mirror of
https://github.com/kuitoi/kuitoi-Server.git
synced 2025-08-17 08:15:42 +00:00
Prepare for sync_resources;
Fix async bugs; Recreate ID system; Add Ss (Player counter) code;
This commit is contained in:
parent
1f595db700
commit
52893513d0
@ -10,8 +10,8 @@
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__title__ = 'KuiToi-Server'
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__description__ = 'BeamingDrive Multiplayer server compatible with BeamMP clients.'
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__url__ = 'https://github.com/kuitoi/kuitoi-Server'
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__version__ = '0.2.0'
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__build__ = 776
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__version__ = '0.2.1'
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__build__ = 874
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__author__ = 'SantaSpeen'
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__author_email__ = 'admin@kuitoi.su'
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__license__ = "FPA"
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317
src/core/core.py
317
src/core/core.py
@ -6,6 +6,7 @@
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# (c) kuitoi.su 2023
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import asyncio
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import os
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import random
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import zlib
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from threading import Thread
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@ -36,8 +37,8 @@ class Client:
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self.alive = True
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def _update_logger(self):
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self.log.debug(f"Update logger")
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self.log = utils.get_logger(f"client({self.nick}:{self.cid})")
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self.log.debug(f"Update logger")
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def is_disconnected(self):
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if not self.alive:
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@ -55,11 +56,10 @@ class Client:
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async def kick(self, reason):
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self.log.info(f"Client: \"IP: {self.addr!r}; ID: {self.cid}\" - kicked with reason: \"{reason}\"")
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await self.tcp_send(b"K" + bytes(reason, "utf-8"))
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# self.writer.close()
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# await self.writer.wait_closed()
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self.alive = False
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await self.remove_me()
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async def tcp_send(self, data):
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async def tcp_send(self, data, to_all=False, writer=None):
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# TNetwork.cpp; Line: 383
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# BeamMP TCP protocol sends a header of 4 bytes, followed by the data.
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@ -67,63 +67,98 @@ class Client:
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# ^------^^---...-^
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# size data
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if writer is None:
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writer = self.writer
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if to_all:
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for client in self.Core.clients:
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if not client:
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continue
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await client.tcp_send(data)
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return
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self.log.debug(f"tcp_send({data})")
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if len(data) == 10:
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data += b"."
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header = len(data).to_bytes(4, "little", signed=True)
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self.log.debug(f'len(data) {len(data)}; send {header + data}')
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self.writer.write(header + data)
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await self.writer.drain()
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try:
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writer.write(header + data)
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await writer.drain()
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except ConnectionError:
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self.log.debug('Disconnected')
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self.alive = False
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async def recv(self):
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async def recv(self, kostil=False):
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# if not self.is_disconnected():
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# self.log.debug(f"Client with {self.nick}({self.cid}) disconnected")
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# return b""
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header = await self.reader.read(4) # header: 4 bytes
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try:
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header = await self.reader.read(4) # header: 4 bytes
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int_header = 0
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for i in range(len(header)):
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int_header += header[i]
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int_header = 0
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for i in range(len(header)):
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int_header += header[i]
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if int_header <= 0:
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await self.kick("Invalid packet - header negative")
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return b""
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if int_header <= 0:
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await asyncio.sleep(0.1)
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if not self.alive:
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self.log.debug(f"Disconnected")
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self.writer.close()
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return b''
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if kostil:
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return
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self.log.debug(f"Header: {header}")
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await self.kick("Invalid packet - header negative")
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return b""
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if int_header > 100 * MB:
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await self.kick("Header size limit exceeded")
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self.log.warn(f"Client {self.nick}({self.cid}) sent header of >100MB - "
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f"assuming malicious intent and disconnecting the client.")
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return b""
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if int_header > 100 * MB:
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await self.kick("Header size limit exceeded")
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self.log.warn(f"Client {self.nick}({self.cid}) sent header of >100MB - "
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f"assuming malicious intent and disconnecting the client.")
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return b""
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data = await self.reader.read(101 * MB)
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self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
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data = await self.reader.read(100 * MB)
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self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
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if len(data) != int_header:
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self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
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if len(data) != int_header:
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self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
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abg = b"ABG:"
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if len(data) > len(abg) and data.startswith(abg):
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data = zlib.decompress(data[len(abg):])
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self.log.debug(f"ABG: {data}")
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abg = b"ABG:"
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if len(data) > len(abg) and data.startswith(abg):
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data = zlib.decompress(data[len(abg):])
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self.log.debug(f"ABG: {data}")
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return data
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return data
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return data
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except ConnectionError:
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self.alive = False
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await self.remove_me()
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return b""
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async def sync_resources(self):
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while True:
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data = await self.recv()
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if not data:
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await asyncio.sleep(.1)
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continue
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self.log.debug(f"Received: {data}")
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if data.startswith(b"f"):
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# TODO: SendFile
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pass
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file = data[1:].decode("utf-8")
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self.log.debug(f"Sending File: {file}")
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await self.kick(f"TODO: SendFile({file})")
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elif data.startswith(b"SR"):
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# TODO: Create mods list
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self.log.debug("Sending Mod Info")
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mods = []
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mod_list = b''
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# * code *
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if len(mods) == 0:
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mod_list = '%s;%s;'
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for mod in self.Core.mods_list:
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if type(mod) == int:
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continue
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mod_list = (mod_list % (mod['path'], mod['size'])).replace(";", ";%s;")
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mod_list = mod_list.replace("%s;", "")
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if len(mod_list) == 0:
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await self.tcp_send(b"-")
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else:
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await self.tcp_send(mod_list)
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await self.tcp_send(bytes(mod_list, "utf-8"))
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data = await self.recv()
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if data == b"Done":
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await self.tcp_send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
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@ -131,7 +166,6 @@ class Client:
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async def looper(self):
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# self.is_disconnected()
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self.log.debug(f"Alive: {self.alive}")
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await self.tcp_send(b"P" + bytes(f"{self.cid}", "utf-8"))
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await self.sync_resources()
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while self.alive:
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@ -139,19 +173,31 @@ class Client:
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if data == b"":
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if not self.alive:
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break
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elif self.is_disconnected():
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break
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else:
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await asyncio.sleep(.2)
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continue
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code = data.decode()[0]
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self.log.debug(f"Code: {code}, data: {data}")
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self.log.debug(f"Received code: {code}, data: {data}")
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match code:
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case "H":
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# Client connected
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await self.tcp_send(b"Sn" + bytes(self.nick, "utf-8"))
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await self.tcp_send(b"Sn" + bytes(self.nick, "utf-8"), to_all=True)
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case "C":
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# Chat
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await self.tcp_send(data)
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await self.tcp_send(data, to_all=True)
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async def remove_me(self):
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self.log.debug(f"Removing client {self.nick}({self.cid})")
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await asyncio.sleep(0.3)
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if not self.writer.is_closing():
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self.writer.close()
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if (self.cid > 0 or self.nick is not None) and self.Core.clients_by_id.get(self.cid):
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_, down_w = self.down_rw
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if down_w and not down_w.is_closing():
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down_w.close()
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self.Core.clients[self.cid] = None
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self.Core.clients_by_id.pop(self.cid)
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self.Core.clients_by_nick.pop(self.nick)
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class Core:
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@ -177,40 +223,60 @@ class Core:
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self.client_major_version = "2.0"
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self.BeamMP_version = "3.2.0"
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def get_client(self, sock=None, cid=None, nick=None):
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def get_client(self, cid=None, nick=None):
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if cid:
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return self.clients_by_id.get(cid)
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if nick:
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return self.clients_by_nick.get(nick)
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if sock:
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return self.clients_by_nick.get(sock.getsockname())
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def insert_client(self, client):
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self.log.debug(f"Inserting client: {client.cid}")
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self.clients_by_nick.update({client.nick: client})
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self.clients_by_id.update({client.cid: client})
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self.clients[client.cid] = client
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def create_client(self, *args, **kwargs):
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client = Client(*args, **kwargs)
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cid = 1
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for client in self.clients:
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if client.cid == cid:
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async def insert_client(self, client):
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await asyncio.sleep(random.randint(3, 9) * 0.01)
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cid = 0
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for _client in self.clients:
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if not _client:
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break
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if _client.cid == cid:
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cid += 1
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else:
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break
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client.cid = cid
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client._update_logger()
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self.log.debug(f"Create client; client.cid: {client.cid};")
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await asyncio.sleep(random.randint(3, 9) * 0.01)
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if not self.clients[cid]:
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client.cid = cid
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self.clients_by_nick.update({client.nick: client})
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self.log.debug(f"Inserting client: id{client.cid}")
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self.clients_by_id.update({client.cid: client})
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self.clients[client.cid] = client
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client._update_logger()
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return
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await self.insert_client(client)
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def create_client(self, *args, **kwargs):
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self.log.debug(f"Create client")
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client = Client(core=self, *args, **kwargs)
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return client
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async def check_alive(self):
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await asyncio.sleep(5)
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self.log.debug(f"Checking if clients is alive")
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def get_clients_list(self, need_cid=False):
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out = ""
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for client in self.clients:
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d = client.is_disconnected()
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if d:
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self.log.debug(f"Client ID: {client.cid} died...")
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if not client:
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continue
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out += f"{client.nick}"
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if need_cid:
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out += f":{client.cid}"
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out += ","
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if out:
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out = out[:-1]
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return out
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async def check_alive(self):
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maxp = config.Game['players']
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while self.run:
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await asyncio.sleep(1)
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ca = f"Ss{len(self.clients_by_id)}/{maxp}:{self.get_clients_list()}"
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for client in self.clients:
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if not client:
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continue
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await client.tcp_send(bytes(ca, "utf-8"))
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@staticmethod
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def start_web():
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@ -223,10 +289,10 @@ class Core:
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webapp.uvserver = uvserver
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uvserver.run()
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@staticmethod
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async def stop_me():
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async def stop_me(self):
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while webapp.data_run[0]:
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await asyncio.sleep(1)
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self.run = False
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raise KeyboardInterrupt
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# noinspection SpellCheckingInspection,PyPep8Naming
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@ -246,69 +312,76 @@ class Core:
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modstotalsize = self.mods_list[0]
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modstotal = len(self.mods_list) - 1
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while self.run:
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data = {"uuid": config.Auth["key"], "players": len(self.clients), "maxplayers": config.Game["players"],
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"port": config.Server["server_port"], "map": f"/levels/{config.Game['map']}/info.json",
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"private": config.Auth['private'], "version": self.BeamMP_version,
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"clientversion": self.client_major_version,
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"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
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"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
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self.log.debug(f"Auth: data {data}")
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try:
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data = {"uuid": config.Auth["key"], "players": len(self.clients), "maxplayers": config.Game["players"],
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"port": config.Server["server_port"], "map": f"/levels/{config.Game['map']}/info.json",
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"private": config.Auth['private'], "version": self.BeamMP_version,
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"clientversion": self.client_major_version,
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"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
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"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
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self.log.debug(f"Auth: data {data}")
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# Sentry?
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ok = False
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body = {}
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code = 0
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for server_url in BEAM_backend:
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url = "https://" + server_url + "/heartbeat"
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try:
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async with aiohttp.ClientSession() as session:
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async with session.post(url, data=data, headers={"api-v": "2"}) as response:
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code = response.status
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body = await response.json()
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self.log.debug(f"Auth: code {code}, body {body}")
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ok = True
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break
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except Exception as e:
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self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
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continue
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# Sentry?
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ok = False
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body = {}
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code = 0
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for server_url in BEAM_backend:
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url = "https://" + server_url + "/heartbeat"
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try:
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async with aiohttp.ClientSession() as session:
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async with session.post(url, data=data, headers={"api-v": "2"}) as response:
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code = response.status
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body = await response.json()
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self.log.debug(f"Auth: code {code}, body {body}")
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ok = True
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break
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except Exception as e:
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self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
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continue
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if ok:
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if not (body.get("status") is not None and
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body.get("code") is not None and
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body.get("msg") is not None):
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self.log.error("Missing/invalid json members in backend response")
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raise KeyboardInterrupt
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if ok:
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if not (body.get("status") is not None and
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body.get("code") is not None and
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body.get("msg") is not None):
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self.log.error("Missing/invalid json members in backend response")
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raise KeyboardInterrupt
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if test:
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status = body.get("status")
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msg = body.get("msg")
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if status == "2000":
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self.log.info(f"Authenticated! {msg}")
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elif status == "200":
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self.log.info(f"Resumed authenticated session. {msg}")
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else:
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self.log.error(f"Backend REFUSED the auth key. Reason: "
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f"{msg or 'Backend did not provide a reason'}")
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if test:
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status = body.get("status")
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msg = body.get("msg")
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if status == "2000":
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self.log.info(f"Authenticated! {msg}")
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elif status == "200":
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self.log.info(f"Resumed authenticated session. {msg}")
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else:
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self.log.error(f"Backend REFUSED the auth key. Reason: "
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f"{msg or 'Backend did not provide a reason'}")
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self.log.info(f"Server still runnig, but only in Direct connect mode.")
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self.direct = True
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else:
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self.direct = True
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if test:
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self.log.error("Cannot auth...")
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if not config.Auth['private']:
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raise KeyboardInterrupt
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if test:
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self.log.info(f"Server still runnig, but only in Direct connect mode.")
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self.direct = True
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else:
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self.direct = True
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if test:
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self.log.error("Cannot auth...")
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if not config.Auth['private']:
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raise KeyboardInterrupt
|
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if test:
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self.log.info(f"Server still runnig, but only in Direct connect mode.")
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|
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if test:
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return ok
|
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if test:
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return ok
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await asyncio.sleep(5)
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await asyncio.sleep(5)
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except Exception as e:
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self.log.error(f"Error in heartbeat: {e}")
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async def main(self):
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self.run = True
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self.tcp = self.tcp(self, self.server_ip, self.server_port)
|
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self.udp = self.udp(self, self.server_ip, self.server_port)
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console.add_command(
|
||||
"list",
|
||||
lambda x: f"Players list: {self.get_clients_list(True)}"
|
||||
)
|
||||
try:
|
||||
# WebApi Start
|
||||
if config.WebAPI["enabled"]:
|
||||
@ -336,9 +409,11 @@ class Core:
|
||||
self.log.info(f"Loaded {lmods} mods: {round(self.mods_list[0] / MB, 2)}mb")
|
||||
|
||||
await self.heartbeat(True)
|
||||
for i in range(int(config.Game["players"] * 1.3)):
|
||||
self.clients.append(None)
|
||||
tasks = []
|
||||
# self.check_alive()
|
||||
nrtasks = [self.tcp.start, self.udp.start, console.start, self.stop_me, self.heartbeat, ]
|
||||
# self.udp.start,
|
||||
nrtasks = [self.tcp.start, console.start, self.stop_me, self.heartbeat, self.check_alive]
|
||||
for task in nrtasks:
|
||||
tasks.append(asyncio.create_task(task()))
|
||||
t = asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
|
||||
@ -354,7 +429,7 @@ class Core:
|
||||
pass
|
||||
finally:
|
||||
self.tcp.stop()
|
||||
self.udp.stop()
|
||||
# self.udp.stop()
|
||||
self.run = False
|
||||
|
||||
def start(self):
|
||||
|
@ -24,7 +24,7 @@ class Client:
|
||||
self.addr = writer.get_extra_info("sockname")
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.Core = core
|
||||
self.cid = 0
|
||||
self.cid: int = 0
|
||||
self.key: str = None
|
||||
self.nick: str = None
|
||||
self.roles: str = None
|
||||
@ -32,12 +32,12 @@ class Client:
|
||||
self.alive = True
|
||||
def is_disconnected(self) -> bool: ...
|
||||
async def kick(self, reason: str) -> None: ...
|
||||
async def tcp_send(self, data: bytes) -> None: ...
|
||||
async def tcp_send(self, data: bytes, to_all:bool = False, writer: StreamWriter = None) -> None: ...
|
||||
async def sync_resources(self) -> None: ...
|
||||
async def recv(self) -> bytes: ...
|
||||
async def looper(self) -> None: ...
|
||||
def _update_logger(self) -> None: ...
|
||||
|
||||
async def remove_me(self) -> None: ...
|
||||
|
||||
class Core:
|
||||
def __init__(self):
|
||||
@ -45,7 +45,7 @@ class Core:
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.run = False
|
||||
self.direct = False
|
||||
self.clients: List[Client]= []
|
||||
self.clients: List[Client | None]= []
|
||||
self.clients_by_id: Dict[{int: Client}]= {}
|
||||
self.clients_by_nick: Dict[{str: Client}] = {}
|
||||
self.clients_counter: int = 0
|
||||
@ -59,13 +59,13 @@ class Core:
|
||||
self.web_stop: Callable = lambda: None
|
||||
self.client_major_version = "2.0"
|
||||
self.BeamMP_version = "3.2.0"
|
||||
def insert_client(self, client: Client) -> None: ...
|
||||
async def insert_client(self, client: Client) -> None: ...
|
||||
def create_client(self, *args, **kwargs) -> Client: ...
|
||||
def get_clients_list(self, need_cid=False) -> str: ...
|
||||
async def check_alive(self) -> None: ...
|
||||
@staticmethod
|
||||
def start_web() -> None: ...
|
||||
@staticmethod
|
||||
def stop_me() -> None: ...
|
||||
def stop_me(self) -> None: ...
|
||||
async def heartbeat(self, test=False) -> None: ...
|
||||
async def main(self) -> None: ...
|
||||
def start(self) -> None: ...
|
||||
|
@ -6,6 +6,8 @@
|
||||
# (c) kuitoi.su 2023
|
||||
import asyncio
|
||||
import traceback
|
||||
from asyncio import AbstractEventLoop
|
||||
from threading import Thread
|
||||
|
||||
import aiohttp
|
||||
|
||||
@ -15,10 +17,11 @@ from core import utils
|
||||
class TCPServer:
|
||||
def __init__(self, core, host, port):
|
||||
self.log = utils.get_logger("TCPServer")
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.Core = core
|
||||
self.host = host
|
||||
self.port = port
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.run = False
|
||||
|
||||
async def auth_client(self, reader, writer):
|
||||
client = self.Core.create_client(reader, writer)
|
||||
@ -37,49 +40,58 @@ class TCPServer:
|
||||
await client.kick("Invalid Key (too long)!")
|
||||
return False, None
|
||||
client.key = data.decode("utf-8")
|
||||
async with aiohttp.ClientSession() as session:
|
||||
url = 'https://auth.beammp.com/pkToUser'
|
||||
async with session.post(url, data={'key': client.key}) as response:
|
||||
res = await response.json()
|
||||
self.log.debug(f"res: {res}")
|
||||
try:
|
||||
async with aiohttp.ClientSession() as session:
|
||||
url = 'https://auth.beammp.com/pkToUser'
|
||||
async with session.post(url, data={'key': client.key}) as response:
|
||||
res = await response.json()
|
||||
self.log.debug(f"res: {res}")
|
||||
if res.get("error"):
|
||||
await client.kick('Invalid key! Please restart your game.')
|
||||
return
|
||||
return False, None
|
||||
client.nick = res["username"]
|
||||
client.roles = res["roles"]
|
||||
client.guest = res["guest"]
|
||||
client._update_logger()
|
||||
except Exception as e:
|
||||
self.log.error(f"Auth error: {e}")
|
||||
await client.kick('Invalid authentication data! Try to connect in 5 minutes.')
|
||||
await client.kick('Invalid authentication data! Try to reconnect in 5 minutes.')
|
||||
return False, None
|
||||
|
||||
for _client in self.Core.clients:
|
||||
if not _client:
|
||||
continue
|
||||
if _client.nick == client.nick and _client.guest == client.guest:
|
||||
await client.kick('Stale Client (replaced by new client)')
|
||||
return False, None
|
||||
|
||||
ev.call_event("on_auth", client)
|
||||
|
||||
if len(self.Core.clients) > config.Game["players"]:
|
||||
if len(self.Core.clients_by_id) > config.Game["players"]:
|
||||
await client.kick("Server full!")
|
||||
return False, None
|
||||
else:
|
||||
self.log.info("Identification success")
|
||||
self.Core.insert_client(client)
|
||||
await self.Core.insert_client(client)
|
||||
|
||||
return True, client
|
||||
|
||||
async def set_down_rw(self, reader, writer):
|
||||
try:
|
||||
cid = (await reader.read(1)).decode() # FIXME: wtf? 1 byte?
|
||||
self.log.debug(f"Client: \"ID: {cid}\" - HandleDownload!")
|
||||
if not cid.isdigit():
|
||||
return False
|
||||
cid = (await reader.read(1))[0]
|
||||
ok = False
|
||||
for _client in self.Core.clients:
|
||||
if not _client:
|
||||
continue
|
||||
if _client.cid == cid:
|
||||
_client.down_rw = (reader, writer)
|
||||
return True
|
||||
ok = True
|
||||
self.log.debug(f"Client: {_client.nick}:{cid} - HandleDownload!")
|
||||
if not ok:
|
||||
writer.close()
|
||||
self.log.debug(f"Unknown client - HandleDownload")
|
||||
finally:
|
||||
return False
|
||||
return
|
||||
|
||||
async def handle_code(self, code, reader, writer):
|
||||
match code:
|
||||
@ -87,17 +99,17 @@ class TCPServer:
|
||||
result, client = await self.auth_client(reader, writer)
|
||||
if result:
|
||||
await client.looper()
|
||||
return True
|
||||
return False
|
||||
return result, client
|
||||
case "D":
|
||||
return await self.set_down_rw(reader, writer)
|
||||
await self.set_down_rw(reader, writer)
|
||||
case "P":
|
||||
writer.write(b"P")
|
||||
await writer.drain()
|
||||
return True
|
||||
writer.close()
|
||||
case _:
|
||||
self.log.error(f"Unknown code: {code}")
|
||||
return False
|
||||
writer.close()
|
||||
return False, None
|
||||
|
||||
async def handle_client(self, reader, writer):
|
||||
while True:
|
||||
@ -107,28 +119,37 @@ class TCPServer:
|
||||
break
|
||||
code = data.decode()
|
||||
self.log.debug(f"Received {code!r} from {writer.get_extra_info('sockname')!r}")
|
||||
result = await self.handle_code(code, reader, writer)
|
||||
if not result:
|
||||
break
|
||||
# task = asyncio.create_task(self.handle_code(code, reader, writer))
|
||||
# await asyncio.wait([task], return_when=asyncio.FIRST_EXCEPTION)
|
||||
_, cl = await self.handle_code(code, reader, writer)
|
||||
if cl:
|
||||
await cl.remove_me()
|
||||
break
|
||||
except Exception as e:
|
||||
self.log.error("Error while connecting..")
|
||||
self.log.error(f"Error: {e}")
|
||||
self.log.exception(e)
|
||||
traceback.print_exc()
|
||||
break
|
||||
|
||||
async def start(self):
|
||||
self.log.debug("Starting TCP server.")
|
||||
self.run = True
|
||||
try:
|
||||
server = await asyncio.start_server(self.handle_client, self.host, self.port,
|
||||
backlog=int(config.Game["players"] * 1.3))
|
||||
self.log.debug(f"TCP server started on {server.sockets[0].getsockname()!r}")
|
||||
while True:
|
||||
async with server:
|
||||
await server.serve_forever()
|
||||
except OSError as e:
|
||||
self.log.error(f"Error: {e}")
|
||||
self.Core.run = False
|
||||
self.log.error("Cannot bind port")
|
||||
raise e
|
||||
self.log.debug(f"TCP server started on {server.sockets[0].getsockname()!r}")
|
||||
while True:
|
||||
async with server:
|
||||
await server.serve_forever()
|
||||
except BaseException as e:
|
||||
self.log.error(f"Error: {e}")
|
||||
raise e
|
||||
finally:
|
||||
self.run = False
|
||||
self.Core.run = False
|
||||
|
||||
def stop(self):
|
||||
self.log.debug("Stopping TCP server")
|
||||
|
@ -15,13 +15,14 @@ from core.core import Client
|
||||
class TCPServer:
|
||||
def __init__(self, core: Core, host, port):
|
||||
self.log = utils.get_logger("TCPServer")
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.Core = core
|
||||
self.host = host
|
||||
self.port = port
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.run = False
|
||||
async def auth_client(self, reader: StreamReader, writer: StreamWriter) -> Tuple[bool, Client]: ...
|
||||
async def set_down_rw(self, reader: StreamReader, writer: StreamWriter) -> bool: ...
|
||||
async def handle_code(self, code: str, reader: StreamReader, writer: StreamWriter) -> bool: ...
|
||||
async def handle_code(self, code: str, reader: StreamReader, writer: StreamWriter) -> Tuple[bool, Client]: ...
|
||||
async def handle_client(self, reader: StreamReader, writer: StreamWriter) -> None: ...
|
||||
async def start(self) -> None: ...
|
||||
async def stop(self) -> None: ...
|
||||
|
Loading…
x
Reference in New Issue
Block a user