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Add player.focus_car
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ddcfa56467
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@ -35,6 +35,7 @@ class Client:
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self._ready = False
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self._identifiers = []
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self._cars = [None] * 21 # Max 20 cars per player + 1 snowman
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self._focus_car = -1
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self._snowman = {"id": -1, "packet": ""}
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self._connect_time = 0
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self._last_position = {}
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@ -84,6 +85,10 @@ class Client:
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def cars(self):
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return {i: v for i, v in enumerate(self._cars) if v is not None}
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@property
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def focus_car(self):
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return self._focus_car
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@property
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def last_position(self):
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return self._last_position
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@ -540,8 +545,11 @@ class Client:
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self.log.debug(f"Something changed/broken: {raw_data}")
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await self._send(raw_data, to_all=True, to_self=False)
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case "m": # Move focus cat
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case "m": # Move focus car
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self.log.debug(f"Move focus to: {raw_data}")
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cid, car_id = self._get_cid_vid(raw_data)
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if car_id != -1 and cid == self.cid and self._cars[car_id]:
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self._focus_car = car_id
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await self._send(raw_data, to_all=True, to_self=True)
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async def _connected_handler(self):
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@ -33,6 +33,7 @@ class Client:
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self._guest = True
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self.__alive = True
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self._ready = False
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self._focus_car = -1
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self._identifiers = []
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self._cars: List[Optional[Dict[str, int]]] = []
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self._snowman: Dict[str, Union[int, str]] = {"id": -1, "packet": ""}
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@ -58,6 +59,9 @@ class Client:
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@property
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def cars(self) -> dict: ...
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@property
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def focus_car(self):
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return self._focus_car
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@property
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def last_position(self) -> dict: ...
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def is_disconnected(self) -> bool: ...
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async def kick(self, reason: str) -> None: ...
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