Prevent console NPE & speed up by not using catch/throw

This commit is contained in:
CocoTheOwner 2022-01-30 15:40:18 +01:00
parent df2c1ca6f2
commit 090fb1a33e

View File

@ -125,11 +125,10 @@ public class IrisCreator {
{ {
int req = 441; int req = 441;
Supplier<Integer> g = () -> { Supplier<Integer> g = () -> {
try { if (finalAccess1 == null || finalAccess1.getEngine() == null) {
return finalAccess1.getEngine().getGenerated();
} catch(Throwable e) {
return 0; return 0;
} }
return finalAccess1.getEngine().getGenerated();
}; };
while(g.get() < req) { while(g.get() < req) {
double v = (double) g.get() / (double) req; double v = (double) g.get() / (double) req;
@ -138,7 +137,7 @@ public class IrisCreator {
sender.sendProgress(v, "Generating"); sender.sendProgress(v, "Generating");
J.sleep(16); J.sleep(16);
} else { } else {
sender.sendMessage(C.WHITE + "Generating " + Form.pc(v) + ((C.GRAY + " (" + (req - finalAccess1.getEngine().getGenerated()) + " Left)"))); sender.sendMessage(C.WHITE + "Generating " + Form.pc(v) + ((C.GRAY + " (" + (req - g.get()) + " Left)")));
J.sleep(1000); J.sleep(1000);
} }
} }