mirror of
https://github.com/kuitoi/kuitoi-Server.git
synced 2026-04-23 00:30:26 +00:00
Prepare for sync_resources;
Fix async bugs; Recreate ID system; Add Ss (Player counter) code;
This commit is contained in:
@@ -6,6 +6,8 @@
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# (c) kuitoi.su 2023
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import asyncio
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import traceback
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from asyncio import AbstractEventLoop
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from threading import Thread
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import aiohttp
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@@ -15,10 +17,11 @@ from core import utils
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class TCPServer:
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def __init__(self, core, host, port):
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self.log = utils.get_logger("TCPServer")
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self.loop = asyncio.get_event_loop()
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self.Core = core
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self.host = host
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self.port = port
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self.loop = asyncio.get_event_loop()
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self.run = False
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async def auth_client(self, reader, writer):
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client = self.Core.create_client(reader, writer)
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@@ -37,49 +40,58 @@ class TCPServer:
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await client.kick("Invalid Key (too long)!")
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return False, None
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client.key = data.decode("utf-8")
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async with aiohttp.ClientSession() as session:
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url = 'https://auth.beammp.com/pkToUser'
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async with session.post(url, data={'key': client.key}) as response:
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res = await response.json()
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self.log.debug(f"res: {res}")
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try:
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async with aiohttp.ClientSession() as session:
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url = 'https://auth.beammp.com/pkToUser'
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async with session.post(url, data={'key': client.key}) as response:
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res = await response.json()
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self.log.debug(f"res: {res}")
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if res.get("error"):
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await client.kick('Invalid key! Please restart your game.')
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return
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return False, None
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client.nick = res["username"]
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client.roles = res["roles"]
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client.guest = res["guest"]
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client._update_logger()
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except Exception as e:
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self.log.error(f"Auth error: {e}")
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await client.kick('Invalid authentication data! Try to connect in 5 minutes.')
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await client.kick('Invalid authentication data! Try to reconnect in 5 minutes.')
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return False, None
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for _client in self.Core.clients:
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if not _client:
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continue
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if _client.nick == client.nick and _client.guest == client.guest:
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await client.kick('Stale Client (replaced by new client)')
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return False, None
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ev.call_event("on_auth", client)
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if len(self.Core.clients) > config.Game["players"]:
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if len(self.Core.clients_by_id) > config.Game["players"]:
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await client.kick("Server full!")
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return False, None
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else:
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self.log.info("Identification success")
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self.Core.insert_client(client)
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await self.Core.insert_client(client)
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return True, client
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async def set_down_rw(self, reader, writer):
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try:
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cid = (await reader.read(1)).decode() # FIXME: wtf? 1 byte?
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self.log.debug(f"Client: \"ID: {cid}\" - HandleDownload!")
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if not cid.isdigit():
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return False
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cid = (await reader.read(1))[0]
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ok = False
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for _client in self.Core.clients:
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if not _client:
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continue
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if _client.cid == cid:
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_client.down_rw = (reader, writer)
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return True
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ok = True
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self.log.debug(f"Client: {_client.nick}:{cid} - HandleDownload!")
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if not ok:
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writer.close()
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self.log.debug(f"Unknown client - HandleDownload")
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finally:
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return False
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return
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async def handle_code(self, code, reader, writer):
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match code:
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@@ -87,17 +99,17 @@ class TCPServer:
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result, client = await self.auth_client(reader, writer)
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if result:
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await client.looper()
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return True
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return False
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return result, client
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case "D":
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return await self.set_down_rw(reader, writer)
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await self.set_down_rw(reader, writer)
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case "P":
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writer.write(b"P")
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await writer.drain()
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return True
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writer.close()
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case _:
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self.log.error(f"Unknown code: {code}")
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return False
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writer.close()
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return False, None
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async def handle_client(self, reader, writer):
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while True:
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@@ -107,28 +119,37 @@ class TCPServer:
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break
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code = data.decode()
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self.log.debug(f"Received {code!r} from {writer.get_extra_info('sockname')!r}")
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result = await self.handle_code(code, reader, writer)
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if not result:
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break
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# task = asyncio.create_task(self.handle_code(code, reader, writer))
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# await asyncio.wait([task], return_when=asyncio.FIRST_EXCEPTION)
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_, cl = await self.handle_code(code, reader, writer)
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if cl:
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await cl.remove_me()
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break
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except Exception as e:
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self.log.error("Error while connecting..")
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self.log.error(f"Error: {e}")
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self.log.exception(e)
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traceback.print_exc()
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break
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async def start(self):
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self.log.debug("Starting TCP server.")
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self.run = True
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try:
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server = await asyncio.start_server(self.handle_client, self.host, self.port,
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backlog=int(config.Game["players"] * 1.3))
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self.log.debug(f"TCP server started on {server.sockets[0].getsockname()!r}")
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while True:
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async with server:
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await server.serve_forever()
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except OSError as e:
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self.log.error(f"Error: {e}")
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self.Core.run = False
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self.log.error("Cannot bind port")
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raise e
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self.log.debug(f"TCP server started on {server.sockets[0].getsockname()!r}")
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while True:
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async with server:
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await server.serve_forever()
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except BaseException as e:
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self.log.error(f"Error: {e}")
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raise e
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finally:
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self.run = False
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self.Core.run = False
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def stop(self):
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self.log.debug("Stopping TCP server")
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