2023-07-24 01:30:11 +03:00

166 lines
6.3 KiB
Python

# -*- coding: utf-8 -*-
# Developed by KuiToi Dev
# File modules.EventsSystem.events_system.py
# Written by: SantaSpeen
# Version 1.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import builtins
import inspect
from core import get_logger
# noinspection PyShadowingBuiltins
class EventsSystem:
def __init__(self):
# TODO: default events
self.log = get_logger("EventsSystem")
self.loop = asyncio.get_event_loop()
self.as_tasks = []
self.__events = {
"onServerStarted": [],
"onPlayerSentKey": [], # Only sync
"onPlayerAuthenticated": [], # Only sync
"onPlayerJoin": [],
"onChatReceive": [],
"onCarSpawn": [],
"onCarDelete": [],
"onCarEdited": [],
"onCarReset": [],
"onSentPing": [], # Only sync
"onChangePosition": [], # Only sync
"onPlayerDisconnect": [],
"onServerStopped": [],
}
self.__async_events = {
"onServerStarted": [],
"onPlayerJoin": [],
"onChatReceive": [],
"onCarSpawn": [],
"onCarDelete": [],
"onCarEdited": [],
"onCarReset": [],
"onPlayerDisconnect": [],
"onServerStopped": []
}
self.__lua_events = {
"onInit": [], # onServerStarted
"onShutdown": [], # onServerStopped
"onPlayerAuth": [], # onPlayerAuthenticated
"onPlayerConnecting": [], # TODO lua onPlayerConnecting
"onPlayerJoining": [], # TODO lua onPlayerJoining
"onPlayerJoin": [], # onPlayerJoin
"onPlayerDisconnect": [], # TODO lua onPlayerDisconnect
"onChatMessage": [], # onChatReceive
"onVehicleSpawn": [], # "onCarSpawn
"onVehicleEdited": [], # onCarEdited
"onVehicleDeleted": [], # onCarDelete
"onVehicleReset": [], # onCarReset
"onFileChanged": [], # TODO lua onFileChanged
}
def builtins_hook(self):
self.log.debug("used builtins_hook")
builtins.ev = self
def register_event(self, event_name, event_func, async_event=False, lua=None):
self.log.debug(f"register_event(event_name='{event_name}', event_func='{event_func}', "
f"async_event={async_event}, lua_event={lua}):")
if lua:
if event_name not in self.__lua_events:
self.__lua_events.update({str(event_name): [{"func_name": event_func, "lua": lua}]})
else:
self.__lua_events[event_name].append({"func_name": event_func, "lua": lua})
self.log.debug("Register ok")
return
if not callable(event_func):
# TODO: i18n
self.log.error(f"Cannot add event '{event_name}'. "
f"Use `KuiToi.add_event({event_name}', function)` instead. Skipping it...")
return
if async_event or inspect.iscoroutinefunction(event_func):
if event_name not in self.__async_events:
self.__async_events.update({str(event_name): [event_func]})
else:
self.__async_events[event_name].append(event_func)
self.log.debug("Register ok")
else:
if event_name not in self.__events:
self.__events.update({str(event_name): [event_func]})
else:
self.__events[event_name].append(event_func)
self.log.debug("Register ok")
async def call_async_event(self, event_name, *args, **kwargs):
self.log.debug(f"Calling async event: '{event_name}'")
funcs_data = []
if event_name in self.__async_events.keys():
for func in self.__async_events[event_name]:
try:
event_data = {"event_name": event_name, "args": args, "kwargs": kwargs}
data = await func(event_data)
funcs_data.append(data)
except Exception as e:
# TODO: i18n
self.log.error(f'Error while calling "{event_name}"; In function: "{func.__name__}"')
self.log.exception(e)
else:
# TODO: i18n
self.log.warning(f"Event {event_name} does not exist, maybe ev.call_event()?. Just skipping it...")
return funcs_data
def call_event(self, event_name, *args, **kwargs):
if event_name not in ["onChangePosition", "onSentPing"]: # UDP events
self.log.debug(f"Calling sync event: '{event_name}'")
funcs_data = []
if event_name in self.__events.keys():
for func in self.__events[event_name]:
try:
event_data = {"event_name": event_name, "args": args, "kwargs": kwargs}
funcs_data.append(func(event_data))
except Exception as e:
# TODO: i18n
self.log.error(f'Error while calling "{event_name}"; In function: "{func.__name__}"')
self.log.exception(e)
else:
# TODO: i18n
self.log.warning(f"Event {event_name} does not exist, maybe ev.call_async_event()?. Just skipping it...")
return funcs_data
def call_lua_event(self, event_name, *args):
self.log.debug(f"Calling lua event: '{event_name}'")
funcs_data = []
if event_name in self.__lua_events.keys():
for data in self.__lua_events[event_name]:
lua = data['lua']
func_name = data["func_name"]
try:
func = lua.globals()[func_name]
if not func:
self.log.warning(f"Cannot trigger local event: '{func_name}' not found!")
continue
fd = func(*args)
funcs_data.append(fd)
except Exception as e:
# TODO: i18n
self.log.error(f'Error while calling lua event "{event_name}"; In function: "{func_name}"')
self.log.exception(e)
else:
# TODO: i18n
self.log.warning(f"Event {event_name} does not exist, maybe ev.call_lua_event() or MP.Trigger<>Event()?. "
f"Just skipping it...")
return funcs_data