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Brian Neumann-Fopiano committed 2026-10-11 10:35:59 -04:00
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import { readFile, writeFile } from 'node:fs/promises'
import path from 'node:path'
import { setup, openStudio, closeStudio, sampleTerrain, readJson, writeJson,
logPosition, logSince } from './studio-support.mjs'
export default {
name: 'iris-studio-hotload-lifecycle',
description: 'Generate cold chunks during Studio edits and close after saving an edit.',
async run(context) {
const fixture = await setup(context)
const biomeFile = path.join(fixture.pack, 'biomes', 'flat.json')
const original = await readFile(biomeFile, 'utf8')
const logOffset = await logPosition(fixture)
let active
let x = 16384
try {
active = await openStudio(context, fixture)
await sampleTerrain(context, fixture, 0, fixture.state.material)
for (let cycle = 0; cycle < 3; cycle++) {
await context.step(`Load cold chunks during hotload ${cycle + 1}`, async () => {
const manifestFile = fixture.manifestPath(active.key)
const before = await readJson(manifestFile)
const biome = await readJson(biomeFile)
const material = cycle % 2 === 0 ? 'gold_block' : 'diamond_block'
biome.name = `Lifecycle terrain ${cycle + 1}`
biome.layers[0].palette[0].block = `minecraft:${material}`
const startedAt = Date.now()
await writeJson(biomeFile, biome)
x += 512
await context.command(`/minecraft:tp @s ${x + 0.5} 101 0.5`, /Teleported/i, 15000)
const after = await fixture.wait(async () => {
const manifest = await readJson(manifestFile)
return manifest.activeActivationId !== before.activeActivationId ? manifest : false
}, 'Hotload did not complete while the player requested fresh chunks', 90000)
const activationDurationMs = Date.now() - startedAt
await fixture.wait(() => Math.abs(context.bot.entity.position.x - x - 0.5) < 1,
'Cold chunk teleport did not arrive after hotload', 30000)
context.report.iris.activations.push({ before: before.activeActivationId,
after: after.activeActivationId, material, coldChunkRequests: 1, activationDurationMs })
x += 2048
await sampleTerrain(context, fixture, x, material)
})
}
await context.step('Close Studio while a saved edit is activating', async () => {
const biome = await readJson(biomeFile)
biome.name = 'Lifecycle close terrain'
await writeJson(biomeFile, biome)
const pending = await fixture.wait(async () => {
const manifest = await readJson(fixture.manifestPath(active.key))
return manifest.pendingActivationId !== null ? manifest : false
}, 'The saved close edit did not enter activation', 90000)
context.report.iris.closePendingActivationId = pending.pendingActivationId
await closeStudio(context, fixture, active)
active = undefined
await context.command('/minecraft:seed', /Seed:/i, 10000)
})
await context.step('Reopen the edited pack and retain usable generation', async () => {
active = await openStudio(context, fixture)
await sampleTerrain(context, fixture, 0, 'gold_block')
await closeStudio(context, fixture, active)
active = undefined
})
const log = await logSince(fixture, logOffset)
context.expect(!/Studio generation update failed|Unable to (capture terrain|save the terrain boundary)|ClosedChannelException|Chunk system error|server has stopped responding|could not acquire its engine runtime|Failed to list files/i.test(log),
'Studio lifecycle emitted a generation, snapshot, storage, or watchdog failure')
} finally {
if (active) await closeStudio(context, fixture, active)
await writeFile(biomeFile, original)
}
}
}