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Refactor kick and tcp_send in Client
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@ -42,26 +42,28 @@ class Client:
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self.alive = False
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return True
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def kick(self, reason):
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async def kick(self, reason):
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self.log.info(f"Client: \"IP: {self.addr!r}; ID: {self.cid}\" - kicked with reason: \"{reason}\"")
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self.tcp_send(b"K" + bytes(reason, "utf-8"))
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self.socket.close()
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await self.tcp_send(b"K" + bytes(reason, "utf-8"))
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# self.writer.close()
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# await self.writer.wait_closed()
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self.alive = False
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def tcp_send(self, data):
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async def tcp_send(self, data):
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# TNetwork.cpp; Line: 383
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# BEAMP TCP protocol sends a header of 4 bytes, followed by the data.
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# [][][][][][]...[]
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# ^------^^---...-^
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# size data
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# size data
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data = data.replace(b" ", b"_")
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self.log.debug(f"tcp_send({data})")
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if len(data) == 10:
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data += b"."
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header = len(data).to_bytes(4, "little")
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self.log.debug(f'len(data) {len(data)}; header: {header}; send {header + data}')
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self.socket.send(header + data)
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header = len(data).to_bytes(4, "little", signed=True)
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self.log.debug(f'len(data) {len(data)}; send {header + data}')
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self.writer.write(header + data)
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await self.writer.drain()
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class Core:
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