mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2026-10-27 06:20:02 +00:00
Trim cave decoration markers
- Stop writing cave ceiling markers, which nothing reads - Write cave floor markers only when the dimension has cave spawners - Reuse the zone floor subterrain cell for zone decoration
This commit is contained in:
1 parent
41142ee5b5
commit
1821fedb24
2 files changed
+29
-20
No files matched your search
@@ -971,6 +971,7 @@ public class IrisCarveModifier extends EngineAssignedModifier<NativeBlockState>
|
||||
}
|
||||
}
|
||||
CaveInputs resolver = CaveInputs.forContentChunk(getEngine(), blockX >> 4, blockZ >> 4);
|
||||
boolean caveFloorMarkers = getDimension().hasUndergroundSpawners(getEngine());
|
||||
Long2ObjectOpenHashMap<IrisBiome> caveBiomes = new Long2ObjectOpenHashMap<>(256);
|
||||
Map<String, IrisBiome> customBiomes = new HashMap<>();
|
||||
int width = output.getWidth();
|
||||
@@ -993,13 +994,11 @@ public class IrisCarveModifier extends EngineAssignedModifier<NativeBlockState>
|
||||
CaveZone zone = new CaveZone();
|
||||
zone.setFloor(floor);
|
||||
zone.setCeiling(y - 1);
|
||||
if (zone.isValid(resolver.height)
|
||||
&& (subterrainCell(worldX, floor, worldZ).occupied()
|
||||
SubterrainCell floorCell = zone.isValid(resolver.height)
|
||||
? subterrainCell(worldX, floor, worldZ) : null;
|
||||
if (floorCell != null && (floorCell.occupied()
|
||||
|| !isNaturalTerrainOpening(getComplex(), worldX, floor, worldZ, context))) {
|
||||
if (markerRoll(worldX, zone.ceiling, worldZ, 0x9E3779B97F4A7C15L)) {
|
||||
mantle.set(worldX, zone.ceiling, worldZ, MarkerMatter.CAVE_CEILING);
|
||||
}
|
||||
if (markerRoll(worldX, zone.floor, worldZ, 0xC2B2AE3D27D4EB4FL)) {
|
||||
if (caveFloorMarkers && markerRoll(worldX, zone.floor, worldZ, 0xC2B2AE3D27D4EB4FL)) {
|
||||
mantle.set(worldX, zone.floor, worldZ, MarkerMatter.CAVE_FLOOR);
|
||||
}
|
||||
IrisBiome floorBiome = resolveCaveBoundaryBiome(terrain, localX, floor, localZ,
|
||||
@@ -1007,7 +1006,7 @@ public class IrisCarveModifier extends EngineAssignedModifier<NativeBlockState>
|
||||
IrisBiome ceilingBiome = resolveCaveBoundaryBiome(terrain, localX, y - 1, localZ,
|
||||
worldX, worldZ, resolver, caveBiomes, customBiomes);
|
||||
decorateZone(output, zone, localX, localZ, worldX, worldZ,
|
||||
floorBiome, ceilingBiome);
|
||||
floorBiome, ceilingBiome, floorCell);
|
||||
if (extent != null) {
|
||||
top = extent.highestStoredY(localX, localZ);
|
||||
}
|
||||
@@ -1023,9 +1022,8 @@ public class IrisCarveModifier extends EngineAssignedModifier<NativeBlockState>
|
||||
restoreSubterrainSolids(output, blockX >> 4, blockZ >> 4, true);
|
||||
}
|
||||
|
||||
private void decorateZone(Hunk<NativeBlockState> output, CaveZone zone,
|
||||
int rx, int rz, int xx, int zz, IrisBiome floorBiome, IrisBiome ceilingBiome) {
|
||||
SubterrainCell feature = subterrainCell(xx, zone.getFloor(), zz);
|
||||
private void decorateZone(Hunk<NativeBlockState> output, CaveZone zone, int rx, int rz, int xx, int zz,
|
||||
IrisBiome floorBiome, IrisBiome ceilingBiome, SubterrainCell feature) {
|
||||
boolean reservedPassage = feature.owned() && feature.room().reservedPassage();
|
||||
int maxY = output.getHeight();
|
||||
IrisDecorator[] surfaceDecorators = floorBiome == null
|
||||
|
||||
Reference in new issue
Block a user