# winConnect (Windows Only) Communicate Client-Server via Windows NamedPipe ## ToDo: - [x] Add support for sending and receiving data - [x] Add support for other header settings - [x] Add support for safe closing - [x] Add logging - [ ] Send data in chunks (if data is too large) - [x] Add support for encryption - [x] simple (via char xor; and auto-pairing) - [ ] password (via AES and PBKDF2) - [ ] certificate (via RSA) - [ ] Add support for multiple clients ## Description This is a simple client-server communication system for Windows. The client and server communicate via a named pipe. The client sends a message to the server, and the server responds with a message. The client and server can be run on the same machine or on different machines. ## Installation To install the package, use the following command: ```bash pip install winConnect ``` ## Usage You can find examples in the [examples](examples) directory. ### Server The server is a daemon that listens for incoming messages from clients. The server can be run on the same machine as the client or on a different machine. To run the server, use the following command: ```python from winConnect import WinConnectDaemon connector = WinConnectDaemon('test') # test - name of the pipe for data in connector.listen(): print(f"({type(data)}) {data=}") if data is None and connector.closed: break connector.send_data(data) ``` ### Client The client sends a message to the server and waits for a response. To run the client, use the following command: ```python from winConnect import WinConnectClient connector = WinConnectClient('test') with connector as conn: while True: i = input(":> ") if i == "exit": break conn.send_data(i) print(conn.read_pipe()) ``` ## License This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.