Remove nick, roles from protected;

Change _tcp_send -> _send;
Now _send data may be str;
Rewrite to_all handler;
Add chat handler;
This commit is contained in:
Maxim Khomutov 2023-07-16 02:55:09 +03:00
parent 6d4bc1e72c
commit 479525a66e
2 changed files with 75 additions and 63 deletions

View File

@ -18,12 +18,16 @@ class Client:
self._addr = writer.get_extra_info("sockname")
self._cid = -1
self._key = None
self._nick = None
self._roles = None
self.nick = None
self.roles = None
self._guest = True
self._ready = False
self._cars = []
@property
def _writer(self):
return self.__writer
@property
def log(self):
return self._log
@ -40,14 +44,6 @@ class Client:
def key(self):
return self._key
@property
def nick(self):
return self._nick
@property
def roles(self):
return self._roles
@property
def guest(self):
return self._guest
@ -79,14 +75,14 @@ class Client:
async def kick(self, reason):
if not self.__alive:
self.log.debug(f"Kick({reason}) skipped;")
self.log.debug(f"{self.nick}.kick('{reason}') skipped: Not alive;")
return
# TODO: i18n
self.log.info(f"Kicked with reason: \"{reason}\"")
await self._tcp_send(b"K" + bytes(reason, "utf-8"))
await self._send(b"K" + bytes(reason, "utf-8"))
self.__alive = False
async def _tcp_send(self, data, to_all=False, to_self=True, to_udp=False, writer=None):
async def _send(self, data, to_all=False, to_self=True, to_udp=False, writer=None):
# TNetwork.cpp; Line: 383
# BeamMP TCP protocol sends a header of 4 bytes, followed by the data.
@ -94,23 +90,26 @@ class Client:
# ^------^^---...-^
# size data
if type(data) == str:
data = bytes(data, "utf-8")
if writer is None:
writer = self.__writer
if to_all:
code = data[:1]
code = chr(data[0])
for client in self.__Core.clients:
if not client or (client == self and not to_self):
if not client or (client is self and not to_self):
continue
if not to_udp or code in [b'W', b'Y', b'V', b'E']:
if code in [b'O', b'T'] or len(data) > 1000:
if not to_udp or code in ['V', 'W', 'Y', 'E']:
if code in ['O', 'T'] or len(data) > 1000:
# TODO: Compress data
await client._tcp_send(data)
await client._send(data)
else:
await client._tcp_send(data)
await client._send(data)
else:
# TODO: UDP send
pass
self.log.debug(f"UDP Part not ready: {code}")
return
header = len(data).to_bytes(4, "little", signed=True)
@ -198,10 +197,10 @@ class Client:
break
self.log.debug(f"Mode size: {size}")
if size == -1:
await self._tcp_send(b"CO")
await self._send(b"CO")
await self.kick(f"Not allowed mod: " + file)
return
await self._tcp_send(b"AG")
await self._send(b"AG")
t = 0
while not self._down_rw[0]:
await asyncio.sleep(0.1)
@ -236,42 +235,40 @@ class Client:
mod_list = path_list + size_list
self.log.debug(f"Mods List: {mod_list}")
if len(mod_list) == 0:
await self._tcp_send(b"-")
await self._send(b"-")
else:
await self._tcp_send(bytes(mod_list, "utf-8"))
await self._send(bytes(mod_list, "utf-8"))
elif data == b"Done":
await self._tcp_send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
await self._send(b"M/levels/" + bytes(config.Game['map'], 'utf-8') + b"/info.json")
break
return
async def _looper(self):
await self._tcp_send(b"P" + bytes(f"{self.cid}", "utf-8")) # Send clientID
await self._send(b"P" + bytes(f"{self.cid}", "utf-8")) # Send clientID
await self._sync_resources()
# TODO: GlobalParser
while self.__alive:
data = await self._recv()
if not data:
self.__alive = False
break
# V to Y
if 89 >= data[0] >= 86:
# TODO: Network.SendToAll
pass
await self._send(data, to_all=True, to_self=False)
code = data.decode()[0]
code = chr(data[0])
self.log.debug(f"Received code: {code}, data: {data}")
match code:
case "H":
# Client connected
ev.call_event("player_join", player=self)
await ev.call_async_event("player_join", player=self)
await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
self._ready = True
ev.call_event("player_join", self)
await ev.call_async_event("player_join", self)
bnick = bytes(self.nick, "utf-8")
await self._tcp_send(b"Sn" + bnick, to_all=True) # I don't know for what it
await self._tcp_send(b"JWelcome" + bnick + b"!", to_all=True) # Hello message
# TODO: Sync cars
# for client in self.__Core.clients:
# for car in client.cars:
@ -279,17 +276,40 @@ class Client:
case "C":
# Chat
msg = data[2:].decode()
msg = data.decode()[4 + len(self.nick):]
if not msg:
self.log.debug("Tried to send an empty event, ignoring")
continue
self.log.info(f"Received message: {msg}")
# TODO: Handle chat event
ev_data = ev.call_event("chat_receive", msg)
d2 = await ev.call_async_event("chat_receive", msg)
ev_data.extend(d2)
self.log.info(f"TODO: Handle chat event; {ev_data}")
await self._tcp_send(data, to_all=True)
to_ev = {"message": msg, "player": self}
ev_data_list = ev.call_event("chat_receive", **to_ev)
d2 = await ev.call_async_event("chat_receive", **to_ev)
ev_data_list.extend(d2)
need_send = True
for ev_data in ev_data_list:
try:
message = ev_data["message"]
to_all = ev_data.get("to_all")
if to_all is None:
if need_send:
need_send = False
to_all = True
if to_all:
if need_send:
need_send = False
to_self = ev_data.get("to_self")
if to_self is None:
to_self = True
to_client = ev_data.get("to_client")
writer = None
if to_client:
writer = to_client._writer
await self._send(f"C:{message}", to_all=to_all, to_self=to_self, writer=writer)
except KeyError | AttributeError:
self.log.error(f"Returns invalid data: {ev_data}")
if need_send:
await self._send(data, to_all=True)
case "O":
# TODO: ParseVehicle

View File

@ -1,5 +1,7 @@
import asyncio
import string
from asyncio import StreamReader, StreamWriter
from logging import Logger
from typing import Tuple
from core import Core, utils
@ -17,38 +19,28 @@ class Client:
self.__Core = core
self._cid: int = -1
self._key: str = None
self._nick: str = None
self._roles: str = None
self.nick: str = None
self.roles: str = None
self._guest = True
self.__alive = True
self._ready = False
@property
def log(self):
return self._log
def _writer(self) -> StreamWriter: ...
@property
def addr(self):
return self._addr
def log(self) -> Logger: ...
@property
def cid(self):
return self._cid
def addr(self) -> Tuple[str, int]: ...
@property
def key(self):
return self._key
def cid(self) -> int: ...
@property
def nick(self):
return self._nick
def key(self) -> str: ...
@property
def roles(self):
return self._roles
def guest(self) -> bool: ...
@property
def guest(self):
return self._guest
@property
def ready(self):
return self._ready
def ready(self) -> bool: ...
def is_disconnected(self) -> bool: ...
async def kick(self, reason: str) -> None: ...
async def _tcp_send(self, data: bytes, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
async def _sync_resources(self) -> None: ...
async def _recv(self) -> bytes: ...
async def _split_load(self, start: int, end: int, d_sock: bool, filename: str) -> None: ...