# Providing Backward Compatibility for BeamMP Lua KiuToi provides almost full support for lua plugins with BeamMP. All necessary methods have been created, and testing has revealed the following nuances: KiuToi does not support: `MP.Set()` #### Economic Rework V2.0 (Paid, Discord (RU): [Hlebushek](https://discordapp.com/users/449634697593749516)) 1. To obtain `pluginPath`, use: `debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")` as the path returns with `@`, which broke the plugin. #### Cobalt Essentials V1.7.5 (Free, [github](https://github.com/prestonelam2003/CobaltEssentials/)) 1. To obtain `pluginPath`, use: `debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")` as the path returns with `@`, which broke the plugin. ### A Little About How it Works Plugin loading goes through several stages: 1. The `plugins/` folder is scanned. 2. If the folder is not in PyPlugins and there are `*.lua` files in the folder, then it is added as a plugin folder, let's say it will be `plugins/LuaPlugin` 3. Next, `lua.loadfile({filename})` is performed from this folder (this is the standard method in lua). 4. Finally, the `onInit()` function is called, and an event is triggered. 5. If no errors occur during the execution of `onInit()`, you can see the message `Lua plugins: LuaPlugin:ok` through the `lua_plugins` command.