Ready auth_client!!

This commit is contained in:
Maxim Khomutov 2023-07-08 02:20:49 +03:00
parent 3b6496146a
commit 987e445a8f
3 changed files with 52 additions and 21 deletions

View File

@ -10,11 +10,11 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
- [ ] TCP Server part:
- [x] Handle code
- [x] Understanding beamp header
- [ ] Authorization
- [X] Authorization
- [ ] Upload mods
- [ ] UDP Server part:
- [ ] Connecting to the world
- [ ] Any....
- [ ] UDP Server part:
- [ ] Players synchronizations
- [x] Additional:
- [x] Events System
- [x] Plugins support

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@ -5,9 +5,10 @@
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import socket
import traceback
import aiohttp
from core import utils
@ -52,30 +53,57 @@ class TCPServer:
# return DeComp(Data);
return data
async def auth_client(self, sock):
async def auth_client(self, reader, writer):
# TODO: Authentication
client = self.Core.create_client(sock)
self.log.debug(f"Client: \"IP: {client.addr!r}; ID: {client.cid}\" - Authentication!")
client = self.Core.create_client(reader, writer)
self.log.info(f"Identifying new ClientConnection...")
data = await self.recv(client)
self.log.debug(f"recv1 data: {data}")
if len(data) > 50:
client.kick("Too long data")
await client.kick("Too long data")
return
if "VC2.0" not in data.decode("utf-8"):
client.kick("Outdated Version.")
await client.kick("Outdated Version.")
return
else:
pass
# self.log.debug('tcp_send(b"A")')
# client.tcp_send(b"A")
await client.tcp_send(b"A") # Accepted client version
# await client.tcp_send(b"S") # Ask client key
# data = await self.recv(client)
# self.log.debug(f"recv2 data: {data}")
data = await self.recv(client)
self.log.debug(f"recv2 data: {data}")
if len(data) > 50:
await client.kick("Invalid Key (too long)!")
return
client.key = data.decode("utf-8")
async with aiohttp.ClientSession() as session:
url = 'https://auth.beammp.com/pkToUser'
async with session.post(url, data={'key': client.key}) as response:
res = await response.json()
self.log.debug(f"res: {res}")
try:
if res.get("error"):
await client.kick('Invalid key! Please restart your game.')
return
client.nick = res["username"]
client.roles = res["roles"]
client.guest = res["guest"]
except Exception as e:
self.log.error(f"Auth error: {e}")
await client.kick('Invalid authentication data! Try to econnect in 5 minutes.')
client.kick("TODO Authentication")
return False
# TODO: Password party
async def handle_download(self, sock):
ev.call_event("on_auth", client)
if len(self.Core.clients) > config.Game["players"]:
await client.kick("Server full!")
else:
self.log.info("Identification success")
self.Core.insert_client(client)
return True, client
async def handle_download(self, writer):
# TODO: HandleDownload
self.log.debug(f"Client: \"IP: {0!r}; ID: {0}\" - HandleDownload!")
return False

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@ -4,8 +4,10 @@
# Version 0.1.2
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
from asyncio import StreamWriter, StreamReader
import socket
from typing import Tuple
from core import utils, Core
from core.core import Client
@ -17,11 +19,12 @@ class TCPServer:
self.Core = core
self.host = host
self.port = port
self.loop = asyncio.get_event_loop()
async def recv(self, client: Client) -> bytes: ...
async def auth_client(self, sock: socket.socket) -> None: ...
async def handle_download(self, sock: socket.socket) -> None: ...
async def handle_code(self, code: str, sock: socket.socket) -> None: ...
async def handle_client(self, sock: socket.socket) -> None: ...
async def auth_client(self, reader: StreamReader, writer: StreamWriter) -> Tuple[bool, Client]: ...
async def handle_download(self, writer: StreamWriter) -> bool: ...
async def handle_code(self, code: str, reader: StreamReader, writer: StreamWriter) -> bool: ...
async def handle_client(self, reader: StreamReader, writer: StreamWriter) -> None: ...
async def start(self) -> None: ...
async def stop(self) -> None: ...