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Attempted fix biome & region rarity
- Attempted to fix the issue of biome & region rarity issue
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@ -282,8 +282,8 @@ public interface ProceduralStream<T> extends ProceduralLayer, Interpolated<T> {
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}
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}
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for (V i : types) {
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for (V i : types) {
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rarityTypes.addMultiple(i, Math.max(1, (IRare.get(i) / totalRarity)));
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rarityTypes.addMultiple(i, totalRarity / IRare.get(i));
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}
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}
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return new SelectionStream<V>(this, rarityTypes);
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return new SelectionStream<V>(this, rarityTypes);
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}
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}
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@ -4,6 +4,6 @@ public interface IRare {
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int getRarity();
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int getRarity();
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static int get(Object v) {
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static int get(Object v) {
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return v instanceof IRare ? ((IRare) v).getRarity() : 1;
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return v instanceof IRare ? Math.max(1, ((IRare) v).getRarity()) : 1;
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}
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}
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}
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}
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