DO Sync cars;

DO Create cars;
This commit is contained in:
Maxim Khomutov 2023-07-16 09:48:53 +03:00
parent 580b836e39
commit 5953923368
2 changed files with 49 additions and 17 deletions

View File

@ -60,7 +60,7 @@ class Client:
@property @property
def cars(self): def cars(self):
return self.cars return self._cars
def _update_logger(self): def _update_logger(self):
self._log = utils.get_logger(f"{self.nick}:{self.cid}") self._log = utils.get_logger(f"{self.nick}:{self.cid}")
@ -258,11 +258,13 @@ class Client:
self.__alive = False self.__alive = False
break break
# V to Y # Codes: V W X Y
if 89 >= data[0] >= 86: if 89 >= data[0] >= 86:
await self._send(data, to_all=True, to_self=False) await self._send(data, to_all=True, to_self=False)
code = chr(data[0]) data = data.decode('utf-8')
code = data[0]
self.log.debug(f"Received code: {code}, data: {data}") self.log.debug(f"Received code: {code}, data: {data}")
match code: match code:
case "H": case "H":
@ -275,14 +277,14 @@ class Client:
await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
self._ready = True self._ready = True
# TODO: Sync cars for client in self.__Core.clients:
# for client in self.__Core.clients: if not client:
# for car in client.cars: continue
# await self._tcp_send(car) for car in client.cars:
await self._send(car)
case "C": case "C": # Chat handler
# Chat msg = data[4 + len(self.nick):]
msg = data.decode()[4 + len(self.nick):]
if not msg: if not msg:
self.log.debug("Tried to send an empty event, ignoring") self.log.debug("Tried to send an empty event, ignoring")
continue continue
@ -317,11 +319,41 @@ class Client:
if need_send: if need_send:
await self._send(data, to_all=True) await self._send(data, to_all=True)
case "O": case "O": # Vehicle info handler
# TODO: ParseVehicle if len(data) < 6:
pass continue
sub_code = data[1]
data = data[3:]
match sub_code:
case "s": # Spawn car
if data[0] == "0":
car_id = len(self._cars)
self.log.debug(f"Created a car with ID {car_id}")
# car_json = json.loads(data[5:])
car_json = data[5:]
# TODO: Call event onVehicleSpawn
spawn = True
pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_json}"
if spawn and car_id > config.Game['max_cars']:
self._cars.append(car_json)
await self._send(pkt, to_all=True)
else:
await self._send(pkt)
des = f"Od:{self.cid}-{car_id}"
await self._send(des)
case "c": # Edit car
# TODO: edit car
pass
case "d": # Delete car
# TODO: delete car
pass
case "r": # Reset car
# TODO: reset car
pass
case "t" | "m":
pass
case "E": case "E": # Client events handler
# TODO: HandleEvent # TODO: HandleEvent
pass pass
@ -329,9 +361,6 @@ class Client:
# TODO: N # TODO: N
pass pass
case _:
pass
async def _remove_me(self): async def _remove_me(self):
await asyncio.sleep(0.3) await asyncio.sleep(0.3)
self.__alive = False self.__alive = False

View File

@ -29,6 +29,7 @@ class Client:
self._guest = True self._guest = True
self.__alive = True self.__alive = True
self._ready = False self._ready = False
self._cars = []
@property @property
def _writer(self) -> StreamWriter: ... def _writer(self) -> StreamWriter: ...
@property @property
@ -43,6 +44,8 @@ class Client:
def guest(self) -> bool: ... def guest(self) -> bool: ...
@property @property
def ready(self) -> bool: ... def ready(self) -> bool: ...
@property
def cars(self) -> list: ...
def is_disconnected(self) -> bool: ... def is_disconnected(self) -> bool: ...
async def kick(self, reason: str) -> None: ... async def kick(self, reason: str) -> None: ...
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ... async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...