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Optimal updates only
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@ -171,7 +171,7 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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private void updateChunks() {
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for (Player i : getEngine().getWorld().realWorld().getPlayers()) {
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int r = 2;
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int r = 1;
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Chunk c = i.getLocation().getChunk();
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for (int x = -r; x <= r; x++) {
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