mirror of
https://github.com/kuitoi/kuitoi-Server.git
synced 2026-04-24 09:06:36 +00:00
Prepare for sync_resources;
Fix async bugs; Recreate ID system; Add Ss (Player counter) code;
This commit is contained in:
317
src/core/core.py
317
src/core/core.py
@@ -6,6 +6,7 @@
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# (c) kuitoi.su 2023
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import asyncio
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import os
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import random
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import zlib
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from threading import Thread
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@@ -36,8 +37,8 @@ class Client:
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self.alive = True
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def _update_logger(self):
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self.log.debug(f"Update logger")
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self.log = utils.get_logger(f"client({self.nick}:{self.cid})")
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self.log.debug(f"Update logger")
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def is_disconnected(self):
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if not self.alive:
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@@ -55,11 +56,10 @@ class Client:
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async def kick(self, reason):
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self.log.info(f"Client: \"IP: {self.addr!r}; ID: {self.cid}\" - kicked with reason: \"{reason}\"")
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await self.tcp_send(b"K" + bytes(reason, "utf-8"))
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# self.writer.close()
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# await self.writer.wait_closed()
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self.alive = False
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await self.remove_me()
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async def tcp_send(self, data):
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async def tcp_send(self, data, to_all=False, writer=None):
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# TNetwork.cpp; Line: 383
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# BeamMP TCP protocol sends a header of 4 bytes, followed by the data.
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@@ -67,63 +67,98 @@ class Client:
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# ^------^^---...-^
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# size data
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if writer is None:
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writer = self.writer
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if to_all:
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for client in self.Core.clients:
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if not client:
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continue
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await client.tcp_send(data)
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return
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self.log.debug(f"tcp_send({data})")
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if len(data) == 10:
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data += b"."
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header = len(data).to_bytes(4, "little", signed=True)
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self.log.debug(f'len(data) {len(data)}; send {header + data}')
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self.writer.write(header + data)
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await self.writer.drain()
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try:
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writer.write(header + data)
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await writer.drain()
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except ConnectionError:
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self.log.debug('Disconnected')
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self.alive = False
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async def recv(self):
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async def recv(self, kostil=False):
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# if not self.is_disconnected():
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# self.log.debug(f"Client with {self.nick}({self.cid}) disconnected")
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# return b""
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header = await self.reader.read(4) # header: 4 bytes
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try:
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header = await self.reader.read(4) # header: 4 bytes
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int_header = 0
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for i in range(len(header)):
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int_header += header[i]
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int_header = 0
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for i in range(len(header)):
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int_header += header[i]
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if int_header <= 0:
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await self.kick("Invalid packet - header negative")
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return b""
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if int_header <= 0:
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await asyncio.sleep(0.1)
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if not self.alive:
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self.log.debug(f"Disconnected")
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self.writer.close()
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return b''
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if kostil:
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return
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self.log.debug(f"Header: {header}")
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await self.kick("Invalid packet - header negative")
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return b""
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if int_header > 100 * MB:
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await self.kick("Header size limit exceeded")
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self.log.warn(f"Client {self.nick}({self.cid}) sent header of >100MB - "
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f"assuming malicious intent and disconnecting the client.")
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return b""
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if int_header > 100 * MB:
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await self.kick("Header size limit exceeded")
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self.log.warn(f"Client {self.nick}({self.cid}) sent header of >100MB - "
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f"assuming malicious intent and disconnecting the client.")
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return b""
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data = await self.reader.read(101 * MB)
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self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
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data = await self.reader.read(100 * MB)
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self.log.debug(f"header: `{header}`; int_header: `{int_header}`; data: `{data}`;")
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if len(data) != int_header:
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self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
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if len(data) != int_header:
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self.log.debug(f"WARN Expected to read {int_header} bytes, instead got {len(data)}")
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abg = b"ABG:"
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if len(data) > len(abg) and data.startswith(abg):
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data = zlib.decompress(data[len(abg):])
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self.log.debug(f"ABG: {data}")
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abg = b"ABG:"
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if len(data) > len(abg) and data.startswith(abg):
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data = zlib.decompress(data[len(abg):])
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self.log.debug(f"ABG: {data}")
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return data
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return data
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return data
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except ConnectionError:
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self.alive = False
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await self.remove_me()
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return b""
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async def sync_resources(self):
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while True:
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data = await self.recv()
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if not data:
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await asyncio.sleep(.1)
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continue
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self.log.debug(f"Received: {data}")
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if data.startswith(b"f"):
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# TODO: SendFile
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pass
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file = data[1:].decode("utf-8")
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self.log.debug(f"Sending File: {file}")
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await self.kick(f"TODO: SendFile({file})")
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elif data.startswith(b"SR"):
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# TODO: Create mods list
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self.log.debug("Sending Mod Info")
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mods = []
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mod_list = b''
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# * code *
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if len(mods) == 0:
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mod_list = '%s;%s;'
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for mod in self.Core.mods_list:
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if type(mod) == int:
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continue
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mod_list = (mod_list % (mod['path'], mod['size'])).replace(";", ";%s;")
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mod_list = mod_list.replace("%s;", "")
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if len(mod_list) == 0:
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await self.tcp_send(b"-")
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else:
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await self.tcp_send(mod_list)
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await self.tcp_send(bytes(mod_list, "utf-8"))
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data = await self.recv()
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if data == b"Done":
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await self.tcp_send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
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@@ -131,7 +166,6 @@ class Client:
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async def looper(self):
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# self.is_disconnected()
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self.log.debug(f"Alive: {self.alive}")
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await self.tcp_send(b"P" + bytes(f"{self.cid}", "utf-8"))
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await self.sync_resources()
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while self.alive:
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@@ -139,19 +173,31 @@ class Client:
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if data == b"":
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if not self.alive:
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break
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elif self.is_disconnected():
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break
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else:
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await asyncio.sleep(.2)
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continue
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code = data.decode()[0]
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self.log.debug(f"Code: {code}, data: {data}")
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self.log.debug(f"Received code: {code}, data: {data}")
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match code:
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case "H":
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# Client connected
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await self.tcp_send(b"Sn" + bytes(self.nick, "utf-8"))
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await self.tcp_send(b"Sn" + bytes(self.nick, "utf-8"), to_all=True)
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case "C":
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# Chat
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await self.tcp_send(data)
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await self.tcp_send(data, to_all=True)
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async def remove_me(self):
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self.log.debug(f"Removing client {self.nick}({self.cid})")
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await asyncio.sleep(0.3)
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if not self.writer.is_closing():
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self.writer.close()
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if (self.cid > 0 or self.nick is not None) and self.Core.clients_by_id.get(self.cid):
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_, down_w = self.down_rw
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if down_w and not down_w.is_closing():
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down_w.close()
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self.Core.clients[self.cid] = None
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self.Core.clients_by_id.pop(self.cid)
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self.Core.clients_by_nick.pop(self.nick)
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class Core:
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@@ -177,40 +223,60 @@ class Core:
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self.client_major_version = "2.0"
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self.BeamMP_version = "3.2.0"
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def get_client(self, sock=None, cid=None, nick=None):
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def get_client(self, cid=None, nick=None):
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if cid:
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return self.clients_by_id.get(cid)
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if nick:
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return self.clients_by_nick.get(nick)
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if sock:
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return self.clients_by_nick.get(sock.getsockname())
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def insert_client(self, client):
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self.log.debug(f"Inserting client: {client.cid}")
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self.clients_by_nick.update({client.nick: client})
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self.clients_by_id.update({client.cid: client})
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self.clients[client.cid] = client
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def create_client(self, *args, **kwargs):
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client = Client(*args, **kwargs)
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cid = 1
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for client in self.clients:
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if client.cid == cid:
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async def insert_client(self, client):
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await asyncio.sleep(random.randint(3, 9) * 0.01)
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cid = 0
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for _client in self.clients:
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if not _client:
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break
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if _client.cid == cid:
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cid += 1
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else:
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break
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client.cid = cid
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client._update_logger()
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self.log.debug(f"Create client; client.cid: {client.cid};")
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await asyncio.sleep(random.randint(3, 9) * 0.01)
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if not self.clients[cid]:
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client.cid = cid
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self.clients_by_nick.update({client.nick: client})
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self.log.debug(f"Inserting client: id{client.cid}")
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self.clients_by_id.update({client.cid: client})
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self.clients[client.cid] = client
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client._update_logger()
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return
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await self.insert_client(client)
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def create_client(self, *args, **kwargs):
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self.log.debug(f"Create client")
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client = Client(core=self, *args, **kwargs)
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return client
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async def check_alive(self):
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await asyncio.sleep(5)
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self.log.debug(f"Checking if clients is alive")
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def get_clients_list(self, need_cid=False):
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out = ""
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for client in self.clients:
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d = client.is_disconnected()
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if d:
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self.log.debug(f"Client ID: {client.cid} died...")
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if not client:
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continue
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out += f"{client.nick}"
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if need_cid:
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out += f":{client.cid}"
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out += ","
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if out:
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out = out[:-1]
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return out
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async def check_alive(self):
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maxp = config.Game['players']
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while self.run:
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await asyncio.sleep(1)
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ca = f"Ss{len(self.clients_by_id)}/{maxp}:{self.get_clients_list()}"
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for client in self.clients:
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if not client:
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continue
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await client.tcp_send(bytes(ca, "utf-8"))
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@staticmethod
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def start_web():
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@@ -223,10 +289,10 @@ class Core:
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webapp.uvserver = uvserver
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uvserver.run()
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@staticmethod
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async def stop_me():
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async def stop_me(self):
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while webapp.data_run[0]:
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await asyncio.sleep(1)
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self.run = False
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raise KeyboardInterrupt
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# noinspection SpellCheckingInspection,PyPep8Naming
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@@ -246,69 +312,76 @@ class Core:
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modstotalsize = self.mods_list[0]
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modstotal = len(self.mods_list) - 1
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while self.run:
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data = {"uuid": config.Auth["key"], "players": len(self.clients), "maxplayers": config.Game["players"],
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"port": config.Server["server_port"], "map": f"/levels/{config.Game['map']}/info.json",
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"private": config.Auth['private'], "version": self.BeamMP_version,
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"clientversion": self.client_major_version,
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"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
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"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
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self.log.debug(f"Auth: data {data}")
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try:
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data = {"uuid": config.Auth["key"], "players": len(self.clients), "maxplayers": config.Game["players"],
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"port": config.Server["server_port"], "map": f"/levels/{config.Game['map']}/info.json",
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"private": config.Auth['private'], "version": self.BeamMP_version,
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"clientversion": self.client_major_version,
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"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
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"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
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self.log.debug(f"Auth: data {data}")
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# Sentry?
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ok = False
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body = {}
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code = 0
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for server_url in BEAM_backend:
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url = "https://" + server_url + "/heartbeat"
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try:
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async with aiohttp.ClientSession() as session:
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async with session.post(url, data=data, headers={"api-v": "2"}) as response:
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code = response.status
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body = await response.json()
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self.log.debug(f"Auth: code {code}, body {body}")
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ok = True
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break
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except Exception as e:
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self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
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continue
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# Sentry?
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ok = False
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body = {}
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code = 0
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for server_url in BEAM_backend:
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url = "https://" + server_url + "/heartbeat"
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try:
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async with aiohttp.ClientSession() as session:
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async with session.post(url, data=data, headers={"api-v": "2"}) as response:
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code = response.status
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body = await response.json()
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self.log.debug(f"Auth: code {code}, body {body}")
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ok = True
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break
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except Exception as e:
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self.log.debug(f"Auth: Error `{e}` while auth with `{server_url}`")
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continue
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|
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if ok:
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if not (body.get("status") is not None and
|
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body.get("code") is not None and
|
||||
body.get("msg") is not None):
|
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self.log.error("Missing/invalid json members in backend response")
|
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raise KeyboardInterrupt
|
||||
if ok:
|
||||
if not (body.get("status") is not None and
|
||||
body.get("code") is not None and
|
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body.get("msg") is not None):
|
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self.log.error("Missing/invalid json members in backend response")
|
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raise KeyboardInterrupt
|
||||
|
||||
if test:
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status = body.get("status")
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msg = body.get("msg")
|
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if status == "2000":
|
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self.log.info(f"Authenticated! {msg}")
|
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elif status == "200":
|
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self.log.info(f"Resumed authenticated session. {msg}")
|
||||
else:
|
||||
self.log.error(f"Backend REFUSED the auth key. Reason: "
|
||||
f"{msg or 'Backend did not provide a reason'}")
|
||||
if test:
|
||||
status = body.get("status")
|
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msg = body.get("msg")
|
||||
if status == "2000":
|
||||
self.log.info(f"Authenticated! {msg}")
|
||||
elif status == "200":
|
||||
self.log.info(f"Resumed authenticated session. {msg}")
|
||||
else:
|
||||
self.log.error(f"Backend REFUSED the auth key. Reason: "
|
||||
f"{msg or 'Backend did not provide a reason'}")
|
||||
self.log.info(f"Server still runnig, but only in Direct connect mode.")
|
||||
self.direct = True
|
||||
else:
|
||||
self.direct = True
|
||||
if test:
|
||||
self.log.error("Cannot auth...")
|
||||
if not config.Auth['private']:
|
||||
raise KeyboardInterrupt
|
||||
if test:
|
||||
self.log.info(f"Server still runnig, but only in Direct connect mode.")
|
||||
self.direct = True
|
||||
else:
|
||||
self.direct = True
|
||||
if test:
|
||||
self.log.error("Cannot auth...")
|
||||
if not config.Auth['private']:
|
||||
raise KeyboardInterrupt
|
||||
if test:
|
||||
self.log.info(f"Server still runnig, but only in Direct connect mode.")
|
||||
|
||||
if test:
|
||||
return ok
|
||||
if test:
|
||||
return ok
|
||||
|
||||
await asyncio.sleep(5)
|
||||
await asyncio.sleep(5)
|
||||
except Exception as e:
|
||||
self.log.error(f"Error in heartbeat: {e}")
|
||||
|
||||
async def main(self):
|
||||
self.run = True
|
||||
self.tcp = self.tcp(self, self.server_ip, self.server_port)
|
||||
self.udp = self.udp(self, self.server_ip, self.server_port)
|
||||
console.add_command(
|
||||
"list",
|
||||
lambda x: f"Players list: {self.get_clients_list(True)}"
|
||||
)
|
||||
try:
|
||||
# WebApi Start
|
||||
if config.WebAPI["enabled"]:
|
||||
@@ -336,9 +409,11 @@ class Core:
|
||||
self.log.info(f"Loaded {lmods} mods: {round(self.mods_list[0] / MB, 2)}mb")
|
||||
|
||||
await self.heartbeat(True)
|
||||
for i in range(int(config.Game["players"] * 1.3)):
|
||||
self.clients.append(None)
|
||||
tasks = []
|
||||
# self.check_alive()
|
||||
nrtasks = [self.tcp.start, self.udp.start, console.start, self.stop_me, self.heartbeat, ]
|
||||
# self.udp.start,
|
||||
nrtasks = [self.tcp.start, console.start, self.stop_me, self.heartbeat, self.check_alive]
|
||||
for task in nrtasks:
|
||||
tasks.append(asyncio.create_task(task()))
|
||||
t = asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
|
||||
@@ -354,7 +429,7 @@ class Core:
|
||||
pass
|
||||
finally:
|
||||
self.tcp.stop()
|
||||
self.udp.stop()
|
||||
# self.udp.stop()
|
||||
self.run = False
|
||||
|
||||
def start(self):
|
||||
|
||||
Reference in New Issue
Block a user