mirror of
https://github.com/kuitoi/kuitoi-Server.git
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282 lines
10 KiB
Python
282 lines
10 KiB
Python
# Developed by KuiToi Dev
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# File core.core.py
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# Written by: SantaSpeen
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# Version: 0.2.2
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# Licence: FPA
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# (c) kuitoi.su 2023
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import asyncio
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import os
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import random
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from threading import Thread
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import aiohttp
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import uvicorn
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from core import utils
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from core.Client import Client
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from core.tcp_server import TCPServer
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from core.udp_server import UDPServer
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from modules import PluginsLoader
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from modules.WebAPISystem import app as webapp
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class Core:
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def __init__(self):
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self.log = utils.get_logger("core")
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self.loop = asyncio.get_event_loop()
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self.run = False
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self.direct = False
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self.clients = []
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self.clients_by_id = {}
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self.clients_by_nick = {}
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self.mods_dir = "./mods"
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self.mods_list = [0, ]
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self.server_ip = config.Server["server_ip"]
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self.server_port = config.Server["server_port"]
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self.tcp = TCPServer
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self.udp = UDPServer
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self.web_thread = None
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self.web_pool = webapp.data_pool
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self.web_stop = None
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self.client_major_version = "2.0"
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self.BeamMP_version = "3.2.0"
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def get_client(self, cid=None, nick=None):
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if cid is not None:
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return self.clients_by_id.get(cid)
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if nick:
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return self.clients_by_nick.get(nick)
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async def insert_client(self, client):
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await asyncio.sleep(random.randint(3, 9) * 0.01)
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cid = 0
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for _client in self.clients:
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if not _client:
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break
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if _client.cid == cid:
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cid += 1
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else:
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break
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await asyncio.sleep(random.randint(3, 9) * 0.01)
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if not self.clients[cid]:
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client.cid = cid
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self.clients_by_nick.update({client.nick: client})
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self.log.debug(f"Inserting client: {client.nick}:{client.cid}")
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self.clients_by_id.update({client.cid: client})
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self.clients[client.cid] = client
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# noinspection PyProtectedMember
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client._update_logger()
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return
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await self.insert_client(client)
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def create_client(self, *args, **kwargs):
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self.log.debug(f"Create client")
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client = Client(core=self, *args, **kwargs)
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return client
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def get_clients_list(self, need_cid=False):
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out = ""
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for client in self.clients:
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if not client:
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continue
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out += f"{client.nick}"
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if need_cid:
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out += f":{client.cid}"
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out += ","
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if out:
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out = out[:-1]
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return out
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async def check_alive(self):
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maxp = config.Game['players']
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while self.run:
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await asyncio.sleep(1)
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ca = f"Ss{len(self.clients_by_id)}/{maxp}:{self.get_clients_list()}"
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for client in self.clients:
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if not client:
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continue
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if not client.ready:
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client.is_disconnected()
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continue
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await client.tcp_send(bytes(ca, "utf-8"))
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@staticmethod
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def start_web():
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uvconfig = uvicorn.Config("modules.WebAPISystem.app:web_app",
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host=config.WebAPI["server_ip"],
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port=config.WebAPI["server_port"],
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loop="asyncio")
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uvserver = uvicorn.Server(uvconfig)
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webapp.uvserver = uvserver
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uvserver.run()
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async def stop_me(self):
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while webapp.data_run[0]:
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await asyncio.sleep(1)
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self.run = False
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raise KeyboardInterrupt
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# noinspection SpellCheckingInspection,PyPep8Naming
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async def heartbeat(self, test=False):
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if config.Auth["private"] or self.direct:
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if test:
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# TODO: i18n
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self.log.info(f"Server runnig in Direct connect mode.")
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self.direct = True
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return
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BEAM_backend = ["backend.beammp.com", "backup1.beammp.com", "backup2.beammp.com"]
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modlist = ""
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for mod in self.mods_list:
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if type(mod) == int:
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continue
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modlist += f"/{os.path.basename(mod['path'])};"
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modstotalsize = self.mods_list[0]
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modstotal = len(self.mods_list) - 1
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while self.run:
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try:
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data = {"uuid": config.Auth["key"], "players": len(self.clients), "maxplayers": config.Game["players"],
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"port": config.Server["server_port"], "map": f"/levels/{config.Game['map']}/info.json",
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"private": config.Auth['private'], "version": self.BeamMP_version,
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"clientversion": self.client_major_version,
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"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
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"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
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self.log.debug(f"Auth: data {data}")
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# Sentry?
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ok = False
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body = {}
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for server_url in BEAM_backend:
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url = "https://" + server_url + "/heartbeat"
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try:
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async with aiohttp.ClientSession() as session:
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async with session.post(url, data=data, headers={"api-v": "2"}) as response:
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code = response.status
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body = await response.json()
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self.log.debug(f"Auth: code {code}, body {body}")
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ok = True
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break
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except Exception as e:
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self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
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continue
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if ok:
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if not (body.get("status") is not None and
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body.get("code") is not None and
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body.get("msg") is not None):
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self.log.error("Missing/invalid json members in backend response")
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raise KeyboardInterrupt
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if test:
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status = body.get("status")
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msg = body.get("msg")
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if status == "2000":
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# TODO: i18n
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self.log.info(f"Authenticated! {msg}")
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elif status == "200":
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self.log.info(f"Resumed authenticated session. {msg}")
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else:
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self.log.error(f"Backend REFUSED the auth key. Reason: "
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f"{msg or 'Backend did not provide a reason'}")
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self.log.info(f"Server still runnig, but only in Direct connect mode.")
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self.direct = True
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else:
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self.direct = True
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if test:
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self.log.error("Cannot auth...")
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if not config.Auth['private']:
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raise KeyboardInterrupt
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if test:
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# TODO: i18n
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self.log.info(f"Server still runnig, but only in Direct connect mode.")
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if test:
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return ok
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await asyncio.sleep(5)
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except Exception as e:
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self.log.error(f"Error in heartbeat: {e}")
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async def main(self):
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self.tcp = self.tcp(self, self.server_ip, self.server_port)
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self.udp = self.udp(self, self.server_ip, self.server_port)
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console.add_command(
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"list",
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lambda x: f"Players list: {self.get_clients_list(True)}"
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)
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self.log.debug("Initializing PluginsLoader...")
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if not os.path.exists("plugins"):
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os.mkdir("plugins")
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pl = PluginsLoader("plugins")
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await pl.load()
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try:
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# WebApi Start
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if config.WebAPI["enabled"]:
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self.log.debug("Initializing WebAPI...")
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web_thread = Thread(target=self.start_web, name="WebApiThread")
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web_thread.start()
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self.log.debug(f"WebAPI started at new thread: {web_thread.name}")
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self.web_thread = web_thread
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# noinspection PyProtectedMember
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self.web_stop = webapp._stop
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await asyncio.sleep(.3)
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# Mods handler
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self.log.debug("Listing mods..")
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if not os.path.exists(self.mods_dir):
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os.mkdir(self.mods_dir)
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for file in os.listdir(self.mods_dir):
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path = os.path.join(self.mods_dir, file).replace("\\", "/")
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if os.path.isfile(path) and path.endswith(".zip"):
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size = os.path.getsize(path)
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self.mods_list.append({"path": path, "size": size})
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self.mods_list[0] += size
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self.log.debug(f"mods_list: {self.mods_list}")
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len_mods = len(self.mods_list) - 1
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if len_mods > 0:
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# TODO: i18n
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self.log.info(f"Loaded {len_mods} mods: {round(self.mods_list[0] / MB, 2)}mb")
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self.log.info(i18n.init_ok)
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await self.heartbeat(True)
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for i in range(int(config.Game["players"] * 2.3)): # * 2.3 For down sock and buffer.
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self.clients.append(None)
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tasks = []
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# self.udp.start,
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f_tasks = [self.tcp.start, console.start, self.stop_me, self.heartbeat, self.check_alive]
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for task in f_tasks:
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tasks.append(asyncio.create_task(task()))
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t = asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
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ev.call_event("_plugins_start")
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self.run = True
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self.log.info(i18n.start)
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ev.call_event("server_started")
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await t # Wait end.
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except Exception as e:
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self.log.error(f"Exception: {e}")
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self.log.exception(e)
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except KeyboardInterrupt:
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pass
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finally:
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self.tcp.stop()
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# self.udp.stop()
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self.run = False
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def start(self):
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asyncio.run(self.main())
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def stop(self):
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ev.call_event("server_stopped")
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ev.call_event("_plugins_unload")
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self.run = False
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self.log.info(i18n.stop)
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if config.WebAPI["enabled"]:
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asyncio.run(self.web_stop())
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exit(0)
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