339 lines
12 KiB
Python

# Developed by KuiToi Dev
# File core.core.py
# Written by: SantaSpeen
# Version 0.1.6
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import os
import time
import traceback
import zlib
from threading import Thread
import aiohttp
import uvicorn
from core import utils
from core.tcp_server import TCPServer
from core.udp_server import UDPServer
from modules.WebAPISystem import app as webapp
class Client:
def __init__(self, reader, writer, core):
self.reader = reader
self.writer = writer
self.log = utils.get_logger("client(None:0)")
self.addr = writer.get_extra_info("sockname")
self.loop = asyncio.get_event_loop()
self.Core = core
self.cid = 0
self.key = None
self.nick = None
self.roles = None
self.guest = True
self.alive = True
def _update_logger(self):
self.log.debug(f"Update logger")
self.log = utils.get_logger(f"client({self.nick}:{self.cid})")
def is_disconnected(self):
if not self.alive:
return True
res = self.writer.is_closing()
if res:
self.log.debug(f"Client Disconnected")
self.alive = False
return True
else:
self.log.debug(f"Client Alive")
self.alive = True
return False
async def kick(self, reason):
self.log.info(f"Client: \"IP: {self.addr!r}; ID: {self.cid}\" - kicked with reason: \"{reason}\"")
await self.tcp_send(b"K" + bytes(reason, "utf-8"))
# self.writer.close()
# await self.writer.wait_closed()
self.alive = False
async def tcp_send(self, data):
# TNetwork.cpp; Line: 383
# BEAMP TCP protocol sends a header of 4 bytes, followed by the data.
# [][][][][][]...[]
# ^------^^---...-^
# size data
self.log.debug(f"tcp_send({data})")
if len(data) == 10:
data += b"."
header = len(data).to_bytes(4, "little", signed=True)
self.log.debug(f'len(data) {len(data)}; send {header + data}')
self.writer.write(header + data)
await self.writer.drain()
async def recv(self):
# if not self.is_disconnected():
# self.log.debug(f"Client with {self.nick}({self.cid}) disconnected")
# return b""
header = await self.reader.read(4) # header: 4 bytes
int_header = 0
for i in range(len(header)):
int_header += header[i]
if int_header <= 0:
await self.kick("Invalid packet - header negative")
return b""
if int_header > 100 * MB:
await self.kick("Header size limit exceeded")
self.log.warn(f"Client {self.nick}({self.cid}) sent header of >100MB - "
f"assuming malicious intent and disconnecting the client.")
return b""
data = await self.reader.read(101 * MB)
self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
if len(data) != int_header:
self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
abg = b"ABG:"
if len(data) > len(abg) and data.startswith(abg):
data = zlib.decompress(data[len(abg):])
self.log.debug(f"ABG: {data}")
return data
return data
async def sync_resources(self):
await self.tcp_send(b"P" + bytes(f"{self.cid}", "utf-8"))
data = await self.recv()
if data.startswith(b"SR"):
await self.tcp_send(b"-") # Cannot handle mods for now.
data = await self.recv()
if data == b"Done":
await self.tcp_send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
await self.last_handle()
async def last_handle(self):
# self.is_disconnected()
self.log.debug(f"Alive: {self.alive}")
while self.alive:
data = await self.recv()
if data == b"":
if not self.alive:
break
elif self.is_disconnected():
break
else:
continue
code = data.decode()[0]
self.log.debug(f"Code: {code}, data: {data}")
match code:
case "H":
# Client connected
await self.tcp_send(b"Sn" + bytes(self.nick, "utf-8"))
case "C":
# Chat
await self.tcp_send(data)
class Core:
def __init__(self):
self.log = utils.get_logger("core")
self.loop = asyncio.get_event_loop()
self.run = False
self.direct = False
self.clients = {}
self.clients_counter = 0
self.mods_dir = "./mods"
self.mods_list = [0, ]
self.server_ip = config.Server["server_ip"]
self.server_port = config.Server["server_port"]
self.tcp = TCPServer
self.udp = UDPServer
self.web_thread = None
self.web_pool = webapp.data_pool
self.web_stop = None
self.client_major_version = "2.0"
self.BEAMP_version = "3.2.0"
def get_client(self, sock=None, cid=None):
if cid:
return self.clients.get(cid)
if sock:
return self.clients.get(sock.getsockname())
def insert_client(self, client):
self.log.debug(f"Inserting client: {client.cid}")
self.clients.update({client.cid: client, client.nick: client})
def create_client(self, *args, **kwargs):
client = Client(*args, **kwargs)
self.clients_counter += 1
client.id = self.clients_counter
client._update_logger()
self.log.debug(f"Create client: {client.cid}; clients_counter: {self.clients_counter}")
return client
async def check_alive(self):
await asyncio.sleep(5)
self.log.debug(f"Checking if clients is alive")
for cl in self.clients.values():
d = await cl.is_disconnected()
if d:
self.log.debug(f"Client ID: {cl.id} died...")
@staticmethod
def start_web():
global uvserver
uvconfig = uvicorn.Config("modules.WebAPISystem.app:web_app",
host=config.WebAPI["server_ip"],
port=config.WebAPI["server_port"],
loop="asyncio")
uvserver = uvicorn.Server(uvconfig)
webapp.uvserver = uvserver
uvserver.run()
@staticmethod
async def stop_me():
while webapp.data_run[0]:
await asyncio.sleep(1)
raise KeyboardInterrupt
# noinspection SpellCheckingInspection,PyPep8Naming
async def authenticate(self, test=False):
if config.Auth["private"] or self.direct:
if test:
self.log.info(f"Server runnig in Direct connect mode.")
self.direct = True
return
BEAM_backend = ["backend.beammp.com", "backup1.beammp.com", "backup2.beammp.com"]
modlist = ""
for mod in self.mods_list:
if type(mod) == int:
continue
modlist += f"/{os.path.basename(mod['path'])};"
modstotalsize = self.mods_list[0]
modstotal = len(self.mods_list) - 1
while self.run:
data = {"uuid": config.Auth["key"], "players": len(self.clients), "maxplayers": config.Game["players"],
"port": config.Server["server_port"], "map": f"/levels/{config.Game['map']}/info.json",
"private": config.Auth['private'], "version": self.BEAMP_version, "clientversion": self.client_major_version,
"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
self.log.debug(f"Auth: data {data}")
# Sentry?
ok = False
body = {}
code = 0
for server_url in BEAM_backend:
url = "https://" + server_url + "/heartbeat"
try:
async with aiohttp.ClientSession() as session:
async with session.post(url, data=data, headers={"api-v": "2"}) as response:
code = response.status
body = await response.json()
self.log.debug(f"Auth: code {code}, body {body}")
ok = True
break
except Exception as e:
self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
continue
if ok:
if not (body.get("status") is not None and
body.get("code") is not None and
body.get("msg") is not None):
self.log.error("Missing/invalid json members in backend response")
raise KeyboardInterrupt
if test:
status = body.get("status")
msg = body.get("msg")
if status == "2000":
self.log.info(f"Authenticated! {msg}")
elif status == "200":
self.log.info(f"Resumed authenticated session. {msg}")
else:
self.log.error(f"Backend REFUSED the auth key. Reason: "
f"{msg or 'Backend did not provide a reason'}")
self.log.info(f"Server still runnig, but only in Direct connect mode.")
self.direct = True
else:
self.direct = True
if test:
self.log.error("Cannot auth...")
if not config.Auth['private']:
raise KeyboardInterrupt
if test:
self.log.info(f"Server still runnig, but only in Direct connect mode.")
if test:
return ok
await asyncio.sleep(5)
async def main(self):
try:
self.run = True
self.tcp = self.tcp(self, self.server_ip, self.server_port)
self.udp = self.udp(self, self.server_ip, self.server_port)
# WebApi Start
if config.WebAPI["enabled"]:
self.log.debug("Initializing WebAPI...")
web_thread = Thread(target=self.start_web)
web_thread.start()
self.web_thread = web_thread
self.web_stop = webapp._stop
# Mods handler
self.log.debug("Listing mods..")
if not os.path.exists(self.mods_dir):
os.mkdir(self.mods_dir)
for file in os.listdir(self.mods_dir):
path = os.path.join(self.mods_dir, file).replace("\\", "/")
if os.path.isfile(path) and path.endswith(".zip"):
size = os.path.getsize(path)
self.mods_list.append({"path": path, "size": size})
self.mods_list[0] += size
self.log.debug(f"mods_list: {self.mods_list}")
lmods = len(self.mods_list) - 1
if lmods > 0:
self.log.info(f"Loaded {lmods} mods: {round(self.mods_list[0] / MB, 2)}mb")
await self.authenticate(True)
tasks = [self.tcp.start(), self.udp.start(), console.start(),
self.stop_me(), self.authenticate(),] # self.check_alive()
t = asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
self.log.info(i18n.start)
ev.call_event("on_started")
await t
# Wait the end.
except Exception as e:
self.log.error(f"Exception: {e}")
traceback.print_exc()
except KeyboardInterrupt:
pass
finally:
self.run = False
def start(self):
asyncio.run(self.main())
def stop(self):
self.run = False
self.log.info(i18n.stop)
asyncio.run(self.web_stop())
exit(0)