Files
BeamMP-Server/src/Network 2.0/ClientInterface.cpp
2020-06-27 16:58:02 +03:00

86 lines
2.7 KiB
C++

///
/// Created by Anonymous275 on 2/4/2020.
///
#include "Client.hpp"
#include "../logger.h"
#include "../Settings.hpp"
#include "../Lua System/LuaSystem.hpp"
void UDPSend(Client*c,const std::string&Data);
void TCPSend(Client*c,const std::string&Data);
int OpenID(){
int ID = 0;
bool found;
do {
found = true;
for (Client *c : Clients) {
if(c->GetID() == ID){
found = false;
ID++;
}
}
}while (!found);
return ID;
}
void SendLarge(Client*c,const std::string&Data);
void Respond(Client*c, const std::string& MSG, bool Rel){
char C = MSG.at(0);
if(Rel){
if(C == 'O' || C == 'T' || MSG.length() > 1000)SendLarge(c,MSG);
else TCPSend(c,MSG);
}else UDPSend(c,MSG);
}
void SendToAll(Client*c, const std::string& Data, bool Self, bool Rel){
char C = Data.at(0);
for(Client*client : Clients){
if(Self || client != c){
if(!client->isDownloading){
if(Rel){
if(C == 'C' || C == 'O' || C == 'T' || Data.length() > 1000)SendLarge(client,Data);
else TCPSend(client,Data);
}
else UDPSend(client,Data);
}
}
}
}
void UpdatePlayers(){
std::string Packet = "Ss" + std::to_string(Clients.size())+"/"+std::to_string(MaxPlayers) + ":";
for (Client*c : Clients) {
Packet += c->GetName() + ",";
}
Packet = Packet.substr(0,Packet.length()-1);
SendToAll(nullptr, Packet,true,true);
}
int TriggerLuaEvent(const std::string& Event,bool local,Lua*Caller,LuaArg* arg);
void Destroy(Client*c){
Clients.erase(c);
delete c;
}
void OnDisconnect(Client*c,bool kicked){
std::string Packet;
for(const std::pair<int,std::string>&a : c->GetAllCars()){
Packet = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(a.first);
SendToAll(c, Packet,false,true);
}
if(kicked)Packet = "L"+c->GetName()+" was kicked!";
Packet = "L"+c->GetName()+" Left the server!";
SendToAll(c, Packet,false,true);
Packet.clear();
TriggerLuaEvent("onPlayerDisconnect",false,nullptr,new LuaArg{{c->GetID()}});
Destroy(c); ///Removes the Client from existence
}
void SyncResources(Client*c);
#include <thread>
void OnConnect(Client*c){
c->SetID(OpenID());
std::cout << "New Client Created! ID : " << c->GetID() << std::endl;
TriggerLuaEvent("onPlayerConnecting",false,nullptr,new LuaArg{{c->GetID()}});
SyncResources(c);
Respond(c,"M"+MapName,true); //Send the Map on connect
info(c->GetName() + " : Connected");
TriggerLuaEvent("onPlayerJoining",false,nullptr,new LuaArg{{c->GetID()}});
}