2023-07-20 01:37:52 +03:00

295 lines
11 KiB
Python

# Developed by KuiToi Dev
# File core.core.py
# Written by: SantaSpeen
# Version: 0.4.0
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import os
import random
from threading import Thread
import aiohttp
import uvicorn
from core import utils
from core.Client import Client
from core.tcp_server import TCPServer
from core.udp_server import UDPServer
from modules import PluginsLoader
from modules.WebAPISystem import app as webapp
# noinspection PyProtectedMember
class Core:
def __init__(self):
self.log = utils.get_logger("core")
self.loop = asyncio.get_event_loop()
self.run = False
self.direct = False
self.clients = []
self.clients_by_id = {}
self.clients_by_nick = {}
self.mods_dir = "./mods"
self.mods_list = [0, ]
self.server_ip = config.Server["server_ip"]
self.server_port = config.Server["server_port"]
self.tcp = TCPServer
self.udp = UDPServer
self.web_thread = None
self.web_pool = webapp.data_pool
self.web_stop = None
self.lock_upload = False
self.client_major_version = "2.0"
self.BeamMP_version = "3.1.1" # 20.07.2023
ev.register_event("get_player", self.get_client)
def get_client(self, cid=None, nick=None, from_ev=None):
if from_ev is not None:
return self.get_client(*from_ev['args'], **from_ev['kwargs'])
if cid is not None:
return self.clients_by_id.get(cid)
if nick:
return self.clients_by_nick.get(nick)
async def insert_client(self, client):
await asyncio.sleep(random.randint(3, 9) * 0.01)
cid = 0
for _client in self.clients:
if not _client:
break
if _client.cid == cid:
cid += 1
else:
break
await asyncio.sleep(random.randint(3, 9) * 0.01)
if not self.clients[cid]:
client._cid = cid
self.clients_by_nick.update({client.nick: client})
self.log.debug(f"Inserting client: {client.nick}:{client.cid}")
self.clients_by_id.update({client.cid: client})
self.clients[client.cid] = client
# noinspection PyProtectedMember
client._update_logger()
return
await self.insert_client(client)
def create_client(self, *args, **kwargs):
self.log.debug(f"Create client")
client = Client(core=self, *args, **kwargs)
return client
def get_clients_list(self, need_cid=False):
out = ""
for client in self.clients:
if not client:
continue
out += f"{client.nick}"
if need_cid:
out += f":{client.cid}"
out += ","
if out:
out = out[:-1]
return out
async def check_alive(self):
maxp = config.Game['players']
try:
while self.run:
await asyncio.sleep(1)
ca = f"Ss{len(self.clients_by_id)}/{maxp}:{self.get_clients_list()}"
for client in self.clients:
if not client:
continue
if not client.ready:
client.is_disconnected()
continue
await client._send(ca)
except Exception as e:
self.log.error("Error in check_alive.")
self.log.exception(e)
@staticmethod
def start_web():
uvconfig = uvicorn.Config("modules.WebAPISystem.app:web_app",
host=config.WebAPI["server_ip"],
port=config.WebAPI["server_port"],
loop="asyncio")
uvserver = uvicorn.Server(uvconfig)
webapp.uvserver = uvserver
uvserver.run()
async def stop_me(self):
while webapp.data_run[0]:
await asyncio.sleep(1)
self.run = False
raise KeyboardInterrupt
# noinspection SpellCheckingInspection,PyPep8Naming
async def heartbeat(self, test=False):
if config.Auth["private"] or self.direct:
if test:
# TODO: i18n
self.log.info(f"Server runnig in Direct connect mode.")
self.direct = True
return
BEAM_backend = ["backend.beammp.com", "backup1.beammp.com", "backup2.beammp.com"]
modlist = ""
for mod in self.mods_list:
if type(mod) == int:
continue
modlist += f"/{os.path.basename(mod['path'])};"
modstotalsize = self.mods_list[0]
modstotal = len(self.mods_list) - 1
while self.run:
try:
data = {"uuid": config.Auth["key"], "players": len(self.clients_by_id),
"maxplayers": config.Game["players"], "port": config.Server["server_port"],
"map": f"/levels/{config.Game['map']}/info.json", "private": config.Auth['private'],
"version": self.BeamMP_version, "clientversion": self.client_major_version,
"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
self.log.debug(f"Auth: data {data}")
# Sentry?
ok = False
body = {}
for server_url in BEAM_backend:
url = "https://" + server_url + "/heartbeat"
try:
async with aiohttp.ClientSession() as session:
async with session.post(url, data=data, headers={"api-v": "2"}) as response:
code = response.status
body = await response.json()
self.log.debug(f"Auth: code {code}, body {body}")
ok = True
break
except Exception as e:
self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
continue
if ok:
if not (body.get("status") is not None and
body.get("code") is not None and
body.get("msg") is not None):
self.log.error("Missing/invalid json members in backend response")
raise KeyboardInterrupt
if test:
status = body.get("status")
msg = body.get("msg")
if status == "2000":
# TODO: i18n
self.log.info(f"Authenticated! {msg}")
elif status == "200":
self.log.info(f"Resumed authenticated session. {msg}")
else:
self.log.error(f"Backend REFUSED the auth key. Reason: "
f"{msg or 'Backend did not provide a reason'}")
self.log.info(f"Server still runnig, but only in Direct connect mode.")
self.direct = True
else:
self.direct = True
if test:
# TODO: i18n
self.log.error("Cannot authenticate server.")
self.log.info(f"Server still runnig, but only in Direct connect mode.")
# if not config.Auth['private']:
# raise KeyboardInterrupt
if test:
return ok
await asyncio.sleep(5)
except Exception as e:
self.log.error(f"Error in heartbeat: {e}")
async def main(self):
self.tcp = self.tcp(self, self.server_ip, self.server_port)
self.udp = self.udp(self, self.server_ip, self.server_port)
console.add_command(
"list",
lambda x: f"Players list: {self.get_clients_list(True)}"
)
self.log.debug("Initializing PluginsLoader...")
if not os.path.exists("plugins"):
os.mkdir("plugins")
pl = PluginsLoader("plugins")
await pl.load()
try:
# WebApi Start
if config.WebAPI["enabled"]:
self.log.debug("Initializing WebAPI...")
web_thread = Thread(target=self.start_web, name="WebApiThread")
web_thread.start()
self.log.debug(f"WebAPI started at new thread: {web_thread.name}")
self.web_thread = web_thread
# noinspection PyProtectedMember
self.web_stop = webapp._stop
await asyncio.sleep(.3)
# Mods handler
self.log.debug("Listing mods..")
if not os.path.exists(self.mods_dir):
os.mkdir(self.mods_dir)
for file in os.listdir(self.mods_dir):
path = os.path.join(self.mods_dir, file).replace("\\", "/")
if os.path.isfile(path) and path.endswith(".zip"):
size = os.path.getsize(path)
self.mods_list.append({"path": path, "size": size})
self.mods_list[0] += size
self.log.debug(f"mods_list: {self.mods_list}")
len_mods = len(self.mods_list) - 1
if len_mods > 0:
# TODO: i18n
self.log.info(f"Loaded {len_mods} mods: {round(self.mods_list[0] / MB, 2)}mb")
self.log.info(i18n.init_ok)
await self.heartbeat(True)
for i in range(int(config.Game["players"] * 2.3)): # * 2.3 For down sock and buffer.
self.clients.append(None)
tasks = []
# self.udp.start,
f_tasks = [self.tcp.start, self.udp._start, console.start, self.stop_me, self.heartbeat, self.check_alive]
for task in f_tasks:
tasks.append(asyncio.create_task(task()))
t = asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
await ev.call_async_event("_plugins_start")
self.run = True
self.log.info(i18n.start)
ev.call_event("onServerStarted")
await ev.call_async_event("onServerStarted")
await t # Wait end.
except KeyboardInterrupt:
pass
except Exception as e:
self.log.error(f"Exception: {e}")
self.log.exception(e)
finally:
self.run = False
self.tcp.stop()
self.udp._stop()
await self.stop()
def start(self):
asyncio.run(self.main())
async def stop(self):
ev.call_event("onServerStopped")
await ev.call_async_event("onServerStopped")
await ev.call_async_event("_plugins_unload")
self.run = False
self.log.info(i18n.stop)
if config.WebAPI["enabled"]:
asyncio.run(self.web_stop())
# exit(0)