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@ -22,8 +22,7 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
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- [ ] Console:
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- [ ] Console:
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- [x] Tabulation
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- [x] Tabulation
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- [ ] _(Deferred)_ Normal text scroll
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- [ ] _(Deferred)_ Normal text scroll
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- [ ] Documentation:
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- [x] [Documentation](docs/readme.md)
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- [x] [Plugins and Events](docs/plugins-and-events.md)
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## Installation
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## Installation
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36
docs/plugins/example.py
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36
docs/plugins/example.py
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import BEAMP # Import server object
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beam = BEAMP("TestPlugin") # Init plugin with name "TestPlugin"
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log = beam.log # Use logger from server
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def on_load():
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# When plugin initialization Server uses plugin.load() to load plugin.
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# def load(): is really needed
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log.info(beam.name)
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# Events handlers
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def on_started():
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# Simple event handler
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log.info("Server starting...")
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# Simple event register
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beam.register_event("on_started", on_started)
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def any_func(data=None):
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# Custom event handler
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log.info(f"Data from any_func: {data}")
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# Create custom event
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beam.register_event("my_event", any_func)
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# Call custom event
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beam.call_event("my_event")
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beam.call_event("my_event", "Some data")
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# This will be an error since any_func accepts only one argument at the input
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beam.call_event("my_event", "Some data", "Some data1")
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5
docs/readme.md
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5
docs/readme.md
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# Documentation for KuiToi Server
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1. Setup and Start server - [here](./setup)
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2. Plugins and Events system - [here](./plugins)
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3. Something new
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33
docs/setup/readme.md
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33
docs/setup/readme.md
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# Hello from KuiToi Server
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## Start
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* Need **Python 3.10.x** to start!
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* After cloning use this:
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```bash
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$ python3 --version # Python 3.10.6
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$ python3 main.py --help # Show help message
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$ python3 main.py # Start server
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```
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## Setup
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* After starting server creating `kuitoi.yaml`; Default:
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```yaml
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!!python/object:modules.ConfigProvider.config_provider.Config
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Auth:
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key: null
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private: true
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Game:
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map: gridmap_v2
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max_cars: 1
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players: 8
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Server:
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debug: true
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description: This server uses KuiToi!
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name: KuiToi-Server
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server_ip: 0.0.0.0
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server_port: 30814
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```
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* Server can't start without BEAM Auth.key
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