Stop recreating threads without shutting down engine targets

This commit is contained in:
Daniel Mills 2021-07-21 08:37:26 -04:00
parent 886ec9c574
commit 0a78a87a17
3 changed files with 9 additions and 0 deletions

View File

@ -212,6 +212,11 @@ public class IrisEngine extends BlockPopulator implements Engine {
return getData().getBiomeLoader().load(getDimension().getFocus());
}
@Override
public void hotloading() {
close();
}
@Override
public void populate(@NotNull World world, @NotNull Random random, @NotNull Chunk c) {
getWorldManager().spawnInitialEntities(c);

View File

@ -378,4 +378,6 @@ public interface Engine extends DataProvider, Fallible, GeneratorAccess, LootPro
}
IrisBiome getFocus();
void hotloading();
}

View File

@ -127,6 +127,8 @@ public class EngineCompositeGenerator extends ChunkGenerator implements IrisAcce
}
});
getComposite().close();
initialized.lazySet(false);
}
}