improve headless speed

This commit is contained in:
Julian Krings 2024-08-23 12:34:43 +02:00
parent c3ed7080dc
commit 08ab82216d
2 changed files with 49 additions and 2 deletions

View File

@ -0,0 +1,48 @@
package com.volmit.iris.util.hunk.view;
import com.volmit.iris.Iris;
import com.volmit.iris.util.hunk.storage.ArrayHunk;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.generator.ChunkGenerator;
public class SyncChunkDataHunkHolder extends ArrayHunk<BlockData> {
private static final BlockData AIR = Material.AIR.createBlockData();
private final ChunkGenerator.ChunkData chunk;
private final Thread mainThread = Thread.currentThread();
public SyncChunkDataHunkHolder(ChunkGenerator.ChunkData chunk) {
super(16, chunk.getMaxHeight() - chunk.getMinHeight(), 16);
this.chunk = chunk;
}
@Override
public void setRaw(int x, int y, int z, BlockData data) {
if (Thread.currentThread() != mainThread)
Iris.warn("SyncChunkDataHunkHolder is not on the main thread");
super.setRaw(x, y, z, data);
}
@Override
public BlockData getRaw(int x, int y, int z) {
if (Thread.currentThread() != mainThread)
Iris.warn("SyncChunkDataHunkHolder is not on the main thread");
BlockData b = super.getRaw(x, y, z);
return b != null ? b : AIR;
}
public void apply() {
for (int i = 0; i < getHeight(); i++) {
for (int j = 0; j < getWidth(); j++) {
for (int k = 0; k < getDepth(); k++) {
BlockData b = super.getRaw(j, i, k);
if (b != null) {
chunk.setBlock(j, i + chunk.getMinHeight(), k, b);
}
}
}
}
}
}

View File

@ -37,7 +37,6 @@ import com.volmit.iris.util.documentation.BlockCoordinates;
import com.volmit.iris.util.documentation.RegionCoordinates;
import com.volmit.iris.util.hunk.Hunk;
import com.volmit.iris.util.hunk.view.BiomeGridHunkHolder;
import com.volmit.iris.util.hunk.view.ChunkDataHunkHolder;
import com.volmit.iris.util.hunk.view.SyncChunkDataHunkHolder;
import com.volmit.iris.util.mantle.MantleFlag;
import com.volmit.iris.util.math.RNG;
@ -168,7 +167,7 @@ public class Headless implements IHeadless, LevelHeightAccessor {
var tc = new MCATerrainChunk(chunk);
loadedChunks.incrementAndGet();
ChunkDataHunkHolder blocks = new ChunkDataHunkHolder(tc);
SyncChunkDataHunkHolder blocks = new SyncChunkDataHunkHolder(tc);
BiomeGridHunkHolder biomes = new BiomeGridHunkHolder(tc, tc.getMinHeight(), tc.getMaxHeight());
ChunkContext ctx = generate(engine, pos.x << 4, pos.z << 4, blocks, biomes);
blocks.apply();