Fix beach sea layers

This commit is contained in:
Daniel Mills 2020-08-19 02:35:09 -04:00
parent b8c4d66160
commit 0b2284f163

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@ -109,7 +109,7 @@ public abstract class TerrainChunkGenerator extends ParallelChunkGenerator
} }
KList<BlockData> layers = biome.generateLayers(rx, rz, masterRandom, height, height - getFluidHeight()); KList<BlockData> layers = biome.generateLayers(rx, rz, masterRandom, height, height - getFluidHeight());
KList<BlockData> seaLayers = biome.isSea() ? biome.generateSeaLayers(rx, rz, masterRandom, fluidHeight - height) : new KList<>(); KList<BlockData> seaLayers = biome.isSea() || biome.isShore() ? biome.generateSeaLayers(rx, rz, masterRandom, fluidHeight - height) : new KList<>();
boolean caverning = false; boolean caverning = false;
KList<Integer> cavernHeights = new KList<>(); KList<Integer> cavernHeights = new KList<>();
int lastCavernHeight = -1; int lastCavernHeight = -1;