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# Greetings from KuiToi Server
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## Well, let's begin
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## Well, let's start
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###### _(Here are the commands for Linux)_
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* **Python 3.10.x** is required to run the server! It won't work on Python 3.11...
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* You can check the version of your Python installation with the following command:
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* **Python 3.10.x** is required to run it! Only this version works, it won't work on Python 3.11...
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* You can check your Python version like this (you have to laugh here):
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```bash
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python3 --version # Python 3.10.6
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```
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* Clone the repository and navigate to it.
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* Install everything that's needed.
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* Then, using my "script", remove all unnecessary files and move to the core source code.
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* Clone the repository and navigate to it
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* Install everything necessary
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* Then, using my "script", remove all unnecessary files and move to the core source
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```bash
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git clone -b Stable https://github.com/kuitoi/KuiToi-Server.git && cd KuiToi-Server
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pip install -r requirements.txt
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mv ./src/ $HOME/ktsrc/ && rm -rf ./* && mv $HOME/ktsrc/* . && rm -rf $HOME/ktsrc
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```
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* Here's how to view information about the server and start it:
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* Here's how you can check server info and start it:
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```bash
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python3 main.py --help # Displays all available commands
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python3 main.py --help # Shows all available commands
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python3 main.py # Starts the server
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```
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## Configuration
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* After starting the server, a `kuitoi.yaml` file will be created.
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* After starting, `kuitoi.yaml` will be created
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* By default, it looks like this:
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```yaml
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!!python/object:modules.ConfigProvider.config_provider.Config
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@ -36,40 +36,53 @@ Game:
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map: gridmap_v2
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max_cars: 1
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players: 8
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Server:
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Options:
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debug: false
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description: Welcome to KuiToi Server!
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encoding: utf-8
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language: en
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log_chat: true
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speed_limit: 0
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use_lua: true
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use_queue: false
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Server:
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description: Welcome to KuiToi Server!
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name: KuiToi-Server
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server_ip: 0.0.0.0
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server_port: 30813
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server_port: 30814
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WebAPI:
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enabled: false
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secret_key: <random_key>
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secret_key: 3838ccb03c86cdb386b67fbfdcba62d0
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server_ip: 127.0.0.1
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server_port: 8433
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```
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### Auth
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* If you set `private: false` and do not set a `key`, the server will request a BeamMP key and will not start without it.
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* By entering a BeamMP key, the server will appear in the launcher list.
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* You can get a key here: [https://beammp.com/k/keys ↗](https://beammp.com/k/keys)
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* If you set `private: false` and don't set a `key`, the server will request a BeamMP key and won't start without it.
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* After entering a BeamMP key, the server will appear in the launcher list.
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* You can get the key here: [https://beammp.com/k/keys ↗](https://beammp.com/k/keys)
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### Game
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* `map` specifies only the name of the map. That is, open the mod with the map in `map.zip/levels` - the name of the map will be there, and that's what you need to insert.
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* `max_cars` - the maximum number of cars per player
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* `players` - the maximum number of players
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* `map` is only the name of the map, i.e. open the mod with the map in `map.zip/levels` - the name of the map will be there, that's what we insert.
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* `max_cars` - Maximum number of cars per player
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* `players` - Maximum number of players
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### Options
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* `debug` - Whether to output debug messages (for experienced users only, slightly reduces performance)
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* `encoding` - Which encoding to use to open files
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* `language` - Which language the server will start with (currently available: en, ru)
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* `log_chat` - Whether to output chat to the console
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* `speed_limit` - Download speed limit for mods (in MB/s)
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* `use_lua` - Enable lua support
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* `use_queue` - Download mods in queue, i.e. only 1 client can download at a time
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### Server
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* `debug` - should debug messages be displayed (for experienced users only; slightly affects performance)
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* `description` - server description for the BeamMP launcher
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* `language` - the language in which the server will run (currently available: en, ru)
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* `name` - server name for the BeamMP launcher
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* `server_ip` - the IP address to be used by the server (for experienced users only; defaults to 0.0.0.0)
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* `server_port` - the port on which the server will run
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* `description` - Server description for the BeamMP launcher
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* `name` - Server name for the BeamMP launcher
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* `server_ip` - IP address to assign to the server (for experienced users only, defaults to 0.0.0.0)
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* `server_port` - On which port the server will work
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### WebAPI
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##### _Docs are not ready yet_
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##### _Docs are not ready_
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@ -36,19 +36,24 @@ Game:
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map: gridmap_v2
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max_cars: 1
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players: 8
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Server:
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Options:
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debug: false
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description: Welcome to KuiToi Server!
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encoding: utf-8
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language: en
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log_chat: true
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speed_limit: 0
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use_lua: true
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use_queue: false
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Server:
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description: Welcome to KuiToi Server!
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name: KuiToi-Server
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server_ip: 0.0.0.0
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server_port: 30813
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server_port: 30814
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WebAPI:
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enabled: false
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secret_key: <random_key>
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secret_key: 3838ccb03c86cdb386b67fbfdcba62d0
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server_ip: 127.0.0.1
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server_port: 8433
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```
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### Auth
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@ -62,11 +67,19 @@ WebAPI:
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* `max_cars` - Максимальное количество машин на игрока
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* `players` - Максимально количество игроков
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### Server
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### Options
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* `debug` - Нужно ли выводить debug сообщения (только для опытных пользователей, немного теряется в производительности)
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* `description` - Описания сервера для лаунчера BeamMP
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* `encoding` - С какой кодировкой открывать файлы
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* `language` - С каким языком запустится сервер (Доступные на данный момент: en, ru)
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* `log_chat` - Нужно-ли выводить чат в консоль
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* `speed_limit` - Ограничение скорости на скачивание модов (В Мб/с)
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* `use_lua` - Включить ли поддержку lua
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* `use_queue` - Скачивать по очереди, т.е. в один момент может скачивать только 1 клиент
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### Server
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* `description` - Описания сервера для лаунчера BeamMP
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* `name` - Названия сервер для лаунчера BeamMP
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* `server_ip` - Какой IP адрес занять серверу (только для опытных пользователей, по умолчанию 0.0.0.0)
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* `server_port` - На каком порту будет работать сервер
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