CONNECTING TO WORLD!!!

This commit is contained in:
Maxim Khomutov 2023-07-08 12:21:52 +03:00
parent cd6247feb8
commit c1c18f4f3b
5 changed files with 21 additions and 46 deletions

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@ -12,7 +12,11 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
- [x] Understanding beamp header
- [X] Authorization
- [ ] Upload mods
- [ ] Connecting to the world
- [x] Connecting to the world
- [x] Chat
- [ ] ABG: (compressed data)
- [ ] Decompress data
- [ ] Vehicle data
- [ ] UDP Server part:
- [ ] Players synchronizations
- [x] Additional:

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@ -5,7 +5,6 @@
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import socket
from core import utils
from .tcp_server import TCPServer
@ -17,7 +16,7 @@ class Client:
def __init__(self, reader, writer):
self.reader = reader
self.writer = writer
self.log = utils.get_logger("client(id: )")
self.log = utils.get_logger("client(None:0)")
self.addr = writer.get_extra_info("sockname")
self.loop = asyncio.get_event_loop()
self.cid = 0
@ -28,7 +27,8 @@ class Client:
self.alive = True
def _update_logger(self):
self.log = utils.get_logger(f"client(id:{self.cid})")
self.log.debug(f"Update logger")
self.log = utils.get_logger(f"client({self.nick}:{self.cid})")
def is_disconnected(self):
if not self.alive:
@ -157,7 +157,7 @@ class Core:
def create_client(self, *args, **kwargs):
cl = Client(*args, **kwargs)
self.clients_counter += 1
self.clients_counter = self.clients_counter + 1
cl.id = self.clients_counter
cl._update_logger()
return cl

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@ -29,7 +29,9 @@ class Client:
def is_disconnected(self) -> bool: ...
async def kick(self, reason: str) -> None: ...
async def tcp_send(self, data: bytes) -> None: ...
async def sync_resources(self) -> None: ...
async def recv(self) -> bytes: ...
async def last_handle(self) -> bytes: ...
class Core:

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@ -20,44 +20,10 @@ class TCPServer:
self.port = port
self.loop = asyncio.get_event_loop()
async def recv(self, client):
# if not client.is_disconnected():
# self.log.debug(f"Client with {client.nick}({client.cid}) disconnected")
# return
header = await client.reader.read(4) # header: 4 bytes
data = await client.reader.read(101 * MB)
int_header = 0
for i in range(len(header)):
int_header += header[i]
self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
if int_header <= 0:
await client.kick("Invalid packet - header negative")
return
if not int_header < 100 * MB:
await client.kick("Header size limit exceeded")
self.log.warn(f"Client {client.nick}({client.cid}) sent header of >100MB - "
f"assuming malicious intent and disconnecting the client.")
return
if len(data) != int_header:
self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
# TODO: ABG: DeComp(Data)
abg = b"ABG:"
if len(data) > len(abg) and data.startswith(abg):
data = data[len(abg):]
# return DeComp(Data);
return data
async def auth_client(self, reader, writer):
# TODO: Authentication
client = self.Core.create_client(reader, writer)
self.log.info(f"Identifying new ClientConnection...")
data = await self.recv(client)
data = await client.recv()
self.log.debug(f"recv1 data: {data}")
if len(data) > 50:
await client.kick("Too long data")
@ -67,9 +33,8 @@ class TCPServer:
return
else:
await client.tcp_send(b"A") # Accepted client version
# await client.tcp_send(b"S") # Ask client key
data = await self.recv(client)
data = await client.recv()
self.log.debug(f"recv2 data: {data}")
if len(data) > 50:
await client.kick("Invalid Key (too long)!")
@ -87,11 +52,13 @@ class TCPServer:
client.nick = res["username"]
client.roles = res["roles"]
client.guest = res["guest"]
client._update_logger()
except Exception as e:
self.log.error(f"Auth error: {e}")
await client.kick('Invalid authentication data! Try to econnect in 5 minutes.')
await client.kick('Invalid authentication data! Try to connect in 5 minutes.')
# TODO: Password party
# await client.tcp_send(b"S") # Ask client key
ev.call_event("on_auth", client)
@ -113,8 +80,10 @@ class TCPServer:
case "C":
result, client = await self.auth_client(reader, writer)
if result:
await client.kick("Authentication success! Server not ready.")
await client.sync_resources()
# await client.kick("Authentication success! Server not ready.")
return True
return False
case "D":
return await self.handle_download(writer)
case "P":
@ -144,7 +113,8 @@ class TCPServer:
async def start(self):
self.log.debug("Starting TCP server.")
server = await asyncio.start_server(self.handle_client, self.host, self.port, backlog=config.Game["players"]+1)
server = await asyncio.start_server(self.handle_client, self.host, self.port,
backlog=config.Game["players"] + 1)
try:
self.log.debug(f"TCP server started on {server.sockets[0].getsockname()!r}")
while True:

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@ -20,7 +20,6 @@ class TCPServer:
self.host = host
self.port = port
self.loop = asyncio.get_event_loop()
async def recv(self, client: Client) -> bytes: ...
async def auth_client(self, reader: StreamReader, writer: StreamWriter) -> Tuple[bool, Client]: ...
async def handle_download(self, writer: StreamWriter) -> bool: ...
async def handle_code(self, code: str, reader: StreamReader, writer: StreamWriter) -> bool: ...