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4 Commits
a73b14f9b4
...
acdb32d900
Author | SHA1 | Date | |
---|---|---|---|
acdb32d900 | |||
50b1e7b176 | |||
c9e6a0a9cd | |||
cd098571d9 |
@ -18,9 +18,11 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
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- [x] Connecting to the world
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- [x] Connecting to the world
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- [x] Chat
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- [x] Chat
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- [x] Players online counter
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- [x] Players online counter
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- [ ] Packets handled (One or more)
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- [ ] Car synchronizations:
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- [ ] Car synchronizations:
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- [x] State packets
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- [x] Spawn cars
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- [x] Spawn cars
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- [ ] Edit cars
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- [x] Edit cars
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- [ ] Delete cars
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- [ ] Delete cars
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- [ ] Reset cars
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- [ ] Reset cars
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- [ ] "ABG:" (compressed data)
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- [ ] "ABG:" (compressed data)
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@ -110,10 +110,13 @@ class Client:
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continue
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continue
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if not to_udp or code in ['V', 'W', 'Y', 'E']:
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if not to_udp or code in ['V', 'W', 'Y', 'E']:
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if code in ['O', 'T'] or len(data) > 1000:
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if code in ['O', 'T'] or len(data) > 1000:
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if len(data) > 400:
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# TODO: Compress data
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# TODO: Compress data
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await client._send(data)
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await client._send(data)
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else:
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else:
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await client._send(data)
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await client._send(data)
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else:
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await client._send(data)
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else:
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else:
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# TODO: UDP send
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# TODO: UDP send
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self.log.debug(f"UDP Part not ready: {code}")
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self.log.debug(f"UDP Part not ready: {code}")
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@ -159,7 +162,7 @@ class Client:
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abg = b"ABG:"
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abg = b"ABG:"
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if len(data) > len(abg) and data.startswith(abg):
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if len(data) > len(abg) and data.startswith(abg):
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data = zlib.decompress(data[len(abg):])
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data = zlib.decompress(data[len(abg):])
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self.log.debug(f"ABG: {data}")
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self.log.debug(f"ABG Packet: {len(data)}")
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return data
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return data
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return data
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return data
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except ConnectionError:
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except ConnectionError:
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@ -247,32 +250,117 @@ class Client:
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await self._send(bytes(mod_list, "utf-8"))
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await self._send(bytes(mod_list, "utf-8"))
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elif data == b"Done":
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elif data == b"Done":
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await self._send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
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await self._send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
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for c in range(config.Game['max_cars']):
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self._cars.append(None)
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break
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break
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return
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return
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async def _looper(self):
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def _get_cid_vid(self, data: str):
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await self._send(b"P" + bytes(f"{self.cid}", "utf-8")) # Send clientID
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s = data[data.find(":", 1)+1:]
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await self._sync_resources()
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id_sep = s.find('-')
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while self.__alive:
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if id_sep == -1:
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data = await self._recv()
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self.log.debug(f"Invalid packet: Could not parse pid/vid from packet, as there is no '-' separator: '{s}'")
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return -1, -1
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cid = s[:id_sep]
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vid = s[id_sep + 1:]
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if cid.isdigit() and vid.isdigit():
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try:
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cid = int(cid)
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vid = int(vid)
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return cid, vid
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except ValueError:
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self.log.debug(f"Invalid packet: Could not parse cid/vid from packet, as one or both are not valid "
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f"numbers: '{s}'")
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return -1, -1
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self.log.debug(f"Invalid packet: Could not parse pid/vid from packet: '{s}'")
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return -1, -1
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async def _handle_vehicle_codes(self, data):
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if len(data) < 6:
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return
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sub_code = data[1]
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data = data[3:]
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match sub_code:
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case "s": # Spawn car
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self.log.debug("Trying to spawn car")
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if data[0] == "0":
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car_id = 0
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for c in self.cars:
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if c is None:
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break
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car_id += 1
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self.log.debug(f"Created a car with ID {car_id}")
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car_data = data[2:]
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car_json = {}
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try:
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car_json = json.loads(data[5:])
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except Exception as e:
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self.log.debug(f"Invalid car_json: Error: {e}; Data: {car_data}")
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# TODO: Call event onCarSpawn
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allow_spawn = True
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over_spawn = False
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pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_data}"
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unicycle = car_json.get("jbm") == "unicycle"
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if (allow_spawn and (config.Game['max_cars'] > car_id or unicycle)) or over_spawn:
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self.log.debug(f"Car spawn accepted.")
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self._cars[car_id] = {
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"packet": pkt,
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"json": car_json,
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"json_ok": bool(car_json),
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"unicycle": unicycle,
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"over_spawn": over_spawn or unicycle
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}
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await self._send(pkt, to_all=True)
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else:
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await self._send(pkt)
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des = f"Od:{self.cid}-{car_id}"
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await self._send(des)
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case "d": # Delete car
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self.log.debug("Trying to delete car")
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cid, car_id = self._get_cid_vid(data)
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if car_id != -1 and cid == self.cid:
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# TODO: Call event onCarDelete
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await self._send(data, to_all=True, to_self=True)
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try:
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self._cars[car_id] = None
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await self._send(f"Od:{self.cid}-{car_id}")
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self.log.debug(f"Deleted car with car_id: {car_id}")
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except IndexError:
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self.log.debug(f"Unknown car: car_id={car_id}")
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case "c": # Edit car
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self.log.debug("Trying to edit car")
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# TODO: edit car
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cid, car_id = self._get_cid_vid(data)
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if car_id != -1 and cid == self.cid:
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car = self.cars[car_id]
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if car['unicycle']:
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pass
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case "r": # Reset car
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self.log.debug("Trying to reset car")
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# TODO: reset car
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cid, car_id = self._get_cid_vid(data)
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if car_id != -1 and cid == self.cid:
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pass
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case "t" | "m":
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pass
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async def _handle_codes(self, data):
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if not data:
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if not data:
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self.__alive = False
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self.__alive = False
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break
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return
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# Codes: V W X Y
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# Codes: V W X Y
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if 89 >= data[0] >= 86:
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if 89 >= data[0] >= 86:
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await self._send(data, to_all=True, to_self=False)
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await self._send(data, to_all=True, to_self=False)
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data = data.decode('utf-8')
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data = data.decode()
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code = data[0]
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code = data[0]
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self.log.debug(f"Received code: {code}, data: {data}")
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match code:
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match code:
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case "H":
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case "H":
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# Client connected
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# Client connected
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ev.call_event("onPlayerJoin", player=self)
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ev.call_event("player_join", player=self)
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await ev.call_async_event("onPlayerJoin", player=self)
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await ev.call_async_event("player_join", player=self)
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await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
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await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
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await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
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await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
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@ -282,18 +370,17 @@ class Client:
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if not client:
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if not client:
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continue
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continue
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for car in client.cars:
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for car in client.cars:
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await self._send(car)
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await self._send(car['packet'])
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case "C": # Chat handler
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case "C": # Chat handler
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msg = data[4 + len(self.nick):]
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msg = data[4 + len(self.nick):]
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if not msg:
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if not msg:
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self.log.debug("Tried to send an empty event, ignoring")
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self.log.debug("Tried to send an empty event, ignoring")
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continue
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return
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self.log.info(f"Received message: {msg}")
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self.log.info(f"{self.nick}: {msg}")
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# TODO: Handle chat event
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to_ev = {"message": msg, "player": self}
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to_ev = {"message": msg, "player": self}
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ev_data_list = ev.call_event("chat_receive", **to_ev)
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ev_data_list = ev.call_event("onChatReceive", **to_ev)
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d2 = await ev.call_async_event("chat_receive", **to_ev)
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d2 = await ev.call_async_event("onChatReceive", **to_ev)
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ev_data_list.extend(d2)
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ev_data_list.extend(d2)
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need_send = True
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need_send = True
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for ev_data in ev_data_list:
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for ev_data in ev_data_list:
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@ -320,54 +407,22 @@ class Client:
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if need_send:
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if need_send:
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await self._send(data, to_all=True)
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await self._send(data, to_all=True)
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case "O": # Vehicle info handler
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case "O": # Cars handler
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if len(data) < 6:
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await self._handle_vehicle_codes(data)
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continue
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sub_code = data[1]
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data = data[3:]
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vid = -1
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pid = -1
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match sub_code:
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case "s": # Spawn car
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if data[0] == "0":
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car_id = len(self._cars)
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self.log.debug(f"Created a car with ID {car_id}")
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car_data = data[2:]
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car_json = {}
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try:
|
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car_json = json.loads(data[5:])
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except Exception as e:
|
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self.log.debug(f"Invalid car_json: Error: {e}; Data: {car_data}")
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# TODO: Call event onVehicleSpawn
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spawn = True
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pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_data}"
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if spawn and (config.Game['max_cars'] > car_id or car_json.get("jbm") == "unicycle"):
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self.log.debug(f"Car spawn accepted.")
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self._cars.append(car_data)
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await self._send(pkt, to_all=True)
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else:
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await self._send(pkt)
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des = f"Od:{self.cid}-{car_id}"
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await self._send(des)
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case "c": # Edit car
|
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# TODO: edit car
|
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pass
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case "d": # Delete car
|
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# TODO: delete car
|
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pass
|
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case "r": # Reset car
|
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# TODO: reset car
|
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pass
|
|
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case "t" | "m":
|
|
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pass
|
|
||||||
|
|
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case "E": # Client events handler
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case "E": # Client events handler
|
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# TODO: HandleEvent
|
# TODO: HandleEvent
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pass
|
pass
|
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|
|
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case "N":
|
case "N":
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# TODO: N
|
await self._send(data, to_all=True, to_self=False)
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pass
|
|
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|
async def _looper(self):
|
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|
await self._send(f"P{self.cid}") # Send clientID
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|
await self._sync_resources()
|
||||||
|
while self.__alive:
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|
data = await self._recv()
|
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|
self._loop.create_task(self._handle_codes(data))
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|
|
||||||
async def _remove_me(self):
|
async def _remove_me(self):
|
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await asyncio.sleep(0.3)
|
await asyncio.sleep(0.3)
|
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|
@ -7,7 +7,7 @@
|
|||||||
import asyncio
|
import asyncio
|
||||||
from asyncio import StreamReader, StreamWriter
|
from asyncio import StreamReader, StreamWriter
|
||||||
from logging import Logger
|
from logging import Logger
|
||||||
from typing import Tuple
|
from typing import Tuple, List, Dict
|
||||||
|
|
||||||
from core import Core, utils
|
from core import Core, utils
|
||||||
|
|
||||||
@ -29,7 +29,7 @@ class Client:
|
|||||||
self._guest = True
|
self._guest = True
|
||||||
self.__alive = True
|
self.__alive = True
|
||||||
self._ready = False
|
self._ready = False
|
||||||
self._cars = []
|
self._cars: List[dict | None] = []
|
||||||
@property
|
@property
|
||||||
def _writer(self) -> StreamWriter: ...
|
def _writer(self) -> StreamWriter: ...
|
||||||
@property
|
@property
|
||||||
@ -45,13 +45,16 @@ class Client:
|
|||||||
@property
|
@property
|
||||||
def ready(self) -> bool: ...
|
def ready(self) -> bool: ...
|
||||||
@property
|
@property
|
||||||
def cars(self) -> list: ...
|
def cars(self) -> List[dict | None]: ...
|
||||||
def is_disconnected(self) -> bool: ...
|
def is_disconnected(self) -> bool: ...
|
||||||
async def kick(self, reason: str) -> None: ...
|
async def kick(self, reason: str) -> None: ...
|
||||||
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
|
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
|
||||||
async def _sync_resources(self) -> None: ...
|
async def _sync_resources(self) -> None: ...
|
||||||
async def _recv(self) -> bytes: ...
|
async def _recv(self) -> bytes: ...
|
||||||
async def _split_load(self, start: int, end: int, d_sock: bool, filename: str) -> None: ...
|
async def _split_load(self, start: int, end: int, d_sock: bool, filename: str) -> None: ...
|
||||||
|
async def _get_cid_vid(self, s: str) -> Tuple[int, int]: ...
|
||||||
|
async def _handle_vehicle_codes(self, data) -> None: ...
|
||||||
|
async def _handle_codes(self, data) -> None: ...
|
||||||
async def _looper(self) -> None: ...
|
async def _looper(self) -> None: ...
|
||||||
def _update_logger(self) -> None: ...
|
def _update_logger(self) -> None: ...
|
||||||
async def _remove_me(self) -> None: ...
|
async def _remove_me(self) -> None: ...
|
||||||
|
@ -260,8 +260,8 @@ class Core:
|
|||||||
|
|
||||||
self.run = True
|
self.run = True
|
||||||
self.log.info(i18n.start)
|
self.log.info(i18n.start)
|
||||||
ev.call_event("server_started")
|
ev.call_event("onServerStarted")
|
||||||
await ev.call_async_event("server_started")
|
await ev.call_async_event("onServerStarted")
|
||||||
await t # Wait end.
|
await t # Wait end.
|
||||||
except KeyboardInterrupt:
|
except KeyboardInterrupt:
|
||||||
pass
|
pass
|
||||||
@ -278,8 +278,8 @@ class Core:
|
|||||||
asyncio.run(self.main())
|
asyncio.run(self.main())
|
||||||
|
|
||||||
async def stop(self):
|
async def stop(self):
|
||||||
ev.call_event("server_stopped")
|
ev.call_event("onServerStopped")
|
||||||
await ev.call_async_event("server_stopped")
|
await ev.call_async_event("onServerStopped")
|
||||||
await ev.call_async_event("_plugins_unload")
|
await ev.call_async_event("_plugins_unload")
|
||||||
self.run = False
|
self.run = False
|
||||||
self.log.info(i18n.stop)
|
self.log.info(i18n.stop)
|
||||||
|
@ -41,7 +41,7 @@ class TCPServer:
|
|||||||
await client.kick("Invalid Key (too long)!")
|
await client.kick("Invalid Key (too long)!")
|
||||||
return False, client
|
return False, client
|
||||||
client._key = data.decode("utf-8")
|
client._key = data.decode("utf-8")
|
||||||
ev.call_event("auth_sent_key", player=client)
|
ev.call_event("onPlayerSentKey", player=client)
|
||||||
try:
|
try:
|
||||||
async with aiohttp.ClientSession() as session:
|
async with aiohttp.ClientSession() as session:
|
||||||
url = 'https://auth.beammp.com/pkToUser'
|
url = 'https://auth.beammp.com/pkToUser'
|
||||||
@ -71,7 +71,7 @@ class TCPServer:
|
|||||||
await client.kick('Stale Client (replaced by new client)')
|
await client.kick('Stale Client (replaced by new client)')
|
||||||
return False, client
|
return False, client
|
||||||
|
|
||||||
ev.call_event("auth_ok", player=client)
|
ev.call_event("onPlayerAuthenticated", player=client)
|
||||||
|
|
||||||
if len(self.Core.clients_by_id) > config.Game["players"]:
|
if len(self.Core.clients_by_id) > config.Game["players"]:
|
||||||
# TODO: i18n
|
# TODO: i18n
|
||||||
|
@ -22,20 +22,18 @@ class EventsSystem:
|
|||||||
self.loop = asyncio.get_event_loop()
|
self.loop = asyncio.get_event_loop()
|
||||||
self.as_tasks = []
|
self.as_tasks = []
|
||||||
self.__events = {
|
self.__events = {
|
||||||
"server_started": [],
|
"onServerStarted": [],
|
||||||
"auth_sent_key": [], # Only sync
|
"onPlayerSentKey": [], # Only sync
|
||||||
"auth_ok": [], # Only sync
|
"onPlayerAuthenticated": [], # Only sync
|
||||||
"player_join": [],
|
"onPlayerJoin": [],
|
||||||
"chat_receive": [],
|
"onChatReceive": [],
|
||||||
"server_stopped": [],
|
"onServerStopped": [],
|
||||||
}
|
}
|
||||||
self.__async_events = {
|
self.__async_events = {
|
||||||
"server_started": [],
|
"onServerStarted": [],
|
||||||
"_plugins_start": [],
|
"onPlayerJoin": [],
|
||||||
"_plugins_unload": [],
|
"onChatReceive": [],
|
||||||
"player_join": [],
|
"onServerStopped": []
|
||||||
"chat_receive": [],
|
|
||||||
"server_stopped": []
|
|
||||||
}
|
}
|
||||||
|
|
||||||
def builtins_hook(self):
|
def builtins_hook(self):
|
||||||
|
Loading…
x
Reference in New Issue
Block a user