Add new position in config

This commit is contained in:
Maxim Khomutov 2023-07-11 01:14:30 +03:00
parent 087e416bf2
commit 9b00552912
4 changed files with 9 additions and 7 deletions

View File

@ -56,7 +56,7 @@ if config.Server['debug'] is True:
# i18n init
log.debug("Initializing i18n...")
ml = MultiLanguage()
ml.set_language(args.language)
ml.set_language(args.language or config.Server['language'])
ml.builtins_hook()
log.debug("Initializing EventsSystem...")

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@ -12,7 +12,7 @@ import argparse
parser = argparse.ArgumentParser(description='KuiToi-Server - BeamingDrive server compatible with BeamMP clients!')
parser.add_argument('-v', '--version', action="store_true", help='Print version and exit.', default=False)
parser.add_argument('--config', help='Patch to config file.', nargs='?', default=None, type=str)
parser.add_argument('--language', help='Setting localisation.', nargs='?', default="en", type=str)
parser.add_argument('--language', help='Setting localisation.', nargs='?', default=None, type=str)
if __name__ == '__main__':

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@ -7,17 +7,19 @@
# Licence: FPA
# (c) kuitoi.su 2023
import os
import secrets
import yaml
class Config:
def __init__(self, auth=None, game=None, server=None):
def __init__(self, auth=None, game=None, server=None, web=None):
self.Auth = auth or {"key": None, "private": True}
self.Game = game or {"map": "gridmap_v2", "players": 8, "max_cars": 1}
self.Server = server or {"name": "KuiToi-Server",
"description": "This server uses KuiToi!",
"server_port": 30814, "server_ip": "0.0.0.0", "debug": False}
self.Server = server or {"name": "KuiToi-Server", "description": "Welcome to KuiToi Server!", "language": "en",
"server_ip": "0.0.0.0", "server_port": 30814, "debug": False}
# self.WebAPI = web or {"enabled": False, "server_ip": "127.0.0.1", "server_port": 8433,
# "secret_key": secrets.token_hex(16)}
def __repr__(self):
return "%s(Auth=%r, Game=%r, Server=%r)" % (self.__class__.__name__, self.Auth, self.Game, self.Server)

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@ -78,7 +78,7 @@ class MultiLanguage:
def set_language(self, language):
if language is None:
return
language = "en"
self.log.debug(f"set_language({language})")
self.language = language
if language != "en":