From 044c7f997d5f3d7734753bc568ee96dad07afd0d Mon Sep 17 00:00:00 2001 From: CocoTheOwner Date: Fri, 26 Feb 2021 12:13:40 +0100 Subject: [PATCH] Typo --- src/main/java/com/volmit/iris/object/IrisJigsawStructure.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/volmit/iris/object/IrisJigsawStructure.java b/src/main/java/com/volmit/iris/object/IrisJigsawStructure.java index 1a629ae0c..2c27741fd 100644 --- a/src/main/java/com/volmit/iris/object/IrisJigsawStructure.java +++ b/src/main/java/com/volmit/iris/object/IrisJigsawStructure.java @@ -32,7 +32,7 @@ public class IrisJigsawStructure extends IrisRegistrant private int maxDepth = 9; @DontObfuscate - @Desc("Jigsaw grows the parallax layer which slows iris down a bit. Since there are so many pieces, Iris takes the avg piece size and calculates the parallax radius from that. Unless your structures are using only the biggest pieces, your structure should fit in the chosen size fine. If you are seeing cut-off parts of your structures or broken terrain, turn this option on. This option will pick the biggest piece dimensions and multiply it by your (maxDepth+1) * 2 as the size to grow the parallax layer by. But typically kepp this off.") + @Desc("Jigsaw grows the parallax layer which slows iris down a bit. Since there are so many pieces, Iris takes the avg piece size and calculates the parallax radius from that. Unless your structures are using only the biggest pieces, your structure should fit in the chosen size fine. If you are seeing cut-off parts of your structures or broken terrain, turn this option on. This option will pick the biggest piece dimensions and multiply it by your (maxDepth+1) * 2 as the size to grow the parallax layer by. But typically keep this off.") private boolean useMaxPieceSizeForParallaxRadius = false; @Desc("Add a noise feature to this village")