x, material)
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})
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}
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await context.step('Close Studio while a saved edit is activating', async () => {
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const biome = await readJson(biomeFile)
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biome.name = 'Lifecycle close terrain'
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await writeJson(biomeFile, biome)
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const pending = await fixture.wait(async () => {
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const manifest = await readJson(fixture.manifestPath(active.key))
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return manifest.pendingActivationId !== null ? manifest : false
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}, 'The saved close edit did not enter activation', 90000)
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context.report.iris.closePendingActivationId = pending.pendingActivationId
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await closeStudio(context, fixture, active)
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active = undefined
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await context.command('/minecraft:seed', /Seed:/i, 10000)
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})
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await context.step('Reopen the edited pack and retain usable generation', async () => {
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active = await openStudio(context, fixture)
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await sampleTerrain(context, fixture, 0, 'gold_block')
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await closeStudio(context, fixture, active)
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active = undefined
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})
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const log = await logSince(fixture, logOffset)
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context.expect(!/Studio generation update failed|Unable to (capture terrain|save the terrain boundary)|ClosedChannelException|Chunk system error|server has stopped responding|could not acquire its engine runtime|Failed to list files/i.test(log),
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'Studio lifecycle emitted a generation, snapshot, storage, or watchdog failure')
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} finally {
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if (active) await closeStudio(context, fixture, active)
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await writeFile(biomeFile, original)
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}
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}
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}
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