mirror of
https://github.com/kuitoi/kuitoi-Server.git
synced 2025-08-17 08:15:42 +00:00
Compare commits
4 Commits
a73b14f9b4
...
acdb32d900
Author | SHA1 | Date | |
---|---|---|---|
acdb32d900 | |||
50b1e7b176 | |||
c9e6a0a9cd | |||
cd098571d9 |
@ -18,9 +18,11 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
|
||||
- [x] Connecting to the world
|
||||
- [x] Chat
|
||||
- [x] Players online counter
|
||||
- [ ] Packets handled (One or more)
|
||||
- [ ] Car synchronizations:
|
||||
- [x] State packets
|
||||
- [x] Spawn cars
|
||||
- [ ] Edit cars
|
||||
- [x] Edit cars
|
||||
- [ ] Delete cars
|
||||
- [ ] Reset cars
|
||||
- [ ] "ABG:" (compressed data)
|
||||
|
@ -110,10 +110,13 @@ class Client:
|
||||
continue
|
||||
if not to_udp or code in ['V', 'W', 'Y', 'E']:
|
||||
if code in ['O', 'T'] or len(data) > 1000:
|
||||
if len(data) > 400:
|
||||
# TODO: Compress data
|
||||
await client._send(data)
|
||||
else:
|
||||
await client._send(data)
|
||||
else:
|
||||
await client._send(data)
|
||||
else:
|
||||
# TODO: UDP send
|
||||
self.log.debug(f"UDP Part not ready: {code}")
|
||||
@ -159,7 +162,7 @@ class Client:
|
||||
abg = b"ABG:"
|
||||
if len(data) > len(abg) and data.startswith(abg):
|
||||
data = zlib.decompress(data[len(abg):])
|
||||
self.log.debug(f"ABG: {data}")
|
||||
self.log.debug(f"ABG Packet: {len(data)}")
|
||||
return data
|
||||
return data
|
||||
except ConnectionError:
|
||||
@ -247,32 +250,117 @@ class Client:
|
||||
await self._send(bytes(mod_list, "utf-8"))
|
||||
elif data == b"Done":
|
||||
await self._send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
|
||||
for c in range(config.Game['max_cars']):
|
||||
self._cars.append(None)
|
||||
break
|
||||
return
|
||||
|
||||
async def _looper(self):
|
||||
await self._send(b"P" + bytes(f"{self.cid}", "utf-8")) # Send clientID
|
||||
await self._sync_resources()
|
||||
while self.__alive:
|
||||
data = await self._recv()
|
||||
def _get_cid_vid(self, data: str):
|
||||
s = data[data.find(":", 1)+1:]
|
||||
id_sep = s.find('-')
|
||||
if id_sep == -1:
|
||||
self.log.debug(f"Invalid packet: Could not parse pid/vid from packet, as there is no '-' separator: '{s}'")
|
||||
return -1, -1
|
||||
cid = s[:id_sep]
|
||||
vid = s[id_sep + 1:]
|
||||
if cid.isdigit() and vid.isdigit():
|
||||
try:
|
||||
cid = int(cid)
|
||||
vid = int(vid)
|
||||
return cid, vid
|
||||
except ValueError:
|
||||
self.log.debug(f"Invalid packet: Could not parse cid/vid from packet, as one or both are not valid "
|
||||
f"numbers: '{s}'")
|
||||
return -1, -1
|
||||
self.log.debug(f"Invalid packet: Could not parse pid/vid from packet: '{s}'")
|
||||
return -1, -1
|
||||
|
||||
async def _handle_vehicle_codes(self, data):
|
||||
if len(data) < 6:
|
||||
return
|
||||
sub_code = data[1]
|
||||
data = data[3:]
|
||||
match sub_code:
|
||||
case "s": # Spawn car
|
||||
self.log.debug("Trying to spawn car")
|
||||
if data[0] == "0":
|
||||
car_id = 0
|
||||
for c in self.cars:
|
||||
if c is None:
|
||||
break
|
||||
car_id += 1
|
||||
self.log.debug(f"Created a car with ID {car_id}")
|
||||
car_data = data[2:]
|
||||
car_json = {}
|
||||
try:
|
||||
car_json = json.loads(data[5:])
|
||||
except Exception as e:
|
||||
self.log.debug(f"Invalid car_json: Error: {e}; Data: {car_data}")
|
||||
# TODO: Call event onCarSpawn
|
||||
allow_spawn = True
|
||||
over_spawn = False
|
||||
pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_data}"
|
||||
unicycle = car_json.get("jbm") == "unicycle"
|
||||
if (allow_spawn and (config.Game['max_cars'] > car_id or unicycle)) or over_spawn:
|
||||
self.log.debug(f"Car spawn accepted.")
|
||||
self._cars[car_id] = {
|
||||
"packet": pkt,
|
||||
"json": car_json,
|
||||
"json_ok": bool(car_json),
|
||||
"unicycle": unicycle,
|
||||
"over_spawn": over_spawn or unicycle
|
||||
}
|
||||
await self._send(pkt, to_all=True)
|
||||
else:
|
||||
await self._send(pkt)
|
||||
des = f"Od:{self.cid}-{car_id}"
|
||||
await self._send(des)
|
||||
case "d": # Delete car
|
||||
self.log.debug("Trying to delete car")
|
||||
cid, car_id = self._get_cid_vid(data)
|
||||
if car_id != -1 and cid == self.cid:
|
||||
# TODO: Call event onCarDelete
|
||||
await self._send(data, to_all=True, to_self=True)
|
||||
try:
|
||||
self._cars[car_id] = None
|
||||
await self._send(f"Od:{self.cid}-{car_id}")
|
||||
self.log.debug(f"Deleted car with car_id: {car_id}")
|
||||
except IndexError:
|
||||
self.log.debug(f"Unknown car: car_id={car_id}")
|
||||
case "c": # Edit car
|
||||
self.log.debug("Trying to edit car")
|
||||
# TODO: edit car
|
||||
cid, car_id = self._get_cid_vid(data)
|
||||
if car_id != -1 and cid == self.cid:
|
||||
car = self.cars[car_id]
|
||||
if car['unicycle']:
|
||||
pass
|
||||
case "r": # Reset car
|
||||
self.log.debug("Trying to reset car")
|
||||
# TODO: reset car
|
||||
cid, car_id = self._get_cid_vid(data)
|
||||
if car_id != -1 and cid == self.cid:
|
||||
pass
|
||||
case "t" | "m":
|
||||
pass
|
||||
|
||||
async def _handle_codes(self, data):
|
||||
if not data:
|
||||
self.__alive = False
|
||||
break
|
||||
return
|
||||
|
||||
# Codes: V W X Y
|
||||
if 89 >= data[0] >= 86:
|
||||
await self._send(data, to_all=True, to_self=False)
|
||||
|
||||
data = data.decode('utf-8')
|
||||
data = data.decode()
|
||||
|
||||
code = data[0]
|
||||
self.log.debug(f"Received code: {code}, data: {data}")
|
||||
match code:
|
||||
case "H":
|
||||
# Client connected
|
||||
|
||||
ev.call_event("player_join", player=self)
|
||||
await ev.call_async_event("player_join", player=self)
|
||||
ev.call_event("onPlayerJoin", player=self)
|
||||
await ev.call_async_event("onPlayerJoin", player=self)
|
||||
|
||||
await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
|
||||
await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
|
||||
@ -282,18 +370,17 @@ class Client:
|
||||
if not client:
|
||||
continue
|
||||
for car in client.cars:
|
||||
await self._send(car)
|
||||
await self._send(car['packet'])
|
||||
|
||||
case "C": # Chat handler
|
||||
msg = data[4 + len(self.nick):]
|
||||
if not msg:
|
||||
self.log.debug("Tried to send an empty event, ignoring")
|
||||
continue
|
||||
self.log.info(f"Received message: {msg}")
|
||||
# TODO: Handle chat event
|
||||
return
|
||||
self.log.info(f"{self.nick}: {msg}")
|
||||
to_ev = {"message": msg, "player": self}
|
||||
ev_data_list = ev.call_event("chat_receive", **to_ev)
|
||||
d2 = await ev.call_async_event("chat_receive", **to_ev)
|
||||
ev_data_list = ev.call_event("onChatReceive", **to_ev)
|
||||
d2 = await ev.call_async_event("onChatReceive", **to_ev)
|
||||
ev_data_list.extend(d2)
|
||||
need_send = True
|
||||
for ev_data in ev_data_list:
|
||||
@ -320,54 +407,22 @@ class Client:
|
||||
if need_send:
|
||||
await self._send(data, to_all=True)
|
||||
|
||||
case "O": # Vehicle info handler
|
||||
if len(data) < 6:
|
||||
continue
|
||||
sub_code = data[1]
|
||||
data = data[3:]
|
||||
vid = -1
|
||||
pid = -1
|
||||
match sub_code:
|
||||
case "s": # Spawn car
|
||||
if data[0] == "0":
|
||||
car_id = len(self._cars)
|
||||
self.log.debug(f"Created a car with ID {car_id}")
|
||||
car_data = data[2:]
|
||||
car_json = {}
|
||||
try:
|
||||
car_json = json.loads(data[5:])
|
||||
except Exception as e:
|
||||
self.log.debug(f"Invalid car_json: Error: {e}; Data: {car_data}")
|
||||
# TODO: Call event onVehicleSpawn
|
||||
spawn = True
|
||||
pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_data}"
|
||||
if spawn and (config.Game['max_cars'] > car_id or car_json.get("jbm") == "unicycle"):
|
||||
self.log.debug(f"Car spawn accepted.")
|
||||
self._cars.append(car_data)
|
||||
await self._send(pkt, to_all=True)
|
||||
else:
|
||||
await self._send(pkt)
|
||||
des = f"Od:{self.cid}-{car_id}"
|
||||
await self._send(des)
|
||||
case "c": # Edit car
|
||||
# TODO: edit car
|
||||
pass
|
||||
case "d": # Delete car
|
||||
# TODO: delete car
|
||||
pass
|
||||
case "r": # Reset car
|
||||
# TODO: reset car
|
||||
pass
|
||||
case "t" | "m":
|
||||
pass
|
||||
case "O": # Cars handler
|
||||
await self._handle_vehicle_codes(data)
|
||||
|
||||
case "E": # Client events handler
|
||||
# TODO: HandleEvent
|
||||
pass
|
||||
|
||||
case "N":
|
||||
# TODO: N
|
||||
pass
|
||||
await self._send(data, to_all=True, to_self=False)
|
||||
|
||||
async def _looper(self):
|
||||
await self._send(f"P{self.cid}") # Send clientID
|
||||
await self._sync_resources()
|
||||
while self.__alive:
|
||||
data = await self._recv()
|
||||
self._loop.create_task(self._handle_codes(data))
|
||||
|
||||
async def _remove_me(self):
|
||||
await asyncio.sleep(0.3)
|
||||
|
@ -7,7 +7,7 @@
|
||||
import asyncio
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from logging import Logger
|
||||
from typing import Tuple
|
||||
from typing import Tuple, List, Dict
|
||||
|
||||
from core import Core, utils
|
||||
|
||||
@ -29,7 +29,7 @@ class Client:
|
||||
self._guest = True
|
||||
self.__alive = True
|
||||
self._ready = False
|
||||
self._cars = []
|
||||
self._cars: List[dict | None] = []
|
||||
@property
|
||||
def _writer(self) -> StreamWriter: ...
|
||||
@property
|
||||
@ -45,13 +45,16 @@ class Client:
|
||||
@property
|
||||
def ready(self) -> bool: ...
|
||||
@property
|
||||
def cars(self) -> list: ...
|
||||
def cars(self) -> List[dict | None]: ...
|
||||
def is_disconnected(self) -> bool: ...
|
||||
async def kick(self, reason: str) -> None: ...
|
||||
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
|
||||
async def _sync_resources(self) -> None: ...
|
||||
async def _recv(self) -> bytes: ...
|
||||
async def _split_load(self, start: int, end: int, d_sock: bool, filename: str) -> None: ...
|
||||
async def _get_cid_vid(self, s: str) -> Tuple[int, int]: ...
|
||||
async def _handle_vehicle_codes(self, data) -> None: ...
|
||||
async def _handle_codes(self, data) -> None: ...
|
||||
async def _looper(self) -> None: ...
|
||||
def _update_logger(self) -> None: ...
|
||||
async def _remove_me(self) -> None: ...
|
||||
|
@ -260,8 +260,8 @@ class Core:
|
||||
|
||||
self.run = True
|
||||
self.log.info(i18n.start)
|
||||
ev.call_event("server_started")
|
||||
await ev.call_async_event("server_started")
|
||||
ev.call_event("onServerStarted")
|
||||
await ev.call_async_event("onServerStarted")
|
||||
await t # Wait end.
|
||||
except KeyboardInterrupt:
|
||||
pass
|
||||
@ -278,8 +278,8 @@ class Core:
|
||||
asyncio.run(self.main())
|
||||
|
||||
async def stop(self):
|
||||
ev.call_event("server_stopped")
|
||||
await ev.call_async_event("server_stopped")
|
||||
ev.call_event("onServerStopped")
|
||||
await ev.call_async_event("onServerStopped")
|
||||
await ev.call_async_event("_plugins_unload")
|
||||
self.run = False
|
||||
self.log.info(i18n.stop)
|
||||
|
@ -41,7 +41,7 @@ class TCPServer:
|
||||
await client.kick("Invalid Key (too long)!")
|
||||
return False, client
|
||||
client._key = data.decode("utf-8")
|
||||
ev.call_event("auth_sent_key", player=client)
|
||||
ev.call_event("onPlayerSentKey", player=client)
|
||||
try:
|
||||
async with aiohttp.ClientSession() as session:
|
||||
url = 'https://auth.beammp.com/pkToUser'
|
||||
@ -71,7 +71,7 @@ class TCPServer:
|
||||
await client.kick('Stale Client (replaced by new client)')
|
||||
return False, client
|
||||
|
||||
ev.call_event("auth_ok", player=client)
|
||||
ev.call_event("onPlayerAuthenticated", player=client)
|
||||
|
||||
if len(self.Core.clients_by_id) > config.Game["players"]:
|
||||
# TODO: i18n
|
||||
|
@ -22,20 +22,18 @@ class EventsSystem:
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.as_tasks = []
|
||||
self.__events = {
|
||||
"server_started": [],
|
||||
"auth_sent_key": [], # Only sync
|
||||
"auth_ok": [], # Only sync
|
||||
"player_join": [],
|
||||
"chat_receive": [],
|
||||
"server_stopped": [],
|
||||
"onServerStarted": [],
|
||||
"onPlayerSentKey": [], # Only sync
|
||||
"onPlayerAuthenticated": [], # Only sync
|
||||
"onPlayerJoin": [],
|
||||
"onChatReceive": [],
|
||||
"onServerStopped": [],
|
||||
}
|
||||
self.__async_events = {
|
||||
"server_started": [],
|
||||
"_plugins_start": [],
|
||||
"_plugins_unload": [],
|
||||
"player_join": [],
|
||||
"chat_receive": [],
|
||||
"server_stopped": []
|
||||
"onServerStarted": [],
|
||||
"onPlayerJoin": [],
|
||||
"onChatReceive": [],
|
||||
"onServerStopped": []
|
||||
}
|
||||
|
||||
def builtins_hook(self):
|
||||
|
Loading…
x
Reference in New Issue
Block a user